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| | AIWisdom.com - Game Articles & Research |
 | | While you won't use them all at the same time and you may already know some of gems, the book is a valuable addition to any game programmer's library for both reference and the occasional new idea. |
 | | This is a one of it's kind book that deals with some of the most frustrating topics their can be in game programming. |
 | | In AI alone, it covers A*, an FSM machine class, Game Trees, 3D movement and pathfinding, flocking, fuzzy logic, and a neural-net primer. |
| www.aiwisdom.com /bookshelf_gpg1.html (3654 words) |
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