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| | The Guildhall at SMU | Program | Level & Editing Design Courses |
 | | HGAM 6354: Level Design for Games IV Course Description: This course provides additional depth on level design for 3D games, including advanced classic architecture for 3D games, the science of seeing, play strategies, player interaction, terrain, and line of sight determination for 3D games. |
 | | Course Description: This course exposes students in the level design specialization to advanced topics important for their professional development, including aesthetics in level design, dramatic lighting, psychology of level design, gameplay principles, set design, and advanced uses of sound. |
 | | Course Description: This course exposes students in the level design specialization to advanced topics important for their professional development, including advanced architecture, artificial intelligence for memorable moments, scripting for interactivity, texturing, and portfolio development. |
| guildhall.ecsrv.smu.edu /Levels/design_n_editing_courses.php (350 words) |
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