Factbites
 Where results make sense
About us   |   Why use us?   |   Reviews   |   PR   |   Contact us  

Topic: 2D shape


Related Topics

In the News (Thu 4 Dec 08)

  
  UDN - Two - ShapeEditor
The edges of the shape are in a way the lines that join the vertices together, and the flat area bounded by a set of edges is a face.
The shape can be extruded, which simply means that the exact shape is created in the brush, but it is extended directly back to form the third dimension.
Extruding the shape to a bevel will result in a brush similar to the one that is extruded to a point, but one that is cut off before it reaches the point.
udn.epicgames.com /Two/ShapeEditor   (3208 words)

  
  Shape - Wikipedia, the free encyclopedia
Objects which are geometrically similar either have the same shape or one has the same shape as the other's mirror image (or both if they are themselves symmetric).
The modern definition of shape has arisen in the field of statistical shape analysis.
In particular Procrustes analysis, which is a technique for analysing the statistical distributions of shapes.
en.wikipedia.org /wiki/Shape   (412 words)

  
 Mathemagic - 2D Shape Properties   (Site not responding. Last check: 2007-10-21)
A rectangle is a four-sided shape with two pairs of parallel sides that meet at right-angles.
A circle is a round, flat two-dimensional shape where all points on the circumference are the same distance from the centre.
An octagon is a flat shape with eight equal sides and eight equal angles.
www.learn-ict.org.uk /development/mathmagc/2dshapes.htm   (288 words)

  
 UnrealWiki: 2D Shape Editor
The 2D Shape Editor was introduced as experimental in the original UnrealEd 1, but by the UnrealEd 2 that was bundled with UT 436, had matured into a robust tool for creating 3 dimensional shapes.
The origin of the shape (the green node) must be completely to the left or right of the shape you wish to revolve.
Simplify the surfaces of a brush produced with the 2D shape editor with the merge polygons command.
wiki.beyondunreal.com /wiki/2D_Shape_Editor   (882 words)

  
 UnrealWiki: 2D Shape Editor
The 2D Shape Editor was introduced as experimental in the original UnrealEd 1, but by the UnrealEd 2 that was bundled with UT 436, had matured into a robust tool for creating 3 dimensional shapes.
The origin of the shape (the green node) must be completely to the left or right of the shape you wish to revolve.
Simplify the surfaces of a brush produced with the 2D shape editor with the merge polygons command.
www.unrealwiki.com /wiki/2D_Shape_Editor   (869 words)

  
 Learning Non-Rigid 3D Shape from 2D Motion   (Site not responding. Last check: 2007-10-21)
We present an algorithm for learning the time-varying shape of a non-rigid 3D object from uncalibrated 2D tracking data.
We model shape motion as a rigid component (rotation and translation) combined with a non-rigid deformation.
We constrain the problem by assuming that the object shape at each time instant is drawn from a Gaussian distribution.
movement.stanford.edu /learning-nr-shape   (169 words)

  
 Method and system using a sorting table to order 2D shapes and 2D projections of 3D shapes for rendering a composite ...
The depiction of the 2D projection C' of the 3D shape C with respect to the depiction of the 2D shapes A and B depends upon the relative position of the 3D shape C along the Z coordinate axis.
The 2D projection D' of the 3D shape D will appear to be overlapped by the 2D shape A on the projection plane 102, in accordance with the invention.
Since the 2D projection C' of the cubic shape C is drawn at a time later than the drawing of the 2D shapes A and B, the 2D projection C' is shown to overlap the 2D shapes A and B on the projection plane 102, as is desired.
www.freepatentsonline.com /5877768.html   (5803 words)

  
 3D Modeling Basics > 2D Shapes   (Site not responding. Last check: 2007-10-21)
In addition, 2D polygons serve as cheap mesh, which is a slang term for an object that has a low polygon count or is very efficient and quick to render.
The initial shape was imported from an Illustrator drawing, and then additional cross-sections were defined to outline the shape at various depths.
Shapes selected for Boolean operations are called operands, and the order in which you choose them will affect the outcome in some operations, such as Subtract.
www.peachpit.com /articles/article.asp?p=30594&seqNum=3   (2567 words)

  
 Describing 2D Shape With Extended Polygon Boundaries
Primitive shape is expressed at the level of boundary elements, which are either qualitatively homogeneous segments of the boundary, or the junctions between those segments.
This shape representation does not make any use of axes, and it provides no space filling information of the type that is provided by the subparts or imples of the ASSF representation.
As a subset, the basic shape representation of the EPB technique is therefore simpler, but less intuitively obvious to humans than the hierachy of subparts and features.
www.cl.cam.ac.uk /~afb21/publications/masters/node55.html   (224 words)

  
 [No title]   (Site not responding. Last check: 2007-10-21)
The recognized shape is used as a base for creating corresponding 3D shape such as circles for cylinders, rectangles for rectangular prisms etc..
The least square error for a geometrical shape with parameters p is defined as the sum of minimum distances from the points in the curve to the geometrical shape, e.g..
The application for the 2D shape recognition consists of three major parts; namely, input of the contour information, functions calculating least square errors for various elementary geometrical shapes and the nonlinear least square minimization algorithm.
serdarbalci.port5.com /files/Publications/2DShapeRecognition.htm   (823 words)

  
 Java 2D Graphics -- Sample chapter
Painting is the process of filling the interior of the shape with a color, color gradient, or texture.
In it, the same shape is stroked with a miter limit of 10.0 and 25.0.
Some of the stroked outline extends outside the shape, and some of the stroked outline overlaps with the shape's interior.
www.oreilly.com /catalog/java2d/chapter/ch04.html   (2970 words)

  
 UnrealWiki: Making A 2D Shape
The 2D shape editor is a tool for drawing 2-dimensional shapes which are then processed to make a 3-dimensional brush shape in the main editor.
To open up the 2d editor, use tools menu or hit the 2deditor button on the toolbar.
Do 2D Shape Editor Menu → File → Image → Get from current texture.
wiki.beyondunreal.com /wiki/Making_A_2D_Shape   (379 words)

  
 Shape maker: The Learning Federation
They select a 2D shape and the action to be taken on it (spin or extrude).
Students see the relationships between 2D shapes and 3D objects by visualising the movement of the 2D shape and predicting the resulting 3D object.
Once they select an object to replicate, they choose the 2D shape they want and the action to be taken on it (spin or extrude).
www.thelearningfederation.edu.au /tlf2/showMe.asp?nodeID=460   (543 words)

  
 Graphics Programming with the Java 2D API > Shape Primitives   (Site not responding. Last check: 2007-10-21)
The challenge is to understand iteration objects, which are individual instances of lines and curves (specifically, quadratic and cubic Bezier splines) that describe the connecting paths encountered as you move (iterates) around the boundary of a geometric object.
As such, all geometric shapes, including rectangles and arcs, can be specified the long way; that is, by creating series move and draw commands.
When the shape is simple and has edges that intersect only at the vertices (such as a rectangle or circle) the problem is trivial.
www.informit.com /articles/article.asp?p=30085&seqNum=5   (1220 words)

  
 2D Lamps   (Site not responding. Last check: 2007-10-21)
Like other compact fluorescents, 2D color is excellent, with color temperature of 2700K or 3500K and a CRI of 82.
Although new on the American lighting scene, 2D lamps were developed about 10 years ago by the British company Thorn.
The advantages of the 2D shape and size could mean big changes for lighting in the future.
oikos.com /esb/39/2D_Lamps.html   (385 words)

  
 Learning Java - Chapter 6 : Java : Supplements
For example, When we want to perform a transformation operation upon these 2D objects, such as a translation or rotation, we create an instance of a transformation class that contains methods to carry out the operation.
Two shapes, an ellipse and a rectangle are created and then each drawn with a single method call.
Firstly, the two shapes are drawn as before on the far left.
www.particle.kth.se /~lindsey/JavaCourse/Book/Part1/Supplements/Chapter06/shapes.html   (747 words)

  
 2D Shape pictures - from NGfL Cymru.   (Site not responding. Last check: 2007-10-21)
The pupils will be introduced to the shape and fill tools to create shape pictures.
They will select and name the shapes chosen to create a picture such an animal or a house using only the shape and fill facilities.
Pupils should be able to name and count the number and names of shapes used.
www.ngflcymru.org.uk /vtc/gp_forms/12_2-d_shape_pictures.htm   (127 words)

  
 Basic shape tutorial   (Site not responding. Last check: 2007-10-21)
Needless to say, this is built entirely with the 2D shape editor.
This technique also leads to a lot of brush scaling too, because when you use the 2D shape editor, you can't relate the size of a shape to the rest of your map and some people are too lazy to modify the whole shape to make it smaller so they just scale the brush down.
Of course, I'm not saying never use the 2D shape editor, it does have it's uses, but the more you get used to using alternative and quicker methods, the less and less you will have to use it.
members.fortunecity.com /bot40/Tutorials/shapetut.htm   (832 words)

  
 FastGeometry   (Site not responding. Last check: 2007-10-21)
Given two parallel lines, both tangent to the shape at any two given distinct points on "opposite" sides, they will always be of the same distance apart.
The simplest form of this interesting shape, shown above, can be constructed by starting with an equilateral triangle and then drawing arcs with radii equal to the sides, centered at the vertices and just outside the opposite edge, intersecting and terminating at the two ends of the edge, i.e.
In this case, the radii of the arcs, or rather the width of the shape, are equal to the distance from any given vertex to the farthest of the other vertices.
www.fastgeometry.com /Reuleaux/Reuleaux_Intro.htm   (367 words)

  
 Universal Constructor - Tutorials - Using the 2D shape editor
The 2D shape editor is not a very user friendly tool.
The 2D shape editor is a little tool that comes with UnrealEd that the nice boys at epic have bestowed upon us.
The 2D shape editor is usally used to make curved objects which is useful for creating nice looking arches and other cool map design effects.
www.planetdeusex.com /constructor/tutorials/2dshape/2dshape.htm   (659 words)

  
 Flux Invariants for Shape   (Site not responding. Last check: 2007-10-21)
We consider the average outward flux through a Jordan curve of the gradient vector field of the Euclidean distance function to the boundary of a 2D shape.
Using an alternate form of the divergence theorem, we show that in the limit as the area of the region enclosed by such a curve shrinks to zero, this measure has very different behaviours at medial points than at non-medial ones, providing a theoretical justification for its use in the Hamilton-Jacobi skeletonization algorithm of [SBTZ].
Thus this measure can be viewed as a Euclidean invariant for shape description: it can be used to both detect the skeleton from the Euclidean distance function, as well as to explicitly reconstruct the boundary from it.
www.cim.mcgill.ca /~shape/projects/fluxinvariants/flux-invariants.html   (709 words)

  
 Learning 2D Shape Models (ResearchIndex)   (Site not responding. Last check: 2007-10-21)
It is based on clustering a set of training shapes in the original shape space defined by the coordinates of the contour points and performing a Procrustes analysis on each cluster to obtain cluster prototypes (average objects) and statistical information about intra-cluster shape variation.
The main difference from previously reported methods is that the training set is first automatically clustered and those shapes considered to be...
Learning Shape Models from Examples using Automatic Shape..
citeseer.ifi.unizh.ch /96201.html   (488 words)

  
 2D Shapes   (Site not responding. Last check: 2007-10-21)
Explain what classification means and how it is used in other areas such as language arts, science, art, verb conjugation etc. This can be done in parts, for example, you can classify the shapes in one or two lesson formats and then use Inspiration during the next two lesson formats.
Extension: Once classification is complete and the students are familiar with Inspiration to categorize 2D shapes, you could then create an extension of how to use Filemaker Pro or some other database program to accomplish the same task.
Formative assessment could be in the form of one of the quizzes represented in this lesson plan or to have students sort a mixed set of 2D shapes into categories, explain the basis for the sorting, and name each shape.
www3.baylor.edu /~Drew_Pickle/Shapes.html   (493 words)

  
 Learning 2D Shape Models   (Site not responding. Last check: 2007-10-21)
It is based on clustering a set of training shapes in the original shape space (defined by the coordinates of the contour points) and performing a Procrustes analysis on each cluster to obtain cluster prototypes and information about shape variation.
The main difference from previously reported methods is that the training set is first automatically clustered and those shapes considered to be outliers are discarded.
A quantitative analysis of our shape registration approach within the main cluster of each structure, shows that our results compare very well to those achieved by manual registration; achieving an average rms error of about 1 pixel.
csdl.computer.org /comp/proceedings/cvpr/1999/0149/02/01492008abs.htm   (206 words)

  
 ArcView 3.x 3D Analyst (sold by RockWare): FAQ for ArcView 3D Analyst
Converting a 2D shape into a 3D shape can be done from the menu selection.
Converting a 3D shape into a 2D shape can be done using using a script in ArcView 3.x (Note: ArcView 3.0a and ArcView 3.0b do not support shapeM).
A ShapeZ is usually referred to as a 3D shape because it contains extra built-in geometry of Z (height) in addition to X and Y. ShapeZ is a subclass of shapeM (shape with measures), which is a subclass of a regular 2D shape.
www.rockware.com /catalog/pages/arcview3x3dfaq.html   (1584 words)

  
 Covariant-Conics Decomposition of Quartics for 2D Shape Recognition and Alignment   (Site not responding. Last check: 2007-10-21)
This paper outlines a new geometric parameterization of 2D curves where parameterization is in terms of geometric invariants and parameters that determine intrinsic coordinate systems.
This new approach handles two fundamental problems: single-computation alignment, and recognition of 2D shapes under Euclidean or affine transformations.
The approach is model-based: every shape is first fitted by a quartic represented by a fourth degree 2D polynomial.
www.lems.brown.edu /~jpt/jmiv03.html   (156 words)

  
 2D Shape Blending Based on Artist-Specified Line Segments   (Site not responding. Last check: 2007-10-21)
Polygon blending is usually considered a two-part process: generating vertex mappings and interpolating mapped vertices to create the intermediate polygons; vertex mappings affect the results more strongly.
Currently many 2-D shape-blending methods often can’t produce satisfactory intermediate shapes when source and destination shapes are dissimilar, and there are no good ways for artists to control the transformation.
It provides the animator complete control over the transformation and generate pleasant metamorphosis results with artist-control of a morph even if source and destination shapes are dissimilar.
graphics.usc.edu /~zdeng/~shapeblending.htm   (164 words)

  
 Graphics Programming with the Java 2D API > The Basic Java 2D Recipe   (Site not responding. Last check: 2007-10-21)
The subject of this chapter is the use of Java 2D for graphics and text.
Keep in mind that, for the most part, all discussion referring to shapes will apply equally to text because for all intents and purposes, text is represented as shapes.
The key to using Java 2D for graphics is to understand a simple basic programming paradigm that we will refer to as the Basic Java 2D Recipe.
www.informit.com /articles/article.asp?p=30085&seqNum=5   (1070 words)

  
 2D Shape Editor and Quirky Water Animations - BeyondUnreal Forums
1) 2D Editor: Despite anything I do with Grid settings, detail settings, or zoom settings, I can't get my little 2D Editor window to use a grid size of anything other than 128 units per square (no matter what the grid setting currently is set for in the map outside of the 2D editor).
The grid setting within the 2D editor is ALWAYS 128 units.
sometimes when i load my 2d editor the grid size is wrong, but i just zoom out and zoom in again and it fixes it.
forums.beyondunreal.com /showthread.php?t=41773   (696 words)

  
 Antialiasing, images, and alpha compositing in Java 2D
Aliasing occurs when a signal (in this case, a 2D graphics signal) is sampled and quantized from a continuous space into a discretized space.
Java 2D lets you set one of several rendering hints to indicate that you would like for your 2D graphics to be drawn using antialiasing algorithms -- which smoothes the edges.
Note that I said hints: Whichever Java 2D implementation you're using, it is allowed to decide whether or not to follow the hint and carry out the antialiasing as requested.
www.javaworld.com /javaworld/jw-08-1998/jw-08-media.html   (1355 words)

Try your search on: Qwika (all wikis)

Factbites
  About us   |   Why use us?   |   Reviews   |   Press   |   Contact us  
Copyright © 2005-2007 www.factbites.com Usage implies agreement with terms.