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| | Class Definition for Class 473 - GAMES USING TANGIBLE PROJECTILE |
 | | Until this reclassification is completed, the portions of Class 273 which are relevant to Class 473 are to be considered an integral part of Class 473. |
 | | The relationship between Class 473 and Class 463 is that Class 463 is the residual class for games, while Class 473 provides only for those specific types of games in which a ball, missile, or other such tangible projectile (other than a simulation or representation thereof) is used during play thereof. |
 | | Class 473 and subclasses 108+ and 317+ of Class 273, Amusement Devices: Games, contain devices which are to be used for practice by, or for perfecting the physical skill of, a person who already knows how to play the game, sport, or the like. |
| www.uspto.gov /go/classification/uspc473/defs473.htm (4478 words) |
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