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| | Forum Nokia - Getting Started with 3D Graphics in C++ |
 | | Find out what the options are for native C++ applications leveraging 3D graphics for powerful gameplay and stunning presentation, then use the sample codes and Series 60 SDK to kick-start your development. |
 | | Learn how to use the OpenGL ES API to render 3D graphics in an efficient way in hardware-accelerated Nokia devices based on S60 3rd Edition and 3rd Edition, Feature Pack 1 (for example, Nokia N93, Nokia N93i, Nokia N95, and Nokia E90). |
 | | The Khronos Group is a member-funded industry consortium focused on the creation of open standard, royalty-free APIs, such as OpenGL ES for full-function 3D graphics on embedded systems. |
| www.forum.nokia.com /main/resources/getting_started/3d_graphics_in_cpp.html (0 words) |
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