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| | Locus Online: Lucius Cook on Games |
 | | Science fiction in electronic games is nothing new; many of the arcade games of the medium's "Golden Age" (1977-84), such as Space Invaders, Asteroids, Defender, and Missile Command, utilize familiar scenarios such as alien invasions or global thermonuclear war as a backdrop. |
 | | was the first video game to capture widespread attention within the burgeoning programmer community of the mid-1960s. |
 | | Computer games had arrived at last, but in the process had lost their genre roots; Doom's forebears weren't Smith or Tolkien, but Aliens and Evil Dead, and the games that followed in its wake, like Duke Nukem, Quake, and Unreal, were less concerned with storytelling than arresting visuals. |
| www.locusmag.com /2004/Reviews/12_Cook_On_Gaming.html (2438 words) |
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