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Topic: 1998 in video gaming


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In the News (Tue 22 Dec 09)

  
 53.video gaming
The empirical literature on the effects of exposure to video game violence is sparse, however, in part because of its relatively recent emergence in modern U.S. society.
Dietz (1998) sampled 33 popular Sega and Nintendo games and found that nearly 80% of the games were violent in nature.
The research to date on video game effects is sparse and weak in a number of ways.
homepage.mac.com /gralston/etceteras/Personal125.html   (667 words)

  
 Louisiana State Police Gaming Enforcement   (Site not responding. Last check: 2007-10-08)
The Gaming Enforcement section is committed to the emphatic regulation and control of statutorily authorized gaming entities in conjunction with the Gaming Control Board.
Video Draw Poker was legalized in the state of Louisiana on September 1, 1991.
Video Gaming Licenses are issued on a staggered licensing system in accordance with the last digit of the license.
www2.dps.state.la.us /LightsWeb/internetVideoGaming.jsp   (493 words)

  
 It's Time To Take Gaming Seriously
That arcade game led to General Instruments creating a minute computer chip that allowed the arcade favorite to be played on consoles at home.
What followed were early pioneers such as Coleco, Radio Shack and Magnavox, but their games all had more to do with left brain programming than the right brain artistic creativity required to make a video game a million unit seller today.
Releasing more than twenty-five hundred arcade, platform, computer and on-line games per year, this industry represents a new outlet for experienced and novice animators alike as the development of interactive games has emerged as a more than seven billion dollar per year industry.
www.awn.com /mag/issue4.10/4.10pages/kubingaming.php3   (462 words)

  
 Indian Gaming in California
Gaming revenue in California grew in 2002, increasing 17.2 percent from $2.92 billion in 2001 to $3.43 billion in 2002.
Gaming on U.S. Indian Reservations was officially regulated after Congress passed the Indian Gaming Regulatory Act (IGRA) in 1988.
Class II includes games like bingo that use pulltabs or punchboards, regardless of their technology mechanisms, and any non-banking card games that are not explicitly banned by state constitutions.
www.igs.berkeley.edu /library/htIndianGaming.htm   (3604 words)

  
 1998 in video gaming - Wikipedia, the free encyclopedia
See also history of computer and video games.
The Legend of Zelda: Ocarina of Time, one of the most popular and highly-rated video games in history.
Game One channel (subsidiary of Canalplus); Infogrames Entertainment SA and Canal+ launch the Game One television channel
en.wikipedia.org /wiki/1998_in_video_gaming   (334 words)

  
 Davis Turns Off Taps From Indian Gaming -- July 28, 1998
Indian gaming tribes are disappointed, but are careful not to offend either gubernatorial candidate, with whom they will have to negotiate to keep their machines after the November elections.
Indian gaming tribes have become big players in the federal and state political game during the last election cycles.
Most of the tribes' political efforts in Congress are concentrated on opposing proposals to tax their gaming revenues and fighting amendments to the Indian Gaming Regulatory Act of 1988, which sets guidelines for the operation of Indian casinos, according to a study conducted by the Center for Responsive Politics.
www.sds.com /~mps/pub/wildcat/info/gamingcontribsddt7-28-98.html   (1051 words)

  
 WomenGamers.Com - Because Women DO Play
Currently, a healthy percentage of video gamers are female: 43% of PC gamers and 35% of console gamers are women.
In keeping with the rising number of women gamers, more women are buying games than ever: in 1998, 48.6% of PC entertainment software buyers were women, while 51.4% of console software purchasers were women (1).
While some concessions towards the female gaming market have been made in the form of "girls games"-- games designed and marketed for preadolescent girls-- adult women gamers have been virtually ignored by the gaming industry.
www.womengamers.com /doctork/myths.php   (949 words)

  
 The Adrenaline Vault | News |   (Site not responding. Last check: 2007-10-08)
The system, which offers age-appropriate ratings according to the content of a game, was instituted in response to concerns about the possible effects of violent games on children.
Retailers and game publishers were not the only targets of the report.
Recommendations for amendment include publishers and distributors no longer marketing adult games to children, improved parental supervision, the enforcement of the ratings system at the cash register and the implementation of an industry-wide educational program.
www.avault.com /news/displaynews.asp?story=1211998-18633   (480 words)

  
 NationMaster - Encyclopedia: 1997
1998 (MCMXCVIII) was a common year starting on Thursday of the Gregorian calendar, and was designated the International Year of the Ocean.
See also: 1996 in video gaming, other events of 1997, 1998 in video gaming, history of video games Events 3rd annual ; (Electronic Entertainment Expo) October 4 - Gunpei Yokoi (1941-1997) dies after a double car accident.
Hip hop music, also referred to as rap or rap music, is a style of popular music which came into existence in the United States during the mid-1970s, and became a large part of modern pop culture during the 1980s.
www.nationmaster.com /encyclopedia/1997   (7523 words)

  
 Electronic gaming companies see rapid growth - Sep. 24, 1998
NEW YORK (CNNfn) - As the holiday shopping season approaches, video and computer gaming manufacturers are on track for record sales this year, according to a new report from an industry trade group.
PC game sales are up just 9 percent, but executives at software-publishing companies expect that to grow as sub-$1,000 computers introduce a new generation of players.
A substantial part of the game's popularity has been attributed to its price, which is typically under $20.
money.cnn.com /1998/09/24/life/q_idsa   (806 words)

  
 This is pathetic... - Video Gaming Forums   (Site not responding. Last check: 2007-10-08)
It is in fact, many ignorant people in the video game industry really want Nintendo out of the console business and develop for Microsoft and Sony, so these next gen spoiled brats can play Zelda on Xbox Live on their 30 button Xbox Controller.
All they want is violence and sex on their games and this is why Congress gets upset at these Hot Coffee mods and blood gory titles.
Nintendo games are vastly different then xbox and ps2 games for their targeted age group.
www.videogamingforums.com /forums/showthread.php?t=9171   (3696 words)

  
 Gaming Corp - Video Lottery   (Site not responding. Last check: 2007-10-08)
In 1991, video lottery terminals (VLTs) were legalized as a partial response to growing illegal gambling.
In 1998, the Video Lottery Terminal Moratorium Act was introduced to limit the number of VLTs which may operate in the province to 3,234 (excluding VLTs on First Nation reserves).
As outlined in the province’s first Gaming Strategy, the VLT hours of operation have been reduced by eliminating the midnight-to-close timeframe, the games are being slowed by 30%, and the “stop” button feature is being disabled on all VLTs in Nova Scotia.
www.gamingcorp.ns.ca /products/lotteries2.htm   (637 words)

  
 CNN - Online gaming: the state of the Net - Part One: Top Games - Feb. 11, 1998
Fast forward to 1998 and "multiplayer gaming" sure means something different to a wired generation staring over the horizon of a new millennium.
Two new games a week are served up with questions delivered by an obnoxious yet entertaining show host, including bonus holiday related shows and special themed episodes.
The games come in three flavors: regular, sports and a Macintosh version, and the player is first required to download a small software client to reside on the hard drive.
cnn.com /TECH/computing/9802/11/online_gaming_part1/index.html   (1141 words)

  
 Sony's 1998 portable gaming plans revealed - Video Game News - Digital Trends
PlayStation Portable (PSP) is not the first time that Sony has developed a handheld gaming system, it has emerged, with a Japanese business publication revealing details of the company's one-time plans to release a portable platform in 2000.
According to the report, which appeared on the Nikkei BP news service, a project called "ET Project" was undertaken at Sony headquarters (as opposed to Sony Computer Entertainment) in late 1998, aimed at creating a portable console for release in 2000.
The ET Project device was a handheld gaming console roughly the same size as Nintendo's original GBA, and came with a colour LCD screen and a Memory Stick slot for loading games onto the device.
news.digitaltrends.com /article611.html   (479 words)

  
 F.E.A.R. - Medbib.com, the modern encyclopedia
The protagonist's body is fully present, allowing the player to see his character's torso and feet while looking down; also, within scripted sequences, such as rising from a lying position or fast-roping from a Blackhawk helicopter, the hands and legs of the protagonist can be seen performing the relevant actions.
All weapons may be used for mêlée purposes, in addition to the game's hand-to-hand combat system, which allows the player to attack with maneuvers including punches, stomps and roundhouse kicks.
After the game's credits, the player can listen to a phone call between a mysterious senator and ATC president Aristide, which offers some further explanation: the woman considers the project under control and deems the first prototype (ostensibly the Point Man) a success.
www.medbib.com /F.E.A.R.   (3479 words)

  
 Positive Outlook
Although the addiction factor and gender issues still exist to the same extent in online games as they do in offline games, it looks as if online gaming has provided answers to the other negatives that have plagued video games.
Off-line games were mostly solitaire in nature and had zero social aspects associated with them.
One aspect of the game is a submarine which takes four people to pilot: each controls a propeller than can move the craft in one direction only.
www.units.muohio.edu /psybersite/cyberspace/onlinegames/positive.shtml   (942 words)

  
 Atari Gaming Headquarters -- News Briefs (1998 Archive)
Games designed for Gameboy color are backwards-compatible with the original system, just only in fl and white.
He was instrumental in assisting aspiring 2600 programmers create games for the system, and was responsible for the CD mastering and game development materials for the Supercharger CD project.
An enhanced arcade game was released by Sega in 1985, and Choplifter III was brought to the Genesis and Super Nintendo machines by Extreme Entertainment in 1993.
www.atarihq.com /news/1998/index.html   (2983 words)

  
 CNN - Online gaming: the state of the Net - Part 2 - Feb. 12, 1998
With almost 50 games and game variations (including the popular "Total Annihilation," "Heavy Gear," "Links LS '98," "Quake II," "Risk," and "Panzer General"), Mplayer.com has one of the largest assortment of games and game genres out of the bunch.
It was one of the first times in computer game history where gamers could simply connect to their ISP, start a game and choose to play via the Internet from the multiplayer option screen.
As of the first week in February 1998, more than a year after "Diablo's" release, an average of 35,000 games are stilled played each day in total.
www.cnn.com /TECH/computing/9802/12/online_gaming_part2   (931 words)

  
 Collegian • Features • Video gaming industry (finally) sees women
That includes computer gaming and video gaming in which players use consoles such as Xboxes or PlayStations connected to their TVs.
Women make up 39 percent of all video and computer gamers, and industry analysts say most are computer gamers “on the run”—say, women on their lunch breaks, looking for something fun and quick to do.
Her logic: Yes, sports games are made for sports fans, most of whom are men, “but the women are there, and they, too, are playing the sporting games.” She predicts that as video games “become more mainstream, you’ll have a wider range of content.”
www.csufresno.edu /Collegian/archive/2004/09/15/features/video.shtml   (899 words)

  
 Chance Videos and Audios   (Site not responding. Last check: 2007-10-08)
The videos should work with Netscape on the Mac and Internet Explorer on the PC and might also work with other browsers.
The same is true for those made before 2000 as long as you do not use the bar to skip ahead in the video.
These videos includes discussion of basic statistical concepts and also case studies of the use of statistics in the real world.
www.dartmouth.edu /~chance/ChanceLecture/AudioVideox.html   (713 words)

  
 Video-game research yields wide-ranging conclusions   (Site not responding. Last check: 2007-10-08)
A 1998 American Psychological Association report on video games says kids who own video games spend an average of 90 minutes a day playing them.
Of the games preferred by seventh- and eighth-graders, 50 percent were violent and only 2 percent were educational.
John Sherry, an assistant professor of communications, found that, overall, violent video games are less harmful to children than violent TV programs because most children realize that the games represent fantasy, but they expect television to mirror reality.
seattlepi.nwsource.com /videogameviolence/stdy14.shtml   (467 words)

  
 3D video accelerates games - chipsets and software provide three-dimensional graphics Discount Store News - Find ...   (Site not responding. Last check: 2007-10-08)
Video gaming is taking on new dimensions and becoming a more visceral pastime.
But the perception is that a player can't compete in Internet gaming if his computer system is too slow and the graphics are not drop-dead gorgeous.
At retail, there are five big names in 3D video that are driving the segment: 3Dfx, nVIDIA, PowerVR, Rendition and Microsoft Corp. The first four have developed their own 3D video chipsets, which are used in a dizzying number of video card makers in their products.
www.findarticles.com /p/articles/mi_m3092/is_n3_v37/ai_20308921   (896 words)

  
 Howstuffworks "How Video Game Systems Work"
Home video game systems, also known as consoles, are a popular form of entertainment.
And then there are the homes with one of the many other game systems.
In this article you will learn what video game systems are, a little about the history of game consoles, what is inside a game console and what the future holds for these systems.
computer.howstuffworks.com /video-game.htm   (232 words)

  
 Rayman Gold information - Search.com
Rayman Gold is an updated version of the original Rayman game developed by Ubisoft for the PC.
The package contains both the original levels, as well as a new Rayman Designer feature, a level editor that allowed players to create their own levels and share them via the internet.
Other new features for Rayman Gold include new objects, 24 brand new levels, the objective of collecting 100 Blue Tings before completing a level, colored Tings that have special effects, and a timer that shows the player how fast he or she is completing the game.
search.com.com /reference/Rayman_Gold   (166 words)

  
 1997 in video gaming - Wikipedia, the free encyclopedia
TSR, Inc., the owner of the Dungeons and Dragons role-playing game, was acquired by Wizards of the Coast.
Games City; Nintendo sues Games City for selling the Game Doctor and Doctor V64 backup devices for the SNES and N64 consoles.
Prima Publishing; Nintendo sues Prima over copyrights to map of the N64 video game GoldenEye 007.
en.wikipedia.org /wiki/1997_in_video_gaming   (247 words)

  
 Gaming in the Mainstream Media   (Site not responding. Last check: 2007-10-08)
For hardcore fans of video and PC games, there are no shortages of ways to get info on current and upcoming titles.
A lot of them, however, can read more and more about the video and PC game industry in their local paper or their favorite national magazine or their mainstream news web site.
Overall, we found that they are all making a bigger push to cover the industry and that could affect how video and PC games are perceived in the mass media in the future (there is one rather large exception to this trend, however, which we will get to later).
www.firingsquad.com /features/mainstream_media_gaming   (486 words)

  
 Orlando Sentinel - Control Freak - Orlando Sentinel's Jeff Rubenstein previews, reviews, and videotapes new videogames ...
For far too long, American TVs have been occupied by video games, while network programming has gone down the crapper.
After a short, poorly-acted cut scene, you're thrown into the game, but here's all you need to know: if it stands upright and has a pulse, beat the piss out of it.
Until I get out there and shoot some new video (a week from today), EA handed me with video showing how the Wii controls are adapted to football.
blogs.orlandosentinel.com /entertainment_videogames   (1290 words)

  
 GameSpot:Video Games PC PlayStation 2 Xbox 360 Wii PS3 GameCube PSP DS GBA PS2 PlayStation 3   (Site not responding. Last check: 2007-10-08)
Epic Games' Xbox 360 shooter now shipping to retail, expected to be widely available by Sunday.
Toribash is a physics based fighting game where movement is achieved through extending, contracting, holding, or relaxing various joints in a turn based fashion.
Vice City Stories is an incredible game, there is so much to do, but i can't help feel that it has been rushed.
www.gamespot.com /index.html   (765 words)

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