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Topic: Adventure Game Interpreter


  
 SpaceQuest.Net - Space Quest 2 Game Information
The game was released in 1987 using Sierra's AGI (Adventure Game Interpreter), the same game engine Space Quest 1 uses.
The game uses a maximum of 16 colors, a screen resolution of 160 X 200 pixels, requires a whopping 256K and has optional joystick support.
The game was originally sold for $49,99 and was included later on in several bundles and collections.
www.spacequest.net /sq2/gameinfo.shtml   (234 words)

  
 Making adventure games with AGI - Feature - Adventure Classic Gaming - ACG - Adventure Games, Interactive Fiction Games ...
It is used to create a number of their early adventure games such as those from the King's Quest (Figure 1) and Police Quest series.
AGI is remembered by many adventure game fans because it is used in many of the early "classic" adventure titles.
Games can also contain views (animations, still images of game characters, and other graphics that are not part of the background picture) and sounds (3-voice music tracks).
www.adventureclassicgaming.com /index.php/site/features/143   (3396 words)

  
 Adventure Game Interpreter - Wikipedia, the free encyclopedia
In 1990, Sierra abandoned AGI and started using the SCI (Sierra's Creative Interpreter) engine for their adventure games.
NAGI is an open source AGI game engine recreation for Linux and Windows that is mostly complete and has additional features such as mouse support.
GBAGI is an AGI game interpreter for Game Boy Advance.
en.wikipedia.org /wiki/Adventure_Game_Interpreter   (745 words)

  
 Sierra's Adventure Game Interpreter
Games using the interpreter have very distinctive blocky graphics and a text parser interface where the player could type in their commands.
The AGI interpreter was the starting point for many of Sierra's classic adventure games such as Kings Quest, Leisure Suit Larry, Police Quest, Space Quest, Goldrush and Manhunter.
The game stars Queen Valanice in the leading role as she seeks to locate her son and save him from death.
r.webring.com /hub?ring=agiring   (434 words)

  
 The Ultimate AGI & SCI Web Site
There were AGI games released on the computers such as the Apple II and the Amiga, as well as SCI games on systems such as the Amiga and Mac.
The newer CGA interpreters used the CGA palette one (background, cyan, magenta, and white) and are nothing more than the EGA games with limited graphics, nothing fancy.
It is the same game as the one on all other systems that I have tried, but it has a low colour NES palette.
agisci.classicgaming.gamespy.com /othrcomp.shtml   (2078 words)

  
 Space Quest 0: Replicated - Windows PC review
It created the AGI (Adventure Game Interpreter) engine, which allowed the gamer to move his character across the screen by using the cursor keys.
This got very frustrating, as I was forced save the game every minute, and in the case of an untimely demise of my main character, I had to wait for the final death screen, then type in "Restore game" and then select the proper saved file.
The writer of this game was trying very hard, and managed to make it very funny at the beginning, but over time the jokes became simple easter eggs, and after a dozen of instances of seeing an item from the Star Trek or Star Wars series, even those got tiresome.
www.netjak.com /Reviews/windows/space.htm   (1482 words)

  
 Interview: Al Lowe - 1 [Adventure Central]
My feelings were that adventure games had stopped selling and that adventures were really in trouble; that the buyers had gone elsewhere; there's a new generation of game buying public into other things and not into games that made you think, that made you solve puzzles, that made you understand relationships.
The problem with adventures is that so many of the things that adventure games is have been usurped by other genres, whereas, story lines used to be non-existent in action games, but suddenly action games have stories.
The reason I would be interested in doing the project was that no one had done a game that had a completely independent camera, had puzzles that were based on 3D and a sense of humor and all the other stuff, and I thought maybe this was the game that could break through.
www.allowe.com /OtherSites/GTadventure/Interview1.htm   (3972 words)

  
 Linux Links - The Linux Portal: Software/Games/Adventure
Dave's AGI Interpreter ("DAGII") is a reimplementation of Sierra's Adventure Game Interpreter ("AGI").
(commercial) Inherit the Earth: Quest for the Orb is a classic adventure game tells the tale of Rif the Fox and his attempt to prove his innocence in the theft of the Orb of Storms, a relic of the ancient Humans.
Sarien is a Sierra AGI interpreter that enables you to play Sierra AGI version 2 and version 3 games, as well as AGI games written by other people.
www.linuxlinks.com /Software/Games/Adventure   (669 words)

  
 The Black Cauldron (video game) - Wikipedia, the free encyclopedia
In order to make the game more accessible to children, Sierra used an innovative idea ahead of its time that would not reappear in the genre for the next 10 years: the text parser was removed in favor of the function keys that performed various actions:
The plot resembled that of the movie: the player character was a young assistant pig-keeper, Taran, undertaking a quest to stop the evil Horned King, who sought for Hen Wen, the magical pig of the wizard Dallben, for her visionary abilities.
The game actually featured plot branches and multiple endings depending on many variables, such as whether Hen Wen the pig was saved, how the cauldron was destroyed and what reward was chosen afterwards.
en.wikipedia.org /wiki/The_Black_Cauldron_(video_game)   (464 words)

  
 Adventure Gamers : Gold Rush!
As you move through the game, new areas, situations, and actions are regularly described in their historical context.
In some adventure games, the puzzles are only there to stall progress and make the gameplay longer.
Still, adventurers that are experienced in puzzle solving may complete each path through the game in a couple of hours.
www.adventuregamers.com /article/id,524   (1444 words)

  
 The Adventure Games Hall of Fame ==> www.adventure-hall.com
It was a big hit back then and of course it became the first episode in a series of adventures telling the tale of a magical kingdom: Daventry.
This game is really old, so Sierra, as they did in many cases, made an update version of this game too.
Both the original and the update version use a type-in interpreter (different versions though) so if you hate typing, then this game is not for you (and neither are the next three episodes).
www.adventure-hall.com /page.php?id=kq1   (199 words)

  
 A brief history of Police Quest - Feature - Adventure Classic Gaming - ACG - Adventure Games, Interactive Fiction Games ...
While not revolutionary in design (the first game of the series uses the propriety AGI (Adventure Game Interpreter) interface which is considered to be the standard for adventure games at the time), the game is revolutionary in concept.
Police Quest is the first game to accurately depict the occupation of a police officer.
Not emphasizing on shootouts in its gameplay (firing your gun when the use of it is uncalled for can end the game), the Police Quest series forces the gamers to rely on their instinct and common sense to succeed in the game, rather than thinking up the best ways to wipe out the baddies.
www.adventureclassicgaming.com /index.php/site/features/130   (1293 words)

  
 Scott Adams adventure interpreter for windows download page.
I ported the adventure interpreter to windows (Visual C++) and it was published on a CD with all the old Adventure files.
The original text Adventure games are still copyrighted by Scott Adams and are not Public Domain, they may be freely downloaded and enjoyed though.
In this version the game is in one window and the size of the text field is expanded so you can see more of the previous text on the screen.
www.heinpragt.com /advent/advent.php   (743 words)

  
 GBAGI: Classic Sierra Games on the Game Boy Advance!   (Site not responding. Last check: 2007-11-07)
GBAGI is a Sierra adventure game interpreter/emulator for the Nintendo Game Boy Advance.
The only snag was that he felt that these games were geared towards an older audience, and the GBA was geared towards a younger.
There was interest in the later games on the GBA with higher resolution graphics, but those could not be emulated like the original games.
www.bripro.com /gbagi/index.php   (2060 words)

  
 agig   (Site not responding. Last check: 2007-11-07)
This is a development toolkit for creating first-person adventure games, such as Myst and Shadowgate.
The game coder writes all code for the game using the scripting-language.
The game is played more like myst than the original Larry game.
web.telia.com /~u24315537/menu_gbc/agig.htm   (174 words)

  
 AGI Development Site - NAGI
NAGI (New Adventure Game Interpreter) is a clone of Sierra's own AGI which they created and used through the 80's to produce a whole bunch of great adventure games like Space Quest, Leisure Suit Larry and Kings Quest.
NAGI was created by disassembling the original AGI executable and writing equivalent C code that would run under SDL which is a free generic library for low-level access to graphics and audio.
He did the same thing by disassembling the original game and recoding it all in C. The original name for NAGI was GI-Jay..
www.agidev.com /nagi.html   (570 words)

  
 mad :: adventure game engine :: Frequently Asked Questions
The Mad Project is an attempt to create an adventure game engine capable of creating adventure games similar to old Sierra games such as the Quest for Glory series, the Space Quest Series, and the King's Quest series.
MAD itself is not a game, but an engine that will allow people to create their own adventures with much less effort.
Because MAD is script-driven, it's highly customizeable, not limiting it's use to a certain type of adventure game.
mad-project.sourceforge.net /faq.shtml   (647 words)

  
 VOGONS :: View topic - NAGI FAQ - by Nick Sonneveld
AGI, or the Adventure Game Interpreter, was developed by Sierra Online for the development and release of their adventure games in the late 1980's.
Sierra was hailed for creating "3D" games, which meant the player could move their character around the screen and behind objects.
NAGI (New Adventure Game Interpreter) is a clone of Sierra's own interpreter.
vogons.zetafleet.com /viewtopic.php?t=167   (790 words)

  
 Debian -- nagi   (Site not responding. Last check: 2007-11-07)
AGI, or the Adventure Game Interpreter, was developed and used by Sierra Online for their games, most notably the famous "Quest-series" in the late 1980's.
Nagi is an open source interpreter for playing AGI games.
Nagi supports a wide range of old Sierra games (you need the original files) as well as new AGI resources developed with tools like the QT AGI Studio.
packages.debian.org /unstable/games/nagi.html   (134 words)

  
 Sierra Adventure Game Interpreter specifications: Introduction
AGI (Adventure Game Interpreter) was the first major interpreter used by Sierra.
With the release of King's Quest 1 in the early 80's, it introduced the gaming world to the concept of a 3D graphical adventure game, where the player could move a character around the screen, behind, in front of and over objects.
If you have documented an aspect of the interpreter, or have updated your documentation which is already included this document, please send it to the current maintainer (Claudio Matsuoka) so that it can be added in future versions.
www.agidev.com /articles/agispec/agispecs-1.html   (793 words)

  
 Kierra Entertainment: The official site of Kierra Entertainment
AGI (Adventure Game Interpreter) was an amazing game engine developed by Sierra On-Line inc. in the 1980s.
The game I was working on had some fatal bugs I needed to remove and it took awhile.
If you send a bug, please specify which game it is, where it is in the game, what do you do to produce the bug, and what happens.
www.geocities.com /kierragamers   (1550 words)

  
 'Adventure' downloads
This is the original game as written by Willie Crowther and expanded by Don Woods.
This version (often refered to as Adventure 550, from the maximum score of 550 points), was originally written in Fortran by David Platt in 1979.
Adventure was extended from the 350 point original by David Long at the University of Chicago, around 1978, into this 501 point version.
www.rickadams.org /adventure/e_downloads.html   (614 words)

  
 MacGamer - Get In The Game
AGI (Adventure Game Interpreter) is the adventure game engine used by Sierra On-Line to create some of their early games.
While the graphics it can create and use are crude by today's standards, you might be amazed at the versatility of the game language as well as the number of websites dedicated to both old and new games using AGI.
Pursued by the police, she follows the Alchemist into a dark world of blood, betrayal and vengeance where it is up to her to defeat this unholy alliance, and stop them from unleashing their incredible powers on the world.
www.macgamer.com /news/?date=2003-10-23   (837 words)

  
 Interview: Al Lowe - 3 [Adventure Central]
And that was one of the things I worked hard on that character was that he was, at a first glance, a swarmy, distasteful, kind of character, you know, but by the end of the game, people liked him.
I mean, It was a female chauvinist game because the women always got the upper hand.
Those games were small enough that I could save the original source code.
www.allowe.com /OtherSites/GTadventure/Interview3.htm   (586 words)

  
 The Ultimate AGI & SCI Web Site
When the original AGI games were released, I was ten years old and fascinated by the system.
Goodman AGI Game - Were you Space Quest 1, Space Quest 2, King Quest 1 and 2 and so on fan.
Linux AGI Studio - AGI (Adventure Game Interpreter) is the adventure game engine used by Sierra On-Line(tm) to create some of their early games.
agisci.classicgaming.gamespy.com /links.shtml   (1096 words)

  
 AGI stuff by Juha Terho
AGI (Adventure Game Interpreter) was an adventure game development system / engine designed by Jeff Stephenson and Ken Williams at Sierra On-Line and used in about a dozen graphic adventures from 1984 to 1989, including the original King’s Quest, Space Quest, Police Quest, and Leisure Suit Larry games.
The graphics were rather crude: because of AGI’s PCjr legacy, the games were always limited to a resolution of only 160 × 200 with 16 colors, even on EGA graphics adapters.
In their time, Sierra’s adventure games were immensely popular, but today the adventure game genre has all but died.
www.juhaterho.fi /agi   (385 words)

  
 Janitors Rule! - The Game   (Site not responding. Last check: 2007-11-07)
It was made using Sierra's own computer language, AGI (Adventure Game Interpreter).
It was a 16 color, low resolution environment, that allowed for very customized scripts and code to be put into the game.
You are scored on how well you handle the different situations you are put in through the adventure.
www.thealmightyguru.com /Reviews/SpaceQuest/SQ-TheGame.html   (129 words)

  
 Adventure Gamers : ScummVM 0.6.0 released
Today, the ScummVM team released the latest version of their adventure game interpreter.
In addition to supporting LucasArts' SCUMM-based adventure titles, ScummVM is compatible with games such as Simon the Sorcerer, Beneath a Steel Sky, and, with the release of 0.6.0, Flight of the Amazon Queen.
We are also proud to announce in conjunction with ScummVM 0.6.0 the release of the classic adventure game Flight of the Amazon Queen (originally available for the Amiga and DOS) as freeware.
www.adventuregamers.com /newsitem.php?id=482   (253 words)

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