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| | TIME Magazine: Video Games Archive Collection |
 | | Modern video games, a $12 billion industry in 2004, left the arcade behind with their realistic graphics and sound. |
 | | It may be for this reason that they are so likely to form warm little subcultures, or termite nests, within the larger society, complete with their own lingo, legends, heroes, magazines, newspapers and meetings of the clan. |
 | | As video games have become a regular part of kids' daily lives--a recent survey by Michigan State University found that eighth-grade boys play them on average 23 hr. |
| www.time.com /time/archive/collections/0,21428,c_video_games,00.shtml (889 words) |
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