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| | GameSpy.com - Reviews: RuneSword II (PC) |
 | | Adventures come and go, but your character persists (barring death, of course). |
 | | He or she visits episodes like a television sitcom "guest star," dropping in to hack, slash, thieve, or conjure, and then moving on to the next episode with a swagger and a "my work here is done." In those late-night AD&D games the module was just the occasion; your character was the real centerpiece. |
 | | It's a combat system driven by a set of intuitive, common sense tenets (with a few notable exceptions, such as the fact that backstabbing is apparently a ranged attack). |
| archive.gamespy.com /reviews/october01/runesword2 (540 words) |
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