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Topic: 128 bit era


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In the News (Thu 8 Jan 09)

  
  128-bit era
Bit ratings for consoles largely fell by the wayside after the 16-bit era, with the notable exception of the Nintendo 64.
The reason for this is twofold: The bit ratings had signified the possible color depth of the console.
The era to follow this one is set to begin in late 2005 when the three current hardware game companies will release their next-generation consoles.
pedia.newsfilter.co.uk /wikipedia/1/12/128_bit_era.html   (409 words)

  
 Super Nintendo Entertainment System - Wikipedia, the free encyclopedia   (Site not responding. Last check: 2007-11-06)
By 1996, the 16-bit era of gaming had ended, and a new generation of consoles, including Nintendo's own Nintendo 64, caused the popularity of the SNES to wane.
Proponents of SNES emulation cite as arguments for their continued distribution: the discontinued production of the SNES, the right of the owner of the respective game to make a personal backup, the frailty of SNES cartridges (even though cartridges are far more durable than optical discs), and the lack of certain foreign imports.
Starting in the 128-bit era, both Nintendo and emulation proponents began to have a less active stance on this issue.
www.peekskill.us /project/wikipedia/index.php/SNES   (2828 words)

  
 Games Asylum - Turok Evolution   (Site not responding. Last check: 2007-11-06)
All of this has to be achieved through the use of weapons of wanton carnage and a bit of jungle survival knowledge - such as climbing up vines, swimming through crocodile infested waters and knowing what leaves are strong enough to wipe your bum with.
Including flight sections into the mix is something that the developers have always wanted to do, and now that machines have hit the 128-bit era their ambition is now a reality.
Controlling your flight enabled dinosaur is a bit tricky at first, and there's no way to slow down which is really quite frustrating on some of the speedier sections where you have to avoid oncoming objects.
www.gamesasylum.com /showarticle.php?articleID=589   (972 words)

  
 256-bit era
The 256-bit era is the upcoming video game era, which is set to begin sometime in 2006.
This era will also see a new portable console by Nintendo, the Nintendo DS, and a portable console by Sony, the Sony PSP.
Other information on this era of gaming are unavailable as of yet, although Backwards Compatability seems to be a early theme.
pedia.newsfilter.co.uk /wikipedia/2/25/256_bit_era.html   (152 words)

  
 128-bit era   (Site not responding. Last check: 2007-11-06)
However, as these are arriving at the end of the current generation, it is unlikely that major changes in the market will be clear before the next generation begins in late 2005 to early 2006.
The number of "bits" cited in console names referred to the CPU word size, but there was little to be gained from increasing the word size much beyond 32 or 64 bits - performance depended on more varied factors, such as processor clock speed, bandwidth and memory size.
The current era is often referred to as the "128 bit era" which was encouraged by video game manufactures and media, and is misleading.
www.worldhistory.com /wiki/1/128-bit-era.htm   (583 words)

  
 Super Nintendo Entertainment System - Wikipedia
By this point, the superior technical capabilities of the SNES, combined with a great deal of mistakes by Sega such as the Sega CD allowed the SNES to take the lead, beating out the Genesis by a fair, but still relatively close, margin.
Game cartridges, depending on which market they were released in, were of different shapes to restrict the playing of games intended for a single market and to control pricing in those markets.
Most games used 256x224 pixels since higher resoulutions caused slowdown, flicker, and/or had increased limitations on layers and colors (due to memory bandwidth constraints); the higher resolutions were used for less processor-intensive games, in-game menus, text, and high resolution images.
gl.wikipedia.org /wiki/Super_Nintendo_Entertainment_System   (3273 words)

  
 Orchestra
As the early 20th century dawned, symphony orchestras were larger, better funded and better trained than ever before, and consequently composers could compose larger and more ambitious works for them.
With the recording era beginning, the standard of performance reached a pinnacle, with many older conductors and composers remembering a time when simply "getting through" the music as best as possible was the standard.
Recently, as part of the 128-bit era of video gaming, orchestras have assembled for use in video game scores, most notably Super Smash Brothers Melee.
www.brainyencyclopedia.com /encyclopedia/o/or/orchestra.html   (1724 words)

  
 TNL Forum - Is this gen the greatest in gaming history?
By the end of the 16 bit era we were in the 3rd generation of 2/d.
Of course you could make arguements that the Turbo belonged in the 8 bit era and that the DC is 1st generation 3/d but this is the way I view things...
The 16 bit era had the greatest volume of good games, the 32 bit era had the arcade ports(and yes many of the 2D games in this era were better than their 16 bit counterparts.
www.the-nextlevel.com /board/printthread.php?t=13628&pp=40   (2014 words)

  
 Super Nintendo Entertainment System - Wikipedia, the free encyclopedia
Nintendo would never achieve market leadership in Europe and did not manage to do so in the US until 1994, benefiting from the SNES's superior graphical capabilities and Sega's unsuccessful launch of the Sega CD.
Some video game critics consider the SNES era "the golden age of video games," citing the many groundbreaking games and classics made for the system,[1] whereas others question this romanticism.
Most games used 256x224, 320x224, 512x224 pixels since higher resoulutions caused slowdown, flicker, and/or had increased limitations on layers and colors (due to memory bandwidth constraints); the higher resolutions were used for less processor-intensive games, in-game menus, text, and high resolution images.
www.wikipedia.com /wiki/Super_Nintendo_Entertainment_System   (3051 words)

  
 Emuforums.com - Best Video Console Era?
The GBA is also a 32 bit system, but with the lack of 3D graphics, it fits in more with the 16 bit era.
The reason I did is because the 8 bit machines were the ones that started it all and paved the way for the much better 16, 24, 32, and 128 bit machines.
The 128 bit era shouldn't be in the poll, because it's not over yet, we can't exactly know what the future holds for the "new" systems.
www.ngemu.com /forums/showthread.php?t=23461   (1269 words)

  
 Standard Cryptographic Algorithm Naming
128, 192 or 256 bits; default 128 bits.
128 or 192 bits, as encoded (112 or 168 bits excluding parity).
Note that the table given in section 6 of RFC 2268 plays no part in determining the number of effective bits (and also, the default key length is 128 bits, not 32 as implied by that section).
www.users.zetnet.co.uk /hopwood/crypto/scan/cs.html   (6436 words)

  
 SIGGRAPH Computer Graphics Newsletter - 3D Graphics Hardware - May 98   (Site not responding. Last check: 2007-11-06)
Inter-sprite and sprite-background priorities could be specified, and the GTIA chip would detect all collisions between sprites and background and latch these in registers, indicating the sprites which had been involved in the collision.
The implementation was more flexible than that of the Commodore 64, in which a single bit registered sprite-sprite collisions and another flagged sprite-background collisions, requiring further testing of extent overlaps to determine which sprite had been involved.
In all cases, when multicolor mode was selected, pairs of bits in display memory were used to specify the color (background, multicolor1, multicolor2 and foreground).
www.siggraph.org /publications/newsletter/v32n2/contributions/collins.html   (3894 words)

  
 IGN: An Odd, Odd Interview
We considered the 32-bit PlayStation era to be a place where we could learn how to build games and begin to develop our universe.
But the 128-bit era is really why we got into games in the first place.
The titles that are coming, although very different in game form from what you've seen from us thus far, are much more "Oddworld" in their sensibilities.
ps2.ign.com /articles/073/073195p2.html   (753 words)

  
 TotalPlayStation | PS2 - Reviews - Mega Man X8
The core gameplay, while mercifully lower in those 3D shooting bits, is still pretty much what you've known for years now, and can swing from beat-it-in-a-single-go-in-three-minutes easy to retry-over-and-over-twenty-times-until-you-luck-into-moving-on tough, making for a frustratingly uneven experience.
There are a couple of levels that seek to turn things around, such as one where entire rooms can rotate 90 or 180 degrees, shifting the contents around in fun ways, but by and large the real attraction here is just seeing all the little graphical updates Capcom finally gave the game.
The music for the most part is basic at best, but the short little bits that play during some of the game menus are amazingly good.
www.psx2.com /reviews.php?id=207   (813 words)

  
 PS2 VIDEO GAME REVIEWS... Legends of Wrestling __________|
If this were the first wrestling title of the 128-bit era, the graphics and sound would still be below standard.
This meter system in LOW is a bit tricky to get used to because sometimes the meter will appear under your name while other times it's under your opponent's.
Unfortunately, the fifth player has to be the referee, but at least it's a step in the right direction.
www.gamevortex.com /teamps2/rw_legendsofwrestling.html   (1019 words)

  
 The Hindu : Booting desktops into 64-bit era
The recent launch of the Athlon 64-bit chip family enables users of the Windows or Linux desktop or notebook personal computer to leave the 32-bit era behind them and move on to the next generation of 64-bit computing.
In doubling the number of digital chunks or bits of data that a chip can handle at any time from 32 to 64, computers will also sharply increase the amount of main memory that PC can usefully deploy.
While today's average PC comes with 128, 256 or 512 megabytes of random access memory (RAM), the new 64-bit computers will, in practice, easily gobble up 1-5 Gigabytes of memory — that's almost a 1000-fold increase.
www.hindu.com /2003/09/29/stories/2003092903561300.htm   (673 words)

  
 Nintendo Classic - Where the Classics Come Alive   (Site not responding. Last check: 2007-11-06)
In spite of initial complications and its marginally superior technical capabilities, the SNES was dominant throughout the early 1990s, with the help of its family-friendly image and popular icon game characters like Mario.
By the end of the 16-bit era, Nintendo had recorded twice as many sales of its console as Sega had with the Genesis.
Now, as part of the 128-bit era, the revival of SNES is to some extent settling down.
zeipher.hollosite.com /snes/history.html   (936 words)

  
 Flame Bait Discussion: Castlevania: Lament of Innocence
Sure I might have missed most of the intervening installments (prior to Aria of Sorrow, Bloodlines was the furthest in the future the series had gone), but it's hard to miss out on anything when playing the chronologically earliest installment in the series.
I was a bit surprised to discover that this first mega-vampire to face a Belmont was not Dracula, but then as was wisely pointed out to me, Dracula simply hadn't been born yet in the 11th century.
And that's a bit ironic in a way since by the time he goes in there he's already a seasoned knight and presumably knows what he's getting into.
www.sabrecat.net /lament.html   (2425 words)

  
 En esta página se utiliza la encriptación de 128-bits, que es el nivel más alto de protección posible para las ...
Como saber si estoy operando a 128 bits de encriptación.
Que hacer si no tiene encriptación de 128 bits.
Las versiones de Netscape 4.xx de que tienen cifrado de 128 bits son a partir del Netscape 4.75 ya que antes de esa versión el cifrado de 128 bit era opcional.
info0.mty.itesm.mx /sca_docs/cifrado_128_bit.htm   (834 words)

  
 [No title]
Unless the >Tramiel family is in charge I can honestly say I believe that a 128 Bit CPU is >in the R&D stage as I type this.
Yep, it's a sure thing that someone somewhere is working on a 128 bit chip + system, if one such chip isn't already in use in mainframes or whatnot.
No, the Jaguar is a 64 bit system because it has a 64 bit but + a 64 bit processor + a 64 bit addressing scheme.
www.xmission.com /pub/lists/ngamers/archive/v01.n221   (4423 words)

  
 128 encryption, 128 encryption philippine, 128 bit ssl encryption   (Site not responding. Last check: 2007-11-06)
128 encryption, 128 encryption philippine, 128 bit ssl encryption
About128 encryption, 128 encryption philippine, 128 bit ssl encryption, 128 bit encryption microsoft
We decided to use 128 bit encryption, 128 bit's pretty much the standard...
www.internetserviceinfo.com /128-encryption.html   (1436 words)

  
 Gradius V   (Site not responding. Last check: 2007-11-06)
The side-scrolling shooting genre is a dying breed, as attested by the lack of release of such titles since the advent of the 32-bit era, which placed an increasing emphasis on 3D graphics and gameplay.
The only addition to the gameplay technique is the ability to control the option clones in the weapons array, a welcome addition to the well aged traditional gameplay.
Overall, Gradius V combines the best of retro gaming with the refinements of 128-bit era technology and is certainly one of the best games of 2004.
www.mcf.dreamhost.com /games/ps2gradius5.html   (380 words)

  
 Jedi Council Forums - Which gaming era was best?
All I have to say is that the PSX/N64/DC era was a bit dissapointing after the fantastic 16 bit time.
For those of us who were born in the "new gaming era", the old school nostalgia and excellence factor of the "old gaming era" is largely lost on us.
Although i did vote for right now i'd have to say i enjoyed every era that was on the poll, i grew up on mario,then went to sega, then n64...all era's had their classics.the 64bit era had goldeneye and ocarina of time,perfect dark and all those great thq wrestling games!
boards.theforce.net /Games:_Board_and_Videogames/b10005/11187103/p1   (1590 words)

  
 16bit era - Definition up Erdmond.Com   (Site not responding. Last check: 2007-11-06)
The TurboGrafx_16 was also part of this era.
Eager to jump-start their skeptical console market afterword, Sega released the Sega_Dreamcast in 1999 which had a bit more success, but it was not enough to keep up with the competition and eventuality caused Sega to leave the home console market in late 2001.
Now as part of the 128-bit_era, Nintendo competes with Sony and Microsoft and their former rival, Sega, is now a third-party software developer for all three companies' consoles.
www.erdmond.com /16-bit_era.html   (634 words)

  
 The Sports Gaming Network - Football : Madden 2001 (PSX) Review   (Site not responding. Last check: 2007-11-06)
Considered the king of the mountain by many, the series has progressed from the 16-bit era and is waiting patiently at the door of the 128-bit era.
About the only complaint one could ever find with the stadiums is that they are all based on the modern era.
This bit of realism was appreciated, although the CPU tended to abuse it on the All-Madden difficulty.
www.sgn.cc /football/madden_2001/review_psx.shtml   (3748 words)

  
 www.gameindustry.com
Now though, a constant stream of copycat games and a general lack of originality in the genre have made the genre much smaller than it once was.
With the ushering in of the 128-bit era, puzzle games have become even fewer in number.
In light of the new technology, it seems that companies have been more intent in putting their money into graphical showcases that will grab public's attention, rather than bland looking puzzle games, which will most likely be ignored by mainstream and hardcore alike.
www.gameindustry.com /review/item.asp?id=202   (1288 words)

  
 Sega - Wikipedia, the free encyclopedia   (Site not responding. Last check: 2007-11-06)
Genesis was a 16-bit console created to rival the TurboGrafx 16.
In 1990 Nintendo released the Super Famicom (or Super Nintendo Entertainment System—SNES), which was Genesis' major rival throughout the 16-bit era.
Even though the Genesis was released earlier and was technically more advanced than the SNES, Sega had a hard time overcoming Nintendo's dominating foothold on the video game console market, which in the late 1980s was 95% in North America and 92% in Japan.
www.pineville.us /project/wikipedia/index.php/Sega   (3507 words)

  
 Revolt Gaming Forums - "Project Gotham Racing" forum complaint   (Site not responding. Last check: 2007-11-06)
the 16 bit era was a tie between genesis and snes with the genesis beating it out like barely.
u cant put the n64 and dreamcast in the same group, the 64 was technically a 64 bit system, but it really belonged to the 32 bit era.
The dreamcast is capable of graphics comparable to current systems, hence it being a 128 bit system.
www.fatalgamers.com /gaming/area1/t-53.html   (1711 words)

  
 The Armchair Empire - XBox Reviews: Madden 2002
This despite the fact that the game has had less-than-stellar years during The 32- and 64-bit gaming era, which weren't very pleasant undergoings for the Madden franchise, particularly when we're talking about the graphic and control elements.
But it's been the 128-bit era that has seen the moribund Madden resurrect itself to its once-lofty perch atop the sporting video game realm.
But the crowd cheering can start sounding a little bit unrealistic compared to NFL Fever's better and more genuine audience audible exploits.
www.armchairempire.com /Reviews/XBox/madden-2002.htm   (2277 words)

  
 The Computer Era
The era of computers and electronics has meant an unprecedented freedom for cipher designers to use elaborate designs which would be far too prone to error if handled by pencil and paper, or far too expensive to implement in the form of an electromechanical cipher machine.
Since it is very difficult to guarantee that a shift register whose feedback is nonlinear will always have a reasonably long period, I think I will continue to doubt these rumors until the facts finally become declassified.
But the main thrust of the computer era has been in the development of block ciphers, starting with the LUCIFER project at IBM, which was the direct ancestor of DES, the Data Encryption Standard.
www.hypermaths.org /quadibloc/crypto/comp04.htm   (199 words)

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