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Topic: 3D Realms


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In the News (Mon 21 Dec 09)

  
  3D Realms - Wikipedia, the free encyclopedia
3D Realms is a computer game publisher and developer based in Garland, Texas, United States.
As a result of Duke Nukem Forever's long development cycle, 3D Realms has become infamous for stopping unauthorized third parties from using their trademarked characters in modifications for other games.
This may be because Nintendo heavily censored and stripped down the Nintendo 64 version of Duke Nukem 3D, as well as poor sales of the Gameboy Advance titles Max Payne and Duke Nukem Advance.
en.wikipedia.org /wiki/3D_Realms   (527 words)

  
 Duke Nukem Forever - Wikipedia, the free encyclopedia
On September 14, 2004, 3D Realms announced that they have replaced the Karma physics engine with one designed by Swedish developer Meqon [4].
Originally utilizing id Software's Quake II engine, the 3D Realms team switched in 1998 to Epic's Unreal engine 1.0 [5], forcing a revision of all previous work except for the game's textures, which were later replaced anyway.
3D Realms CEO Scott Miller denies that relations have been strained at all.
en.wikipedia.org /wiki/Duke_Nukem_Forever   (1978 words)

  
 Apogee Software - Wikipedia, the free encyclopedia
With the original intent to create a division for every genre of game Apogee produced, the two brand names 3D Realms (formed in July 1994) and the now disused Pinball Wizards were created.
3D Realms was created in 1994 for the 3-D title Terminal Velocity and is responsible for the latest installments of the successful Duke Nukem and Max Payne series (earlier 3D games like Rise of the Triad were released under the Apogee name).
Since 1998, all the company's games have been using a 3D engine (even if the gameplay is 2D, like in Duke Nukem: Manhattan Project), and as a result 3D Realms has in effect replaced Apogee as the brand name to publish games under.
en.wikipedia.org /wiki/Apogee_Software   (699 words)

  
 Duke 3 Files - Planet Duke
The 3D Realms website has just been updated with installment number twenty of The Apogee Legacy, an ongoing special that features interviews with some of their developers from the past.
The 3D Realms website has just been updated with installment number nineteen of The Apogee Legacy, an ongoing special that features interviews with some of their developers from the past.
The 3D Realms website has recently been updated with installment number eighteen of The Apogee Legacy, an ongoing special that features interviews with some of their developers from the past.
www.planetduke.com /duke3   (848 words)

  
 3D Realms: Facts and details from Encyclopedia Topic   (Site not responding. Last check: 2007-10-13)
Duke nukem 3d is a first-person shooter developed by 3d realms and released on january 29, 1996 by apogee software, featuring the adventures...
Shadow warrior is a first-person shooter video game developed by 3d realms and released on may 13, 1997 by gt interactive, featuring lo...
(3D Realms has become infamous for stopping unauthorised third parties from using their trademarked characters in modifications[For more, click on this link] for other games[Follow this hyperlink for a summary of this subject], EHandler: no quick summary.
www.absoluteastronomy.com /encyclopedia/3/3d/3d_realms1.htm   (928 words)

  
 News - 3D Realms working on new original title - Miller // PC /// Eurogamer
Developer 3D Realms, best known as the studio behind the Duke Nukem franchise, is working on a new unannounced original game as well as the much-delayed Duke Nukem Forever, according to an Internet post from studio president Scott Miller.
It's not clear whether the new game referred to by Miller is being worked on in-house at 3D Realms, or if it is a similar deal where the firm will be working closely with a third-party studio.
Until now, 3D Realms' only known project was Duke Nukem Forever, the massively delayed follow-up to popular PC first person shooter Duke Nukem 3D, which has been in development for over seven years - switching game engines on a number of occasions.
www.eurogamer.net /article.php?article_id=56913   (212 words)

  
 [No title]
In addition, the author is not paid by 3D Realms and simply maintains this FAQ as a hobby.
For more information about 3D Realms read the 3D Realms FAQ found at ftp.ump.edu in the directory /msdos/Games/3drealms/faq; the filename is 3drealms.faq.
Powerslave was originally a project that was going to be done by 3D Realms with the name Ruins: Return of the Gods, but they dropped it.
members.tripod.com /~duke3d1/duke3faq.txt   (6494 words)

  
 GameSlice Weekly 3D Realms Interview
And quality is a long-standing motto at 3D Realms, only further enhanced by their recent successes in 1996.
3D Realms' icons discuss the plot curve of their two companies; have they hit their climax, or are they still climbing the digitized mountain of success?
The Duke team produced the biggest 3D game of 1996, so I'd have to say they are in the running for the "best." The guys that left were talented, but easily replaced.
www.gameslice.com /interview/3drealm.html   (1384 words)

  
 Duke4.com - Unofficial Duke Nukem Forever FAQ
With the already huge Duke Nukem fan base, 3D Realms has been doing very little to hype the game, but Duke 4 will surely be one of the most fun and interactive games ever when it finally hits the shelves ("when it's done").
3D Realms is doing a lot of experimenting with this, and we'll probably see Duke riding a Harley and jet ski, driving a Hummer, and controlling a fighter jet to some extent.
Many of the features that 3D Realms was adding to the Quake 2 engine, such as procedural water, are already in the Unreal engine, which means they don't have to spend time developing and testing them.
www.duke4.com /faq   (2851 words)

  
 The Guide - Software Companies - 3d Realms
3D Realms Entertainment, a division of Apogee Software, Ltd., has released some of the most popular games of the past several years.
3D Realms was founded in 1994 as the 3D division of Apogee.
With the release of Duke Nukem 3D in early 1996, 3D Realms dominated the market before the release of Quake, and has remained extremely popular.
www.bluesnews.com /guide/3drealms.htm   (228 words)

  
 iqexpand.com   (Site not responding. Last check: 2007-10-13)
Look for 3d realms in Wiktionary, our sister dictionary project.
Look for 3d realms in the Commons, our repository for free images, music, sound, and video.
Fans speculate that the strained relationship between 3D Realms and Take Two Interactive is based on the fact that the success of earlier Duke Nukem games, along with proceeds from the wildly...
3d_realms.iqexpand.com   (361 words)

  
 3DActionPlanet - A Member of The GameSpy Network
3D Realms, which has made one of the most popular games ever, and is now developing the most anticipated game ever, is at the same time the most beloved and hated game company ever.
In fact, 3D Realms refuses to give out any information at all regarding DNF that is essential to gameplay.
Others defiantly protest that if 3D Realms does not give out information about DNF, few people will remain interested, there won't be enough hype, and no one will buy it.
www.3dactionplanet.com /features/rants/hard3dr   (608 words)

  
 MobyGames - 3D Realms Entertainment
However, in late August of 1994, 3D Realms was born, and the four next-generation 3D games that Action had under production (namely, "Shadow Warrior," "Blood," "Duke Nukem 3D," and "Ruins: Return of the Gods" [this latter was later cancelled], all of which use the "build" engine) moved under the 3D Realms label.
Duke is the first 3D shooter released with the same editor and utilities that were used to create the game.
This is 3D Realms' first in-house game and sets the tone for what people come to expect from 3D Realms in the future.
www.mobygames.com /company/3d-realms-entertainment   (202 words)

  
 Reviews   (Site not responding. Last check: 2007-10-13)
Platform: PC Quake and Duke Nukem 3D represented the second generation of first-person shooters and was largely perceived as a technological leap beyond the 'Doom generation'.
Both games incorporate the 3D build engine from Duke Nukem 3D, but Shadow Warrior is developed by 3D Realms (who created the engine) and Blood is developed by Monolith.
Luckily for 3D Realms, SW is genuinely funny and Lo Wang's bag of questionable characteristics such as his 'Chinese' accent are so overblown that they come off as being satirical rather than hateful.
members.aol.com /aovg/reviews_shadowblood.html   (555 words)

  
 3D Realms fences in Foxing fans | The Register
Game developer 3D Realms last week shut down an unauthorised update of their 1996 hit title Duke Nukem 3D.
Duke Nukem 3D is a valuable property for 3D Realms.
3D Realms is expected to release the follow-up, Duke Nukem Forever, later this year.
www.theregister.co.uk /2001/02/12/3d_realms_fences_in_foxing   (738 words)

  
 GameDev.net - Chris Hargrove Leaves 3D Realms
Today, Chris "kiwidog" Hargrove, one of the primary programmers on 3D Realms' upcoming game Duke Nukem Forever, announced that he would be leaving the company.
I've been down here at 3D Realms for around 3 years now, and have been far from my family and close friends for a couple years longer than that.
You've been a great contributor to the game development community as a whole with your 3D tutorials several years ago and more recently the Code on the Cob series.
www.gamedev.net /columns/interviews/chargrove2.asp   (1623 words)

  
 Planet Duke - News, Screenshots, Previews, Reviews, Guides
Venom is cranking on 360 bugs and tweaks -- they fixed a couple of pretty heinous bugs relating to memory management, and they are working their way through their bug database, eliminating bugs or throwing them our way should the bug turn out to be in the PC version of the game as well.
According to the good folks at 3D Realms, there's a new, never-before-seen, Prey trailer available in the Xbox Live Marketplace for all you Xbox 360 owners out there.
Noticed over at the 3D Realms website that the folks at IGN have put up a second Prey gameplay trailer, as part of the Countdown to Release special.
www.planetduke.com   (2058 words)

  
 Liberated Games
Duke Nukem 3D Shareware version 1.3 for use with existing ports.
If you own the original Duke Nukem 3D with 3 episodes, then this will upgrade you to the final version, with the extra episode, weapons, and enemies.
Duke Nukem 3D Atomic Edition adds an extra episode (to the original's three) as well as new levels, weapons, and enemies.
www.liberatedgames.com /game.php?game_id=19   (128 words)

  
 3D Realms releases Shadow Warrior source - GameDev.Net Discussion Forums
All of the Shadow Warrior data files remain copyrighted and licensed by 3D Realms under the original terms.
Unfortunately nobody at 3D Realms will be able to devote the time to answer any support questions if you do encounter problems.
Thanks to the prior release of the Duke 3D Source Code, there is already a wealth of knowledge and experienced people around to help out.
www.gamedev.net /community/forums/topic.asp?topic_id=310680   (1575 words)

  
 [No title]
A subsidiary of the mega-successful shareware company, Apogee, 3D Realms dedicates their projects to, of course, creating three-dimensional worlds.
With the story, for the most part, set in stone, 3D Realms is working around the clock to make the world of Prey unique and innovative.
Being such a technological advancement, 3D Realms is concentrating on the structure of this world as much as the residents who live there.
www.apogeegames.com /prey/previews/Titania/Prey.html   (2156 words)

  
 Duke Forever launch to mimic Steam delivery - Ferrago
Of course, given how long 3D Realms have been developing Duke Nukem Forever for now (I wonder if we'll ever find out what actually went on there..) it seems almost pointless to tease the developer further, or even report on the progress of a game many believe will never see the light of day.
More over, the developer's head Scott Miller has even loftier claims for 3D Realms' offering, stating that gamers will be able to play new releases within 'minutes'.
3D Realms is extremely excited by this ground breaking technology, and we plan to use it to sell our future releases.
www.ferrago.com /story/5162   (350 words)

  
 Old Apogee and 3D Realms News
3D Realms is working closely with n-Space and Eurocom to design these games, and they're going to have all the edge and coolness that players expect from a Duke game, including tons of new in-jokes and new Duke speech.
The Duke Nukem 3D table was the last to be be completed, and it is an amazing feat with effects (which I won't spoil now by talking about them) that have not been seen on other tables.
3D Realms (knee deep in Duke ports, Shadow Warrior development and Prey development) and Monolith both agreed it'd be better for Blood's success to change the deal and remove 3D Realms out of the creative loop.
www.apogeegames.com /old.html   (16125 words)

  
 3D Realms selects Meqon as physics provider for Duke Nukem Forever - DevMaster.net Forums
Norrköping, Sweden — 27th of September, Meqon, an up and comer in the physics middleware industry, announced they have been selected by 3D Realms as the physics engine provider for their long awaited game Duke Nukem Forever.
3D Realms Entertainment, a division of Apogee Software, Ltd., founded in 1987 and headquartered in Garland, TX, is a leading PC developer and shareware pioneer, with 35 published titles.
Known for the award winning, alien ass kicking, Duke Nukem franchise, 3D Realms also partnered with Remedy Entertainment to help create Max Payne in 2001 which went on to sell over 4 million copies and became another leading action game franchise.
www.devmaster.net /forums/showthread.php?p=12385   (514 words)

  
 Game Trivia for Duke Nukem 3D
There were Coke cans in the first two Duke Nukem games but not in Duke Nukem 3D, because 3D Realms was afraid of Coke coming down on them for using their Coke cans.
According to information from 3d Realms' own forums, at the beginning of of the development of Duke3d, they briefly considered making it a "First-person sidescroller".
Duke 3D also left his mark on the world of console gaming with conversions to most game platforms available at its time, sadly none achieved a success similar to its original incarnation.
www.mobygames.com /game/duke-nukem-3d/trivia   (2274 words)

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