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| | Sega Genesis - Wikipedia, the free encyclopedia (Site not responding. Last check: 2007-11-04) |
 | | Since the System 16 arcade games that Sega was making were very popular, Hayao Nakayama, Sega's CEO at the time, decided to make their new home system a 16-bit one. |
 | | The final design worked great and fit in well with Sega's three new arcade boards; the Megatech, Megaplay, and the System C. Any arcade game made for these systems could easily, and thus rapidly, be made to work on the new console (a process known as porting). |
 | | In 1987, Sega announced their North American release date and stated that their own console was the first true 16-bit console, and that the TurboGrafx 16 wasn't. |
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