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Topic: 2D graphics


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In the News (Sat 14 Nov 09)

  
  2D Graphics Web Design | 2D Graphics | web site company
2D computer graphics is the computer-based generation of digital images—mostly from two-dimensional models (such as 2D geometric models, text, and digital images) and by techniques specific to them.
2D graphics models may combine geometric models (also called vector graphics), digital images (also called raster graphics), text to be typeset (defined by content, font style and size, color, position, and orientation), mathematical functions and equations, and more.
In object oriented graphics, the image is described indirectly by an object endowed with a self-rendering method—a procedure which assigns colors to the image pixels by an arbitrary algorithm.
www.atozsolution.com /2D_graphics_web_design   (399 words)

  
  2D computer graphics - Wikipedia, the free encyclopedia
2D computer graphics are mainly used in applications that were originally developed upon traditional printing and drawing technologies, such as typography, cartography, technical drawing, advertising, etc..
2D graphics models may combine geometric models (also called vector graphics), digital images (also called raster graphics), text to be typeset (defined by content, font style and size, color, position, and orientation), mathematical functions and equations, and more.
In object oriented graphics, the image is described indirectly by an object endowed with a self-rendering method—a procedure which assigns colors to the image pixels by an arbitrary algorithm.
en.wikipedia.org /wiki/2D_computer_graphics   (1517 words)

  
 [No title]
2D computer graphics typically do not involve the need for any kind of three-dimensional internal representation of objects or lighting characteristics in the computer; that field is customarily reserved for 3D computer graphics.
In 2D computer graphics, the computer screen may be considered as a canvas on which an image is drawn or composed.
Several techniques exist for rendering 2D graphics on a computer screen; these may be broadly categorized into raster graphics, in which a rectangular array of pixels is drawn to the screen, and vector graphics, in which images are composed of mathematical representations of lines, curves, and other geometric shapes.
wikiwhat.com /encyclopedia/2/2d/2d_computer_graphics.html   (449 words)

  
 3D computer graphics - Wikipedia, the free encyclopedia
3D computer graphics are different from 2D computer graphics in that a three-dimensional representation of geometric data is stored in the computer for the purposes of performing calculations and rendering 2D images.
In general, the art of 3D modeling, which prepares geometric data for 3D computer graphics is akin to sculpting or photography, while the art of 2D graphics is analogous to painting.
In computer graphics software, this distinction is occasionally blurred; some 2D applications use 3D techniques to achieve certain effects such as lighting, while some primarily 3D applications make use of 2D visual techniques.
en.wikipedia.org /wiki/3D_computer_graphics   (1935 words)

  
 Free Graphics Libraries, 3D/2D Engines, Image Drawing, Animation Source Code (thefreecountry.com)
OGRE is a 3D graphics rendering engine that presents an object-oriented (OO) interface that allows you to render 3D scenes independently of the underlying 3D implementation, be it Direct3D or OpenGL.
This open source 2D graphics library is written in C and has a C, Fortran and Perl interface.
This MSDOS graphics library is designed for the Free Pascal Compiler (which can be found, along with other free Pascal compilers) and Borland Pascal 7.0.
www.thefreecountry.com /sourcecode/graphics.shtml   (2198 words)

  
 O'Reilly Media -- Bookstore: Java 2D Graphics
Java 2D Graphics describes the 2D API from top to bottom, demonstrating how to set line styles and pattern fills as well as more advanced techniques of image processing and font handling.
It covers many of the classes in Java 1.2 that address graphics handling and improves on many weaknesses that were present in the previous versions of Java.
Writing a complex graphics program means understanding the fundamentals of what needs to be done and building capabilities into it as it gets more sophisticated.
www.oreilly.com /catalog/java2d   (682 words)

  
 The Java Community Process(SM) Program - JSRs: Java Specification Requests - detail JSR# 226
The target footprint for this API including only the wrappers to native code should be under 30KB, assuming a level of support of native 2D graphics functionality on the device.
Current proposals for integration of 2D into a Java environment are unsuitable for constrained devices due to ROM footprint, RAM size, or processing power requirements.
Vector graphics is becoming the technology of choice for scalable image and animation representation on mobile devices.
www.jcp.org /en/jsr/detail?id=226   (1988 words)

  
 Graphics Programming with the Java 2D API > The Basic Java 2D Recipe   (Site not responding. Last check: 2007-11-02)
The subject of this chapter is the use of Java 2D for graphics and text.
The key to using Java 2D for graphics is to understand a simple basic programming paradigm that we will refer to as the Basic Java 2D Recipe.
Step 2 of the recipe, setting the graphics context, is also pretty straightforward once you understand what a graphics context is. For now, let's say that the graphics context is a collection of properties (also known as state attributes) that affect the appearance of the graphics output.
www.informit.com /articles/article.asp?p=30085   (1051 words)

  
 XML 2000 Program: Web Graphics
Scalable Vector Graphics (SVG) is the emerging W3C language for rich 2D graphics expressed in XML for use in Web browsers.
Content and Process aware graphics systems not only display graphics beautifully, but they also allow the graph or diagram displayed to have self-knowledge about their appearance and also their meaning.
Graphical items, such as business bar-charts, are able to respond to click-based redraw requests and redisplay themselves as pie-charts, or to redraw themselves according to a different scale (without reprogramming or resorting to a spreadsheet or other program), or merging two different graphs into one graph and making an explicit graph of their differences.
www.gca.org /attend/2000_conferences/XML_2000/graphics.htm   (648 words)

  
 The Java Community Process(SM) Program - JSRs: Java Specification Requests - detail JSR# 226
The target footprint for this API including only the wrappers to native code should be under 30KB, assuming a level of support of native 2D graphics functionality on the device.
Vector graphics is becoming the technology of choice for scalable image and animation representation on mobile devices.
SVG is an XML-based language, with three types of graphical objects: vector graphics shapes (e.g., paths consisting of straight lines and curves), images and text.
jcp.org /en/jsr/detail?id=226   (1988 words)

  
 TinyLine 2D
TinyLine 2D is a J2ME class library for high-performance 2D graphics.
TinyLine 2D is J2ME SDK intended to expand the 2D graphics capabilities of J2ME on mobile devices.
Although TinyLine 2D is completely CLDC-compliant, manufacturers may choose to implement some of the APIs in native code rather than Java for performance reasons.
www.tinyline.com /2d   (261 words)

  
 Encyclopedia :: encyclopedia : Computer graphics   (Site not responding. Last check: 2007-11-02)
For the field of study, see Computer graphics.
Computer Graphics is a publication of ACM SIGGRAPH.
Starting in 2003 all printed material from the annual conference will be included in an issue of ACM Transactions on Graphics (TOG).
www.hallencyclopedia.com /Computer_graphics   (82 words)

  
 BULLETS - Summit Features   (Site not responding. Last check: 2007-11-02)
For example, quad-buffered Stereo graphics is available on basically all graphics cards (the limitiation is the amount of memeory on the card), and some laptops (on ext monitor).
Some graphics hardware has a separate "overlay plane" that can be used to create a top window that does not wipe out the big, complex rendered image under it (or simple ones, for that matter).
Some laptop and graphics cards have the necessary hardware to support the TV Out feature that allows the RGB image on the display to be also be displayed on a TV set.
www.xig.com /Pages/Summit/BULLETS-Features.html   (1256 words)

  
 First Use Of Pre-Rendered 2D Raster Graphics To Simulate 3D Graphics - GameInnovation   (Site not responding. Last check: 2007-11-02)
This allowed the scene backgrounds to be composed of simple "jigsaw puzzles" of possible 2D backdrops corresponding to the set of corridors visible down the hallway.
Techniques for emulating 3D with 2D technology bridged the gap into the full-3D gaming era by allowing developers to experiment with the first-person (and third-person 3D) points of view.
Wolfenstein 3D is an example of a further evolutionary step, utilizing a hybrid of 3D transformations and texture-mapping for the environment's walls (which are still constrained to a grid) and 2D sprites for actors and objects (using scaling to allow for smooth perspective distortions).
gameinnovation.org /index.php/First_Use_of_2D_Graphics_to_Simulate_3D_Graphics...   (531 words)

  
 Buying a graphics card - 2D graphics cards
If you are starting from scratch building a computer (which you probably will be otherwise your computer will have a 2D card already in it) you are in a good position for buying a 2D card because you can go for the onboard option.
The main reason that people don't go for the 3D option for a few extra quid is that they cant afford to, that's why this option is one of the the best ways to go if you are looking at a cheap system.
You can get AGP (Advanced Graphics Port) or PCI (Peripheral Computer Interface) AGP cards are in a faster port but to be honest there will be little difference between the two in these types of cards.
pantherproducts.co.uk /Articles/Graphics/buying_a_GraphicsCard.shtml   (584 words)

  
 Getting Started with Mobile 2D Graphics for J2ME
This friendly API for rendering and transforming compact, scalable two-dimensional (2D) graphics is specified as JSR 226 in the Java Community Process (JCP).
While vector graphics and animations based on the proprietary Macromedia Flash player have become popular on the web, the Scalable Vector Graphics (SVG) file format has emerged as the open-standard and patent-free choice for the rest of the industry.
A primary objective of JSR 226 is to define the Mobile 2D Graphics (M2G) API, a small set of classes that align closely with the capabilities of the SVG-Tiny format.
developers.sun.com /mobility/midp/articles/s2dvg/index.html   (2106 words)

  
 Java 2D API Graphics
Java 2D API Graphics, from Sun Microsystems Press, is a comprehensive, full-color guide to graphics development using the powerful Java 2D API.
Java 2D API Graphics demonstrates the nearly limitless creative possibilites offered through the Java 2D API and provides numerous, specific graphical examples to ensure that your understanding can be translated into usable and enjoyable skills.
The Java 2D API is a sophisticated, generic, and low-level API that covers a broad portion of computer 2D graphics, and is designed to serve all kinds of graphics needs.
java.sun.com /developer/Books/2dgraphics   (453 words)

  
 2D structured graphics in Amaya
An experiment has been done in Amaya to explore the advantages of integrating seamlessly vector graphics in HTML documents and to design a new format for 2D graphics.
As graphics objects are intended to be embedded in HTML documents, it was interesting to try using CSS for expressing style in graphics.
The first approach is best suited to graphics created with easy-to-use editors: the user creates objects with a menu or a palette and, using the mouse, she specifies their position and size.
www.w3.org /Graphics/SVG/Amaya2D   (2261 words)

  
 Java 2D imaging for the Standard Widget Toolkit
Java 2D is a powerful API that was introduced with JDK 1.2 It allows Java developers to employ complex 2D transformations (translations, rotations, scaling, shearing, etc.) when painting on an AWT component.
Unfortunately, Java 2D is designed to be used exclusively with the AWT or Swing toolkits, and SWT doesn't yet provide such extended 2D capabilities.
When all Java 2D paint operations have been done, the pixels of the painted region have to be transferred from the AWT to the SWT offscreen image, and then painted on the SWT or Draw2D graphics context.
www-106.ibm.com /developerworks/java/library/j-2dswt   (3819 words)

  
 Features
The graphics engine then takes care of all the low-level tasks, including updating the window in case of an expose event, and refreshing the display if the position, size, or graphic properties of the object change.
ILOG Views 2D Graphics also provides view interactors to assign behaviors to all the graphic objects in a view.
Simple 2D graphics applications often exhibit poor performance when many objects are involved: slow interaction, high CPU usage, screen flickering.
www.ilog.com /products/views/2dgraph/structured.cfm   (525 words)

  
 G - Java 2D Graphics Library
G is a generic graphics library built on top of Java 2D in order to make scene graph oriented 2D graphics available to client applications in a high level, easy to use way.
The graphics is double buffered to keep rendering smooth.
The graphics consists of two scenes: The annotation scene is in the back and contains axis annotation, title, chart background, grid lines etc. This scene covers the entire window, and geometry is specified in device coordinates.
geosoft.no /graphics   (2019 words)

  
 O'Reilly Network -- Introduction to Quartz 2D for QuickDraw Programmers
Quartz 2D is a key component of the Core Graphics architecture of Mac OS X, and is the modern technology in the system whose functionality most closely matches that of QuickDraw.
For this reason, the unit defined for the coordinate axes in Quartz 2D is the point that is defined to be exactly 1/72 of an inch (or to put it another way, there are 72 points per inch).
Currently, however, when Quartz creates a graphics context that is attached to a pixel context, the context is set up so that one unit of user space corresponds to one pixel in the output pixel map.
www.macdevcenter.com /pub/a/mac/2004/09/28/quartz.html   (2026 words)

  
 OpenVG library does 2D vector graphics with 3D hardware
According to Mazatech, the AmanithVG graphics library implements the OpenVG specifications "entirely on top of" a pair of open standard 3D graphics APIs -- OpenGL 1.1 to 2.0, using extensions where available; and OpenGL ES (embedded subset) 1.1 and 2.0.
The company claims that the use of 3D hardware to accelerate 2D graphics can produce quality comparable to software rasterizers, while achieving speeds many times faster or, in embedded systems, using far fewer processor cycles.
It defines a low-level API for vector graphics libraries, such as those associated with Macromedia Flash, or the W3C's SVG (scalable vector graphics) specification.
www.linuxdevices.com /news/NS4062919539.html   (523 words)

  
 Batik SVG Toolkit
Batik is a Java(tm) technology based toolkit for applications or applets that want to use images in the Scalable Vector Graphics (SVG) format for various purposes, such as viewing, generation or manipulation.
It defines an XML grammar for rich 2D graphics which includes features such as transparency, arbitrary geometry, filter effects (shadows, lighting effects, etc...), scripting and animation.
SVG is a language for describing two-dimensional graphics in XML [XML10].
xmlgraphics.apache.org /batik   (1087 words)

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