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| | Gamasutra - The Art & Science of Making Games |
 | | Adobe Illustrator-to-Maya: How to Design and Build the Perfect Level by Chad Steingraber [06.07.05] Steingraber, senior game designer at Darkwatch developer High Moon Studios, discusses a streamlined process for level design, creating the initial parts of a level, from 2D design basics through to basic 3D geometry, with a minimum of fuss. |
 | | Alive artwork is behind numerous leading game titles by LucasArts, Electronic Arts, Sony Online, Codemasters, Infogrames, Microsoft, Argonaut, Digital Anvil, Origin Systems, THQ, Novalogic, Rage, Runecraft and others. |
 | | One Button Games by Berbank Green [06.02.05] Long-time game designer Green discusses game design mechanics with when 'one button is the limitation on interaction', using Flash-based interactive examples to flesh out some surprisingly extendable, innovative gameplay ideas using limited controls. |
| www.gamasutra.com (517 words) |
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