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Topic: Active Time Battle


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  Time
Reaction time For a reaction time is the time from the onset of a stimulus until the organism responds.
The Legend of Zelda: Ocarina of Time The Legend of Zelda: Ocarina of Time is a Shigeru Miyamoto.
Time loop A time loop is a deja vu.
www.brainyencyclopedia.com /topics/time.html   (6629 words)

  
 Final Fantasy - Wikipedia, the free encyclopedia
The battle sequences that end in victory for the player in the first ten installments of the series would be accompanied by a victory fanfare that used the same nine-note sequence to begin the fanfare, and it has become one of the most recognized pieces of music relating to the Final Fantasy series.
Battle screens — Battles occur on a separate type of screen (or arena), usually with a change of scale and a backdrop "arena" that usually generically represents where the battle is occurring in the game.
In "active" mode, time would pass even if the player was using a submenu, allowing attacks to be performed while the player was issuing commands.
en.wikipedia.org /wiki/Final_Fantasy   (4848 words)

  
 Active Time Battle - Facts, Information, and Encyclopedia Reference article   (Site not responding. Last check: 2007-10-20)
In battle, each character in a party has a time meter, which counts down to his turn to use an ability or attack.
One of the bars represents the length of time left before that character can perform his attack, and this is the ATB meter.
The main deciding factor in the length of the time meter is the ability that is used.
www.startsurfing.com /encyclopedia/a/c/t/Active_Time_Battle_05ce.html   (309 words)

  
 Nintendo Fire - Cheat Codes for Nintendo DS, GameCube, Game Boy, Super NES, NES, GBA, N64 - Game Genie Codes and ...   (Site not responding. Last check: 2007-10-20)
The battles in these games are usually semi-turn based, using a system known as the Active Time Battle - introduced in Final Fantasy 4.
Battle screens: Battles occur on a separate type of screen (or arena), usually with a change of scale and a backdrop "arena" that usually generically represents where the battle is occurring in the game.
The battle system is changed from the traditional "Active Time Battle" to a new "Conditional Time Battle." The levelling system has also received an overhaul.
www.nintendofire.com /Nintendo-Encyclopedia/Final_Fantasy.html   (2424 words)

  
 Chrono Compendium
At the time of its release the ideas behind the game were revolutionary, involving multiple endings, a truly amazing variety of nearly endless items, a well developed story that gives each character a chance to shine, a smooth and innovative battle system, almost unparalleled graphics (relative to other games of the time), and much more.
Along the way they recruit allies from other time periods in an attempt to defeat the alien parasite Lavos that is slowly destroying the planet.
There are no random battles while wandering on the overworld map, and players can avoid most battles in the game if they choose.
www.chronocompendium.com /Term/Chrono_Trigger   (1438 words)

  
 Final Fantasy 7 - Info, Tricks, Cheats, Walkthroughs, & Links   (Site not responding. Last check: 2007-10-20)
The fighting engine is heavily based on that of Final Fantasy III / VI and uses a system called "Active Time Battle" (ATB).
Materia can be combined in several ways, and strategic use of Materia combinations can make many battles much easier.
Another new feature introduced to the series were "Limit Breaks," unique attacks that each character can perform after he or she has suffered enough damage.
www.kurdistanline.com /Final-Fantasy-7.html   (571 words)

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