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| | Super Nintendo Entertainment System - Wikipedia |
 | | By this point, the superior technical capabilities of the SNES, combined with a great deal of mistakes by Sega such as the Sega CD allowed the SNES to take the lead, beating out the Genesis by a fair, but still relatively close, margin. |
 | | Game cartridges, depending on which market they were released in, were of different shapes to restrict the playing of games intended for a single market and to control pricing in those markets. |
 | | Most games used 256x224 pixels since higher resoulutions caused slowdown, flicker, and/or had increased limitations on layers and colors (due to memory bandwidth constraints); the higher resolutions were used for less processor-intensive games, in-game menus, text, and high resolution images. |
| gl.wikipedia.org /wiki/Super_Nintendo_Entertainment_System (3273 words) |
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