Factbites
 Where results make sense
About us   |   Why use us?   |   Reviews   |   PR   |   Contact us  

Topic: Adrian Carmack


Related Topics

In the News (Sun 27 May 12)

  
  News - Carmack sues Id Software // PC /// Eurogamer
Carmack - who is no relation to fellow co-founder, John Carmack - alleges that he did not voluntarily retire from the company as claimed, but was effectively forced out of his job.
Carmack, who is a 41 per cent shareholder in Id, claims that his former colleagues' refusal to accept Activision's offer has cost him up to USD 30 million.
In addition, Carmack claims, the co-owners stopped redistributing profits as dividends in 2004 - a practice that was worth USD 3.5m annually to Carmack.
www.eurogamer.net /article.php?article_id=61074   (264 words)

  
 John Carmack Interview/Article - Tranceaddict Forums
Carmack is something of a hermit--at least he was until he met his wife, Katherine Anna Kang, at Id. "I begged him to be more social," she says.
Carmack was named to the hall of fame of the Academy of Interactive Arts and Sciences last year--an honor bestowed on only three other individuals from the game industry so far--Mr.
Carmack matters because no other game developer is pushing graphics technology the way he is--developing games that require not only the best graphics performance on today's machines but that will tax tomorrow's hardware as well.
www.tranceaddict.com /forums/archive/topic/34152-1.html   (1877 words)

  
 Gamers Europe » PC » News » Adrian Carmack Suing id Software   (Site not responding. Last check: 2007-10-17)
Former id Software employee Adrian Carmack (incidentally, no relation to John Carmack) is suing the legendary developer, claiming he was forced out of his job after a failed buyout attempt by Activision.
Adrian Carmack, being a 41% shareholder, agreed to the sale, but was defeated by the other shareholders.
After this, Adrian Carmack was allegedly frozen out of the developer by being denied access to important documents and generally being given a cold shoulder treatment.
www.gamerseurope.com /news/3434   (168 words)

  
 IEEE Spectrum: The Wizardry of Id
Carmack wrote a so-called graphics display engine that exploited both properties to the full by using a technique that had been originally developed in the 1970s for scrolling over large images, such as satellite photographs.
Carmack had an idea that would let the computer draw only those surfaces that were seen by the player.
Carmack's final challenge was to furnish his 3-D world with treasure chests, hostile characters, and other objects.
www.spectrum.ieee.org /print/1643   (3875 words)

  
 [No title]   (Site not responding. Last check: 2007-10-17)
While Carmack won't exactly be lining up for food stamps if he receives the $11 million, it is a mere fraction of what he could receive if id Software is ever bought.
Unless the other Carmack is ready to throw in the towel and every body else is tired of their jobs, there's no real benefit to being bought out.
Carmack presented the idea to id in early 2000, not long after he finished Quake III Arena, but all he got was blank stares.
arstechnica.com /journals/thumbs.ars/2005/9/29/1377   (1258 words)

  
 id software rejected $105 million bid from Activision - NeoGAF
Carmack, who was fired as an employee and director earlier this year, claims that executives tracked the hours he worked at the company, refused him access to board documents, and last year halted a long-standing practice of paying out profits in dividends so he would receive less than other directors.
Carmack and co-founder John D. Carmack, who are unrelated, were paid about $3.5 million a year between 1998 and 2003.
Adrian Carmack claims the decision not to sell the company was part of an effort to force him to sell his shares back at a fraction of what he would have made in a sale to Activision.
www.neogaf.com /forum/showthread.php?t=64894   (1597 words)

  
 bit-tech.net | id Software sued by founder   (Site not responding. Last check: 2007-10-17)
Adrian Carmack, one of the original founders of id Software, has filed a lawsuit against the company, claiming he has been unfairly dismissed.
According to Carmack, he was fired by the other owners after he wouldn't take a $20 million buyout offer, and contends id turned down an acquisition offer from Activision just to get his shares for a lower price.
In fact, he commented just last week that he was contemplating a super-duper version of Doom 3 for the PlayStation 3, to take advantage of all the cool hardware inside it.
www.bit-tech.net /news/2005/09/28/id_software_adrian_carmack   (185 words)

  
 Adrian Carmack - Wikipedia, the free encyclopedia
Adrian Carmack (born on May 5, 1969) is one of the four founders of id Software, along with Tom Hall, John Romero, and John Carmack (no relation).
He was a major stock owner of id Software until he left the company.
Carmack has also been credited for coining the term "gibs"
en.wikipedia.org /wiki/Adrian_Carmack   (221 words)

  
 4.08: The Egos at Id
Adrian is tall, with long brown hair, a goatee, and a soft Southern accent.
Once John Carmack's guru, Michael Abrash is currently his right-hand man. They work side by side, Carmack writing engine code and passing it to Abrash, who optimizes it for elegance and efficiency.
Adrian Carmack is touching up a green skull, Kevin Cloud is scowling at a poorly animated blue dog, and American McGee is trying to figure out how to capture the sound of an ogre urinating while his chainsaw idles.
www.wired.com /wired/archive/4.08/id_pr.html   (5102 words)

  
 IGN: Activision Mulled id Buy, Adrian Carmack Fired?
Further, the Journal report suggests id Software fired artist and co-founder Adrian Carmack (no relation to id legend John Carmack) when he refused to be bought out for $20 million.
The article cites a suit filed by Adrian Carmack seeking to invalidate his employment contract with the developer.
It appears that id refused Activision's offer hoping to force Carmack to sell his shares for $11 million, instead of the $40 million he would have received from Activision.
pc.ign.com /articles/654/654252p1.html   (254 words)

  
 Gamasutra - Carmack Critiques New Consoles In Keynote
John Carmack has used his keynote speech at the annual QuakeCon event held late last week in Grapevine, Texas to discuss the future of Id Software, and his more overarching thoughts on the next generation consoles and the industry at large.
Carmack did, however, warn of the danger of diminishing returns with the new consoles, claiming that programming for multiple processors, instead of the multiple thread processors of modern PCs, would initially lead to disappointing results.
Although he did seem more generally impressed by the Xbox 360 toolset and development environment, Carmack did go out of his way to praise Sony for its theoretical plans to make the PlayStation 3 more of an open environment for development, something that, in his opinion, Microsoft was unlikely to do with the Xbox 360.
www.gamasutra.com /php-bin/news_index.php?story=6212   (731 words)

  
 id Software: Press
Carmack is best known for shaking the video game world in 1992 with the original first person shooter, Wolfenstein 3D®.
Carmack's breakthroughs are renowned throughout the gaming and technology industries.
Carmack's QUAKE III Arena engine won accolades from industry press as the best graphics technology of the year in 1999 and again in 2000.
www.idsoftware.com /business/press/index.php?date=20010323000000   (500 words)

  
 Gamasutra - Id Software Loses Adrian Carmack, Gets Legal Battle
In the suit, Carmack (no relation to current technology head John Carmack) claims that Activision's 2004 offer was to acquire the Doom, Quake and Wolfenstein franchises, while offering only $15 million extra for the entire company.
The law suit itself arose as Carmack claims he was fired as an employee and director after he refused to sell his shares back to the company, complaining that the sums being offered were a fraction of that which would have resulted from the Activision deal.
Carmack further claims that towards the end of his time at the company his hours at work were tracked, he was refused access to board documents, and was denied normal payouts of profits in dividends.
www.gamasutra.com /php-bin/news_index.php?story=6660   (628 words)

  
 Carmack tackles id, alleges Acti offer - news - play.tm
Carmack (no relation to John) apparently filed the suit against id after being 'dismissed' earlier this year, and the former co-owner alleges that he was dismissed by the other owners of the company after he refused to take a 20 million USD buy-out.
Titillatingly, Adrian Carmack also alleges that id Software last year turned-down an offer from Activision, in order to make Carmack the lower offer for his share.
Adrian Carmack's filing alleges that his share of any deal would have been worth 41%.
play.tm /story/6537   (297 words)

  
 Yo, Adrian! id co-founder Carmack forced out - Joystiq
In a lawsuit filed earlier this month by Carmack, he accuses id's remaining owners of firing him because he refused an offer to be bought out of his 41% stake in the company for $20 million.
Carmack's lawsuit also reveals another interesting nugget: publisher Activision sought to acquire id's DOOM, Quake, and Wolfenstein properties (and eventually the entire company) last year for somewhere in the neighborhood of $100 mil, which would have netted him considerably more.
Carmack alleges id's decision not to sell to the publisher of their best-selling games was part of an attempt to force him to sell his shares back for much less then what he would have scored in a potential acquisition.
www.joystiq.com /2005/09/28/yo-adrian-id-co-founder-carmack-forced-out   (764 words)

  
 TIME.com: BEYOND DOOM AND QUAKE -- Jun. 23, 1997 -- Page 1
He met Hall and the two Carmacks at a company called Soft Disk in Shreveport, La., in 1989, and within two years the four had launched id, settling by 1992 in a Dallas suburb called Mesquite.
Carmack saw id as a boutique company, cranking out one title a year based on his latest it'll-be-ready-when-it's-ready game engine--which left lead designer Romero feeling like a second-class citizen.
John Carmack doesn't disagree with Romero's description of their clashing priorities.
www.time.com /time/magazine/article/0,9171,1101970623-137916,00.html   (1257 words)

  
 3D Gamers Community Forums - Doom 3, first comments
I read previously that Carmack did a lot of study on lighting and effects and this game is a result of those studies.
I think if Goya came back to life he would bow to Adrian Carmack in how realistic his artwork is. Goya was known for his work depicting gods such as Saturn who run amuck devouring people.
The subject of whether John and Adrian are related is not something to bring up to John Romero, especially at that time when he had just recently parted from idsoftware and was trying to get ion storm off the ground with Deus Ex.
forums.3dgamers.com /showthread.php?t=1866   (2618 words)

  
 Doom - Doom Wiki - A Wikia wiki
The development of Doom began in 1992, with John Carmack writing the new game engine while the rest of id Software was finishing Spear of Destiny (the sequel to Wolfenstein 3D).
The graphics, by Adrian Carmack, Kevin Cloud, and Gregor Punchatz, were created in various ways: although much was drawn or painted, several of the monsters were digitized from sculptures in clay or latex, and some of the weapons are modeled on toy guns from Toys "Я" Us.
The idea of making Doom easily modifiable was primarily backed by John Carmack, a well-known supporter of copyleft and the hacker ideal of people sharing and building upon each other's work, and by John Romero, who had hacked games in his youth and wanted to allow other gamers to do the same.
doom.wikia.com /wiki/Doom   (1937 words)

  
 ID Software Owner Adrian Carmack Wins Court Date
Citing court documents filed against the US developer by one of the founding members, Adrian Carmack, alleging that he was forced to resign as director and lead artist at the studio — reportedly giving up any royalty payments due to a strict id Software policy.
Carmack claims that the other co-owners deliberately spurned this offers to force him to sell his share of the company for a fraction of what he could have earned had the sale to Activision gone through.
Both Adrian Carmack and Kevin Cloud opposed the decision to remake Doom, however most of the employees believed it to be the right decision and issued the ultimatum to the pair that they should all be sacked unless they were allowed to make Doom 3 — including John Carmack.
www.actiontrip.com /rei/comments_news.phtml?id=101405_4   (723 words)

  
 [No title]
Adrian has alleged that after the deal was rejected, his co-workers deliberately made efforts to push him out of the company, monitoring his hours, stripping him of privileges and denying him access to company documents.
However, Adrian now alleges that the retirement was not voluntary on his part.
It is possible that Adrian Carmack is merely fishing for a large cash settlement, and thus is making as many claims against his former company as possible in hopes that it will be settled out of court.
arstechnica.com /news.ars/post/20050929-5364.html   (418 words)

  
 Brainkiller's DOOM 3 - id Software programmers
Certainly one of the most known and respected people in 3D games, Carmack has provided us with the core technology of great games like Wolfenstein 3D, Doom, the Quake series, and now Doom 3.
Cloud will be working closely with Adrian Carmack, the modellers and mappers to create a coherent artistic style for Doom 3.
Adrian Carmack (no relation to John Carmack) is one of the three owners of the company.
www.brainkiller.it /doom3/programmers.html   (857 words)

  
 Get Into The Game - The Latest News   (Site not responding. Last check: 2007-10-17)
According to the financial daily, Carmack--who is not related to id technical director John Carmack--is claiming that he was forced to resign his position as a director of and artist at the studio earlier this year.
The Journal reports that it is Carmack's contention that the other id owners deliberately rejected all of Activision's offers so they could then fire him, thereby acquiring his shares for a fraction of what the publisher would have paid for them.
He claims that his fellow co-owners, which control a combined 59 percent of id, began a death-of-a-1,000-cuts-style approach to force him out--closely monitoring his hours, stripping him of privileges, and denying him access to board-related documents.
www.getintothegame.com /pages/news/story.php?id=6134536   (594 words)

  
 Comments for: Carmack on NVidia - ja.zz   (Site not responding. Last check: 2007-10-17)
Carmack on NVidia @ February 10th 2001, 09:32 - Maarten Goldstein
I fail to see an argument here: Carmack writes engines - he...
#152, he lives on planet Xian in the Carmack solar system,quake q...
www.shacknews.com /ja.zz?id=808463   (489 words)

  
 Evil Avatar Forums - id Software Lawsuit Details   (Site not responding. Last check: 2007-10-17)
A subscriber only story on the Wall Street Journal website has word that id Software co-founder Adrian Carmack has filed a lawsuit against id Software in attempt to void his employment contract after having been fired from id Software in a squabble over company shares.
As much as he hasnt lived up to his ambitions since there is no denying it was the Romero, John Carmack duo that made Id great (granted they were still great after his departure but only because of the engines which was half the equation).
As far as who is left as the King of FPS, its pretty much been stated that this next engine will be Carmack's last and they are really becoming nothing more than licensed tech which Unreal has already taken the spotlight away from.
www.evilavatar.com /forums/printthread.php?t=5749   (599 words)

  
 GameSpy.com - Article
As detailed in the David Kushner tome, Masters of DOOM, id co-owners and lead artists Kevin Cloud and Adrian Carmack were anything but enthused about the idea, instead throwing their support behind a game proposal by recent id hire Graeme Devine for a multiplayer RPG called Quest.
Carmack walked into Kevin and Adrian's office and said, "I want to do "DOOM." Paul [Steed] wants to do "DOOM." Tim [Willits] wants to do "DOOM." If we don't do "DOOM," I'm leaving." Then he turned and walked out the door.
At E3, Activision constructed an elaborate miniature theater within which it screened the world's first peek at DOOM 3, an 11-minute clip of footage entirely rendered by Carmack's peerless technology.
archive.gamespy.com /articles/december03/doom/doom3   (588 words)

  
 #doom3 - irc.enterthegame.com : ETG's Official Doom3 Resource Site
John Carmack is a legend among the those that claim to be game programmers, but among the gaming community he is simply considered to be a god.
He, along with Adrian Carmack (no relation), and Kevin Cloud co-own id Software, but John is also given the title of Technical Director.
In 2003, John Carmack's life-long work was recognized as he was inducted into the Acadamy of Interactive Arts & Sciences' Hall of Fame.
doom3.enterthegame.com /carmack.asp   (563 words)

  
 id Software Lawsuit - Adrian Carmack Fired - nV News Forums
I always thought Adrian Carmack was a woman and was John Carmack's wife
Yeah, that's what I thought and when I saw the headline, I thought JC was really going to be pissed that they fired his wife.
Adrian just sounds mad that he isn't going to get as much money as he would have if they sold to Activision.
www.nvnews.net /vbulletin/showthread.php?t=57266   (1056 words)

  
 The Creation of Commander Keen - Community
Tom Hall was first working at Softdisk when he met John Romero and John Carmack and together they created a smooth side-scrolling engine with graphics similar to Super Mario World 3 but Softdisk didn't approve of the game engine since it wouldn't run on CGA so the project was officially canceled.
And then on December 14, 1990 the first episode, which would be shareware, of the eagerly anticipated game who was going to be named Commander Keen: Marooned on Mars the first part of the Commander Keen: Invasion of the Vorticons Trilogy for which the public would have to pay for.
When Adrian was informed of this he thought that it would be wise to go with them as the whole design team was leaving and with that iD Software was officially formed on February 1, 1991.
dosclassics.com /article.php?id=11   (754 words)

Try your search on: Qwika (all wikis)

Factbites
  About us   |   Why use us?   |   Reviews   |   Press   |   Contact us  
Copyright © 2005-2007 www.factbites.com Usage implies agreement with terms.