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 | | The 32X was released in 1995, right around the time that Sega was ready to unleash their much anticipated Sega Saturn, their raging secret project that promised to change the face of home video game consoles as we knew it. |
 | | Inside the 32X are two Hitachi 32-bit RISC processors that even though run on the pathetic 68000 Motorolla processor at the heart of the Genesis, actually boasts a somewhat impressive 32,000 polygons per second while still allowing Genesis carts to go right in the same slot as 32X carts. |
 | | The 32X was capable of crisp full motion video as nice as PS1 and Saturn, the polygonal power might have been utilized in making some really original or perhaps zany RPG's, but SEGA made absolutely no new or original CD games for 32X at all. |
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