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| | Gamasutra - Postcard from GDC 2005:Serious Games Summit: Advergaming for Private and Public Interests |
 | | The first session after the keynote on the Serious Games track at GDC 2005 was Ian Bogost's look at advergaming, a subject which he admitted, in his introduction, isn't the first thing that comes to mind when it comes to games that deal with serious issues. |
 | | After defining his terms, Bogost then introduced the possibilities of advergaming by defining the two main types: demonstrative, which provides direct information and reveals the use of a product or service; and associative, which provides indirect information and correlates the product with an activity or lifestyle. |
 | | We were lucky to have a forum to watch people's conversations, and I noticed people saying 'Well, okay, that's interesting, but it's concerning that Dean continues to spend his time talking about the politics of campaigning and something more about the politics. |
| www.gamasutra.com /gdc2005/features/20050307/postcard-maragos2.htm (1122 words) |
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