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Topic: 16 bit era


  
 History of video games (16-bit era) - Wikipedia, the free encyclopedia
The TurboGrafx 16 was also part of this era; however, it had little success breaking into the fray in the North American market, but was quite successful in Japan.
By 1994 the TurboGrafx 16 and its CD combination sytem the Turbo Duo were out of manufacture in North America, though a small amount of software continued to trickle out for the platform.
While their seeds were sown in the 8-bit era, many of the major franchise titles came of age and solidified in the 16-bit era.
en.wikipedia.org /wiki/History_of_video_games_(16-bit_era)   (1482 words)

  
 Computer Bits   (Site not responding. Last check: 2007-11-04)
Surely the reason that they were called 8 bit consoles was because the word size of the processor was 8 bits, and 16 bit consoles had word sides of 16bits.
A single bit is a one or a zero, a true or a false, a "flag" which is "on" or "off", or in general, the quantity of information required to distinguish two mutually exclusive ''states'' from each other.
Although it is clearer symbology to use "bit" for the bit and "b" for the byte, "b" is often used for bit and "B" for byte.
www.wwwtln.com /finance/48/computer-bits.html   (869 words)

  
 Super Nintendo Entertainment System - Wikipedia, the free encyclopedia   (Site not responding. Last check: 2007-11-04)
By 1996, the 16-bit era of gaming had ended, and a new generation of consoles, including Nintendo's own Nintendo 64, caused the popularity of the SNES to wane.
Proponents of SNES emulation cite as arguments for their continued distribution: the discontinued production of the SNES, the right of the owner of the respective game to make a personal backup, the frailty of SNES cartridges (even though cartridges are far more durable than optical discs), and the lack of certain foreign imports.
Starting in the 128-bit era, both Nintendo and emulation proponents began to have a less active stance on this issue.
www.bonneylake.us /project/wikipedia/index.php/Super_Nintendo_Entertainment_System   (2828 words)

  
 X86
The 32-bit era was by far its longest and most lucrative period of history, where Intel continued to develop further evolution of the IA-32 framework.
Finally, there are the flag register (containing flags such as carry, overflow, zero and so on), and the instruction pointer (IP) which points at the current instruction.
This is done by shifting the segment address left by 4 bits and adding an offset in order to receive a final 20-bit address.
encyclopedia.codeboy.net /wikipedia/x/x8/x86.html   (2050 words)

  
 Lost and Confused Games Industry
The leap from the 8 bit to the 16 bit era, which brought us the legendary Super Nintendo was indeed a step forward for the gaming industry, as it provided greater playability, and allowed us to delve deeper into a gaming experience, however we have now hit a threshold.
In the 8 bit era the industry was an infant, wading ankle deep in the potential a huge market had waiting for it.
With progression to the 16 bit era, it found its adolescence, and explosive growth, however in the modern gaming era the industry has entered adulthood and in extension of this rather whimsical metaphor, must begin to grow wiser, rather than attempting to grow taller.
www.techiwarehouse.com /cms/engine.php?page_id=97b5050b   (522 words)

  
 Intel Pentium4 600 64-bit Performance Review   (Site not responding. Last check: 2007-11-04)
One of the bigger questions is whether it is as easy as sticking a few additional registers into a processor that was incepted at the end of the 16-bit era, produced to run at 32-bit and in its old days needs to adapt to the new 64-bit environment.
Along these lines, as powerful as the 600 series may be with its double cache size, some initial reports claimed that the 64-bit performance more or less lags behind the 32-bit performance.
Some of the results may be surprising but they all show how much is to be gained from the overdue transition to 64 bit computing in the high-end desktop and workstation sector.
www.ntcompatible.com /print42860.html   (209 words)

  
 Sega Genesis - Wikipedia, the free encyclopedia   (Site not responding. Last check: 2007-11-04)
It succeeded the 8-bit Sega Master System and was one of the main contenders in the console wars of the early 1990s.
The Genesis launched the 16-bit era of console gaming, although, in the end, it was outsold by rival Nintendo's SNES console worldwide.
The TurboGrafx 16, which had been released six months earlier, had been poorly marketed in North America, so it wasn't a threat in that market.
www.bucyrus.us /project/wikipedia/index.php/SEGA_Genesis   (1803 words)

  
 128-bit era   (Site not responding. Last check: 2007-11-04)
However, as these are arriving at the end of the current generation, it is unlikely that major changes in the market will be clear before the next generation begins in late 2005 to early 2006.
Bit ratings for consoles largely fell by the wayside after the 16-bit era, with the notable exception of the Nintendo 64.
The current era is often referred to as the "128 bit era" which was encouraged by video game manufactures and media, and is misleading.
www.worldhistory.com /wiki/1/128-bit-era.htm   (583 words)

  
 LostCircuits BBS   (Site not responding. Last check: 2007-11-04)
Intel's entering the 64-bit market has been a bit of a clandestine cloak and dagger action, we did not even see the usual benchmarks in the marketing collateral.
Of course, in the case of the full run, there is a heavy swapfile use and that is where you would see an impact of the HDD performance on the benchmark outcome.
Overall, the article was very interesting, especially since the changes between 32 bit and 64 bit operation were so pronounced, and did not uniformly favor one chip over the other.
www.lostcircuits.com /discus/messages/6/3047.html?1109817859   (1218 words)

  
 Urban Reign: PlayStation 2 (PS2) Game Reviews - The Armchair Empire
In an attempt to revitalize the genre, Namco is taking the brawler of the 16-bit era, and transposing it into the modern world of 3D gaming on the PlayStation 2 with Urban Reign.
Right from the start this game has quite a bit going for it, considering that both the Tekken and Soul Calibur teams will be working on it.
In recent years it seemed many were about to throw in the towel when it comes to brawlers, resigned to accepting that the genre had died with the 16-bit era.
www.armchairempire.com /Previews/Playstation2/urban-reign.htm   (482 words)

  
 Sega - Wikipedia, the free encyclopedia   (Site not responding. Last check: 2007-11-04)
Genesis was a 16-bit console created to rival the TurboGrafx 16.
In 1990 Nintendo released the Super Famicom (or Super Nintendo Entertainment System—SNES), which was Genesis' major rival throughout the 16-bit era.
Even though the Genesis was released earlier and was technically more advanced than the SNES, Sega had a hard time overcoming Nintendo's dominating foothold on the video game console market, which in the late 1980s was 95% in North America and 92% in Japan.
www.pineville.us /project/wikipedia/index.php/Sega   (3507 words)

  
 Emuforums.com - Best Video Console Era?
The GBA is also a 32 bit system, but with the lack of 3D graphics, it fits in more with the 16 bit era.
The reason I did is because the 8 bit machines were the ones that started it all and paved the way for the much better 16, 24, 32, and 128 bit machines.
The 128 bit era shouldn't be in the poll, because it's not over yet, we can't exactly know what the future holds for the "new" systems.
www.ngemu.com /forums/showthread.php?t=23461   (1269 words)

  
 Classic Gaming - 16-bit Platform (speed) Comparison
The main idea behind my article was that the CPU was not the most defining piece of hardware in the 16-bit era.
It was 16 bit, but then again, PSX is 32 bit, same as XBOX.
The Lynx had hardware scaling too, and it was a 6502 - proving its not at all about bits or megs or whatnot.
forum.pcvsconsole.com /viewpost.php?pid=58314   (1074 words)

  
 Classic Gaming - 16-bit Platform (speed) Comparison
Anyway, coming from the 16-bit era, we heard a lot of marketing stuff that some people took as gospel and its still being bantered about today.
It can be argued the defining point of the entire 16-bit era was the porting of Street Fighter II, which all three machines handled admirably and on equal ground.
The only 16 bit machines that could compare were ARCADE machines.
forum.pcvsconsole.com /viewpost.php?pid=57751   (1040 words)

  
 Sega Genesis - Wikipedia, the free encyclopedia   (Site not responding. Last check: 2007-11-04)
Since the System 16 arcade games that Sega was making were very popular, Hayao Nakayama, Sega's CEO at the time, decided to make their new home system a 16-bit one.
The final design worked great and fit in well with Sega's three new arcade boards; the Megatech, Megaplay, and the System C. Any arcade game made for these systems could easily, and thus rapidly, be made to work on the new console (a process known as porting).
In 1987, Sega announced their North American release date and stated that their own console was the first true 16-bit console, and that the TurboGrafx 16 wasn't.
www.indexlistus.de /keyword/Sega_Genesis.php   (1736 words)

  
 wikien.info: Main_Page   (Site not responding. Last check: 2007-11-04)
With the help of marginally superior technical capabilities, family-friendly image, icon game characters like Mario, and a larger base of developers, the SNES was fairly dominant throughout the early 1990s.
Proponents of SNES ROMs cite as arguments for their continued distribution: the discontinued production of the SNES, the right of the owner of the respective game to make a backup, the frailty of SNES cartridges (even though cartridges are far more durable than optical discs), and the lack of certain foreign imports.
Third party cheat devices released for the SNES enable players to modify in-game data and enable such things as infinite lives, energy etc. All of the cheat devices were made by third party companies and none were licensed nor endorsed by Nintendo.
www.alanaditescili.net /index.php?title=SNES   (1605 words)

  
 Articles - EA Sports   (Site not responding. Last check: 2007-11-04)
On the other hand, the lack of them on the next Sega console, the Saturn is believed to be one of the reasons it failed on the American market.
As the 16-bit era came to a close, and powerful 3D-capable consoles appeared, EA had to reinvent their franchises, and some of the earliest titles failed to live up to their 2D predecessors' reputation.
The era of the TV cell phone is beginning, but it has a long way to go before it can rival the real thing.
gaple.com /articles/EA_Sports?mySession=e5751fc9503e5041211194435e16...   (1062 words)

  
 WomenGamers.Com - Because Women DO Play
Although Sega was demolished in the 8-bit era, and the only profits keeping them afloat came exclusively from their arcade base (only to be swallowed by the fl hole of debt surrounding the Master System), they were about to make a big comeback.
Sonic the Hedgehog, Sega's new mascot, was born.
During this era, Sega used their popularity to experiment with alternative mediums.
www.womengamers.com /articles/history6.php   (1126 words)

  
 Samurai Shodown Forever Message Board - Memory Lies
Back in the 16-bit era, people used to always write in to game magazines and ask why game developers didn't put more memory into their games (particularly when it came to Neo Geo game ports) so that the ports would be more exact.
On the Sega side---I believe Sega offered companines the Option of buying carts from them, so companies who were too small to make their own can still produce games, but larger companies can produce their own carts to make it more economical...
notice that most >16 megs games carts were made by the companies that produced the software...
www.samuraispirits.net /cgi-bin/ikonboard/topic.cgi?forum=3&topic=257   (692 words)

  
 sonic
Sonic the Hedgehog was probably the biggest thing to come out of the 16-bit era.
Nintendo has no need to be embarassed, the game that allowed Sega to break into the market was a great one.
Visually, Sonic was impressive at the time but by the end of the 16 bit era was pretty stale.
www.geocities.com /pikahobbes1/sonic.html   (195 words)

  
 Golden Sun - GameCritics.com
For a number of years, the SNES was the RPG fans system of choice—boasting a line-up of games that are still considered classic in this age of 3-D polygons and life-like graphics.
Plus, its bound to inspire more than a bit of nostalgia in those of us who were gaming in the 16-bit era.
While the bulk of the game is simply a 16-bit era RPG (complete with sprite-based characters and a 2-D world), Camelot chooses different spots to take the graphics to another level.
www.gamecritics.com /review/goldensun/main.php   (1420 words)

  
 Final Fantasy Anthology - Review   (Site not responding. Last check: 2007-11-04)
The latter however will be hard-pressed to find the FF games included in this package as enjoyable as current Final Fantasy games, unless the shock of 16 bit era graphics and music can be overcome.
With FFA Square, undoubtedly intends to bolster the brand name for the new set of RPG gamers and at the same time, try to get the old gamers to shell out the bucks and recapture a long, perhaps forgotten nostalgia.
After the introduction FMV all notions of 32 bit splendor soon fade as you are thrust into the world of 16 bit graphics.
www.rpgamer.com /games/ff/ffa/reviews/ffarev.html   (1619 words)

  
 Maximo vs. Army of Zin | PlayStation 2 | Bret Dawson's Chocolatey Goodness.
Some background: the 16-bit era was that time in video game history when the Super Nintendo and the Sega Genesis were the state of the art.
Many games of that vintage were wildly difficult exercises in repetitive thumbery that pitted a lone hero against hordes of attackers.
This leaves the new Maximo in a bit of a bind.
www.chocolateygoodness.com /archives/000461.html   (629 words)

  
 16 bit - OneLook Dictionary Search   (Site not responding. Last check: 2007-11-04)
We found 3 dictionaries with English definitions that include the word 16 bit:
Tip: Click on the first link on a line below to go directly to a page where "16 bit" is defined.
Phrases that include 16 bit: 16 bit application, 16 bit color, 16 bit computer, 16 bit era, 16 bit operating system, more...
www.onelook.com /cgi-bin/cgiwrap/bware/dofind.cgi?word=16+bit   (106 words)

  
 Game Freaks 365 - Content   (Site not responding. Last check: 2007-11-04)
Nintendo broke Sega’s back during the 8-bit era with their marketing, overwhelming 3rd party support, and then by the late 80’s, their name recognition.
Nintendo felt threatened by Sega’s lead in the 16-bit era, so development for a CD add-on, undertaken by Sony and Phillips, began to rival the Sega CD add-on for the Genesis.
Like the 16-bit era, Sega was the first company to release its console in the 32-bit/64-bit era.
gamefreaks365.com /modules.php?name=Content&pa=showpage&pid=42   (715 words)

  
 Articles
The developer released a generous amount of titles in the genre during the era of 16-bit shooting splendor (Salamander, Gokujou Parodius, Twinbee, Thunder Cross II), but of the many titles there are some that stand out a bit more than others (Gradius II, Gradius III, Xexex).
Each stage has its own theme and respective set of diverse opposition to match; from machine enemies like turrets and alien craft, to organic enemies like dragons and aliens, Axelay wins the gold in enemy design.
While not as impressive as the vertically-scrolling stages, Axelay's large horizontally-scrolling stages contain bits of impressive background layer movement, combined with the same amount of intricate detail and inspiration.
www.angelfire.com /games3/badcp/ba46.html   (2017 words)

  
 Maximo: Ghosts to Glory for PlayStation 2 Review - PlayStation 2 Maximo: Ghosts to Glory Review
The graphics are simple yet endearing, the gameplay is repetitive but solid, and the game's design is a throwback to the 16-bit era.
The inclusion of just a few bosses doesn't help the situation, and even they can be dispatched a bit too easily.
Perhaps the most frustrating issue with Maximo's gameplay is that his sword will often clang off walls or other objects instead of striking the intended enemy.
www.gamespot.com /ps2/action/maximoghoststoglory/review.html   (1016 words)

  
 Classic CD RPGs - Scans - Sega CD
During the late 8-bit era up to the 32-bit era, most gaming fans considered GamePro to be the best gaming magazine of the genre that covered all systems.
It was absolutely godly in the 16-bit era, right beside the almighty Nintendo Power.
However, its quality began to decline somewhere around the middle of the 32-bit era.
www.fantasyanime.com /garden/cd_scans-reviews.htm   (172 words)

  
 The Legend of Zelda: A Link to the Past - Review
It was the opinion of a few people, including myself, that the beginning and middle of the 16-bit era was the last true era concentrating on pure, unadulterated fun.
While not godsend or an undisputed masterpiece or, the variety and enjoyability of the soundtrack does not hinder the game's enjoyment one bit by teasing your ears with incessant noise.
Perhaps the biggest knocks on the game's originality is that at (a) heart, it's still old-style Zelda with new tricks, and (b) the plotline could be a bit more original.
www.rpgamer.com /games/zelda/z3/reviews/z3rdrev3.html   (2412 words)

  
 More Info on SNES - snes emulaters, free snes rom downloads   (Site not responding. Last check: 2007-11-04)
It was the major rival of Sega Megadrive/Sega Genesis during the 16-bit era.
Now, as part of the 128-bit era, the revival of SNES is to some extent settling down.
It expands the SNES's controller ports to a greater number and thus enables up to 16 players simultaneously for those games that support it (albeit this large number requires that several Multitaps be plugged into each other).
www.explainplease.com /snes.htm   (1862 words)

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