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| | Computer graphics - Wikipedia, the free encyclopedia |
 | | This field can be divided into several areas: real-time 3D rendering (often used in video games), computer animation, video capture and video creation rendering, special effects editing (often used for movies and television), image editing, and modeling (often used for engineering and medical purposes). |
 | | As a result, most 3D graphics engines are based around storing points (single 3-dimensional coordinates), lines that connect those points together, faces defined by the lines, and then a sequence of faces to create 3D polygons. |
 | | The process of shading (in the context of 3D computer graphics) involves the computer simulating (or, more accurately, calculating) how the faces of a polygon will look when illuminated by a virtual light source. |
| en.wikipedia.org /wiki/Computer_graphics (1190 words) |
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