Factbites
 Where results make sense
About us   |   Why use us?   |   Reviews   |   PR   |   Contact us  

Topic: 3D Monster Maze


Related Topics

  
  3D Monster Maze
Developed for the Sinclair ZX81 twenty-five years ago, 3D Monster Maze occupies a tender spot in European gamers' hearts; consisting of a maze rendered in contemporary 3D and complete with a monster, it truly lived up to its title.
As the first 3D title for a home computer, and the first corridor-based horror game, 3DMM is considered by some to be the first FPS, a precursor to the likes of Doom -- technically the game features no shooting, but there are similar elements.
After being introduced to computers by seeing 3D Monster Maze on a ZX-81, Tet progressed to writing his own code on a variety of machines before finally being introduced to the wonders of Unix at University.
www.lycos.com /info/3d-monster-maze.html   (400 words)

  
  3D Monster Maze - Wikipedia, the free encyclopedia
Landmark 3D games for other platforms that came before 3D Monster Maze were Atari's Battlezone (1980), an arcade 3D video game built with specialized vector graphics hardware, and its predecessor Spasim (1974), running on graphical terminals of a big multi-user university computer.
While some sources ("nach0king" 2000) consider 3D Monster Maze to be the first in the first-person shooter home/personal computer game genre, this classification can also be perceived as inexact, because there is no actual shooting (or other means of the player's active interaction with the environment, except for navigation) involved.
Monster Maze marked the rise of the use of 3D techniques on microcomputers as small as the ZX-81 and Spectrum.
en.wikipedia.org /wiki/3D_Monster_Maze   (2253 words)

  
 Wolfenstein 3D - Wikipedia, the free encyclopedia
Wolfenstein 3D (commonly abbreviated to Wolf 3D) is a computer game that is generally regarded as having popularized the first person shooter genre on the PC.
In Wolfenstein 3D, the player is an American soldier attempting to escape from the eponymous Nazi stronghold; there are many armed guards, as well as attack dogs.
Wolfenstein Mods - At the Mod DB Wolfenstein 3D at MobyGames
en.wikipedia.org /wiki/Wolfenstein_3D   (2669 words)

  
 3D Monster Maze - Encyclopedia, History, Geography and Biography
The landmark 3D firsts for other platforms were Atari's Battlezone (1980), an arcade 3D video game built with specialized vector graphics hardware, and its predecessor Spasim (1974), running on graphical terminals of a big multi-user university computer.
One of the earliest 3D games for the ZX81's successor, the ZX Spectrum (and, indeed, for that second generation of home computers), was Quicksilva's Ant Attack (1983).
The game's 3D engine and the random maze creation code is written in Z80 machine code (probably produced with an assembler).
www.arikah.net /encyclopedia/3D_Monster_Maze   (789 words)

  
 Encyclopedia: 3D Monster Maze   (Site not responding. Last check: )
TRS-80 Color Computer II The home computer is a consumer-friendly word for the second generation of microcomputers (the technical term that was previously used), entering the market in 1977 and becoming common during the 1980s.
Arguably the best game on the Sinclair ZX81 computer (the big brother of ZX Spectrum), 3D Monster Maze is pretty unique, even in its story.
While some sources consider 3D Monster Maze also to be the first in the first-person shooter home/personal computer game genre, this classification can also be perceived as inexact, because there is no actual shooting (or other means of the first person's active interaction with the environment, except for navigation) involved.
www.nationmaster.com /encyclopedia/3D_Monster_Maze   (841 words)

  
 3D Flash Games - Play Best Flash 3D games Online for Free Now
Other platforms that came before 3d monster maze were atari's battlezone (1980), an arcade 3d video game.
Initially constructed in 3d, and then the gpu projects it onto the 2d moniter.
Not the 3d, the technology has improved to the point where control and visualization are seamless.
www.1888freeonlinegames.com /flash-3d-games/19_1.html   (389 words)

  
 Sinclair User 18 - 3D Games
The game was called 3D Monster Maze and the player had to move around a three-dimensional maze to find the exit and also to evade the deadly jaws of the dinosaur which prowled around the corridors.
Monster Maze marked the rise of the use of 3D techniques on microcomputers as small as the ZX-81 and Spectrum.
The 3D Tunnel from New Generation, on the other hand, has what can only be described as brilliant and imaginative graphics but it is almost impossible to play to the end.
www.sincuser.f9.co.uk /018/3dgames.htm   (1294 words)

  
 Sinclair User 25 - Software Scene
Because of the mess of graphics darting in all directions on the screen, which are supposed to be rebel ships, it is difficult to tell in which direction you are moving even if you have your finger on a particular movement key.
The Pac-man-like monsters meanwhile are doing their best to prevent you achieving your aim, but it is possible to eliminate the monsters by throwing a crystal ball at them, or by running under an apple in the hope that it will fall and flatten them.
One monster is followed quickly by another and slow response to the movement keys makes it almost impossible to out-run them.
www.sincuser.f9.co.uk /025/softwre.htm   (3323 words)

  
 Home Computer Games: Four Great Games For The Timex Sinclair 1000
In 3D Monster Maze you are in a maze running away from T. (Tyrannosaurus) Rex.
Scattered throughout the maze are creatures called Mazogs whose job is to kill you.
Also scattered in cells throughout the maze are prisoners who help you by telling you which way to go, but their directions will take you only a short distance.
www.atarimagazines.com /cva/v1n2/timexgames.php   (1102 words)

  
 What's after High Definition??? - Beyond3D Forum
The jump from 2D to 3D in our brains is a large jump.
3D IMAX and similar movies have a quality to them that makes you think you have just looked through a window into another reality, instead of a window onto a large photograph.
On the way to 3D I have no doubt that we will see higher resolutions and framerates, but they are all just incremental steps.
www.beyond3d.com /forum/showthread.php?t=21173   (1816 words)

  
 Horror history: Inside 3D Monster Maze - Joystiq
When the monsters moved, they made a little horror theme tune (dun-da-dun-dun) and it got louder as they got closer to you.
All you had was a small window that showed the maze and was then replaced by a static image of whatever monster you ran into.
Maze War http://en.wikipedia.org/wiki/Maze_War dates back to 1973-74, so it's older than every 2600 game.
www.joystiq.com /2006/04/11/horror-history-inside-3d-monster-maze   (1155 words)

  
 Jeff Braine
One was a remake of the ZX81 game 3D Monster Maze for the Acorn Archimedes, the other was SabreWulf for the Amiga.
Neither of which ever got anywhere near completion (though I still have a load of printouts of the code for 3D Monster Maze which I may ressurect on the PC at some time as I was pretty proud of the maze generation routines...)
3D Graphics is a definate NO There's already too many 3D games out there that don't expand on the format enough - a 3D Sabre Wulf wouldn't work very well at all - at least not Tomb Raider/Doom style.
zxplanet.emuunlim.com /jeff-braine.htm   (1326 words)

  
 A Review of Malcolm Evans' "3D Monster Maze" (1981) | Armchair Arcade
Evans' 3D Monster Maze is certainly a prime example of this mentality.
The non-intuitive nature of the setup actually adds to the tension, since a few moments of indecisiveness as you struggle to remember which key to press is more than T-Rex needs to satisfy his hunger.
When you inevitably end up as a gummy worm for T-Rex, the screen shows you a close-up of T-Rex's maw and are "posthumously awarded" points, then "sentenced to roam the maze forever." Before that, though, you get a chance (rather like in some pinball "match" games) to score another chance at the maze.
www.armchairarcade.com /neo/node/977   (970 words)

  
 eXXtreme3D Forum - Prva 3d igra
3D monster maze ako je identican kao onaj na C64 onda nije 3D jer je Z osa fiksirana.
But today the computer game is the driving force in the development of much hardware such as 3d graphics accelerators.
Elite je imala pravu vektorsku 3D grafiku i kretanje po svim osama, savrseno glatku animaciju.
www.exxtreme3d.co.yu /forum/topic.asp?TOPIC_ID=6833   (3549 words)

  
 Physics in Mass Market Games - GameCareerGuide.com
The first computer games to attempt to mimic 3D used a process called ray-tracing to draw lines between the floor and roof based on the inputted coordinates that would then be skewed to simulate depth.
Both ray tracing and ray casting are algorithms used to render 3D scenes on 2D screens.
The characters and levels in Quake were made up of 3D models instead of 2D sprites, which were quite revolutionary for the time and allowed for physics to be effectively applied to true 3D space.
www.gamecareerguide.com /features/534/physics_in_mass_market_.php?page=2   (1093 words)

  
 Wikipedia: First-person shooter - Wikipedia, the free encyclopedia
Other good examples of 8-bit first-person 3D games are Pete Cooke's ZX Spectrum titles Tau Ceti (1985) and Micronaut One (1987), the former having a 3D planetary environment and the latter involving the player's ship traveling through wireframe tunnels.
Duke Nukem 3D, also released in 1996, was the first game using what proved to be the most popular engine of the decade (12 released titles), Ken Silverman's Build engine.
Wolfenstein 3D was also remade with a newer graphics engine (albeit one not as sophisticated as Doom 3's), resulting in Return to Castle Wolfenstein.
en.pediax.org /First-person_shooter   (8383 words)

  
 Reference for First-person shooter - Search.com
3D Deathchase (1983) on the ZX Spectrum featured a 3D shooter chase through a forest, with the 3D being created using drawings of trees getting larger as they moved closer to the player.
Like MIDI Maze, this game used a technique called raycasting, whereby vertical lines are scaled to create a smooth 3D perspective as long as the player looks straight ahead (raycasting games do not allow players to look up and down, though later games would fake this to various degrees of success).
Duke Nukem 3D, released in 1996, was the first game using what proved to be the most popular engine of the decade (12 released titles), Ken Silverman's Build engine.
www.search.com /reference/First-person_shooter   (5678 words)

  
 Edge Online
Malcolm Evans does not look like a man who creates nightmares, but then 3D Monster Maze was never meant to be a nightmare.
It was never meant to have a monster.
Charles Cecil, the creator of the Broken Sword series, discusses how the best studio can be no studio at all as he explains his new approach to game development, and we ask why games aren't funnier in an examination of the challenges and the opportunities presented by comedies you can play.
www.edge-online.co.uk /archives/edge/index.php?page=5   (1448 words)

  
 Play Online Free Flash Games - 3D Maze Survival - Cool & Funny & Free
Click on the thumb to play 3D Maze Survival Game One day, you've lost your way and wandered into a strange place to find yourself in a huge haunted maze of...
At its heart 3D Monster Maze is the original survival horror game...
A 3d maze game with 3D stereo sound and the ability to shoot added, it is the sequel to...
playonlineflashgames.net /index.php?action=file&fileid=197   (2418 words)

  
 GameSpy.com - Review
In over 20 years of playing, and eight years of reviewing first-person titles (from the seminal 3D Monster Maze on the ZX81 to the shambling travesty that was DOOM on the Sega Saturn), I've waded through more than my share of crap.
Note that there wasn't time to show a swaying 3D rendered version of your weapon that could help with your aiming.
Instead, when any enemy comes close to your "magical overlay crosshairs," you can either automatically aim in their vague direction (the default setting) and randomly pump rounds into them, or manually aim.
archive.gamespy.com /reviews/february03/sumofallfearsgcn/index.shtml   (569 words)

  
 Half-Life: Havoc
While the first 3d computer games like 3d Monster maze preceded it by over a decade, it was Wolfenstein that really brought 3d graphics into the mainstream.
The characters and levels were made up of 3d models instead of 2d sprites, which was quite revolutionary for its time and allowed for physics to be effectively applied to true 3d space.
The developers of Soldier of Fortune used the GHOUL system which calculated where a model was shot so that the model could react with the appropriate animation; they would grab their leg as they fell if it had been shot or their head would explode with a well aimed headshot.
www.hlhmod.com /physics.html   (3185 words)

  
 In The 80s - Vintage Computer Games of the Eighties
Another "3D Adventure" series from Sierra, It was one of their most popular, with at least 6 or 7 I know of.
Depending on the episode, you were one member of a royal family trying to save one or more of the other members(or yourself) through a lengthy series of puzzles, most of which could not be solved without the manual.
This game had a "3D" board which cubert (or q-bert possibly) used to avoid falling objects whilst attempting to change the colour of each cube by landing on it.
www.inthe80s.com /compgame.shtml   (14421 words)

  
 GameSpot:Video Games PC Xbox 360 PS3 Revolution PSP DS PS2 PlayStation 2 GameCube GBA PlayStation 3
The value of having bows and arrows, controlling six characters, the diversity of monsters and places to see - it was a whole new world.
A large, Tyrannosaurus Rex was also trapped in the maze, and you were on the menu.
When I first saw the monster, I could not resist the urge: I turned around and ran away as fast as the forward key would carry me, heart pounding with every step.
www.gamespot.com /features/question/050100/letter3.html   (1735 words)

  
 [No title]   (Site not responding. Last check: )
Each maze consists f a number of levels, interconnected by lifts (which require keys to access).
An overhead map provides you with a view of where in the maze you are and where the nasties are, but unfortunately doesn't show the maze itself or any of the goodies!
SCORES RECEIVED As far as I can tell, 3D Monster Chase was released before any of the major Sinclair mags were around (apart from maybe Sinclair User, but I don't recall that far back!).
www.cclassic.szu.pl /files/ZxSpectrum/Cheats/GAMEDBS/0/3DMONSCH.TXT   (365 words)

  
 Legends of Valour   (Site not responding. Last check: )
Set in the medieval, Germanic sounding town of Mittledorf, you were cast as a wet-behind-the-ears newbie adventurer, freshly arrived from the country after receiving a letter from your cousin telling of the fantastic time he was having in the city.
Although it was presented at the time as entirely free-flowing, without definite objectives, there is infact an overall mission to the game which involves rescuing the king of the city, who has been kidnapped.
Underneath the city there are literally miles upon miles of corridors and caverns, inhabited by a varied and fairly imaginative selection of monsters and animals which can all be fought and killed for experience and money.
www.angusm.demon.co.uk /AGDB/DBA1/LoVal.html   (608 words)

  
 Slyck Forums - Where File-Sharers Meet
3D Monster Maze comes from the New Generation Software label and was released in 1982.
The maze was quite nicely drawn on the ZX, and things moved fast.
3D Monster Maze really is a product of its time, and became one of the ZX81s major titles and still is fondly remembered.
www.slyck.com /forums/viewtopic.php?t=16579   (2543 words)

  
 DOS Games - Free Downloads of classic DOS Games & Emulators
The game 3D construction kit is just that, it’s a construction system that allows you to build different buildings and other infrastructures using 3D shapes.
I know, this is a construction game, and it may be boring to some of you, and if it is, don't download it.
3D pool was a simulation of pool released way back in the day.
www.download-full-games.com /pc/games/0   (504 words)

Try your search on: Qwika (all wikis)

Factbites
  About us   |   Why use us?   |   Reviews   |   Press   |   Contact us  
Copyright © 2005-2007 www.factbites.com Usage implies agreement with terms.