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| | GameSpot:Video Games PC Xbox 360 PS3 Wii PSP DS PS2 PlayStation 2 GameCube GBA PlayStation 3 (Site not responding. Last check: ) |
 | | Before discussing the rationale concerning the conduct of battle in M1 Tank Platoon II, it may be wise to consider, in somewhat condensed form, the concepts of "AirLand Battle - Future (Heavy)" (ALB - F [H]) as envisioned by today's military planners. |
 | | In the former case, indirect fire support and air units are used to retard the progress of the follow-on units, causing friction in the enemy rear, while units located along the "forward line of troops" (FLOT) engage, destroy, or blunt the enemy's vanguard forces. |
 | | Moreover, the underlying tenets of AirLand Battle - Future (Heavy) are based on a subset of factors, including initiative, depth, agility, synchronization, and endurance, which are discussed in detail in several recent US Army briefs as well as Mr. |
| www.gamespot.com /features/platoon2/preface.html (451 words) |
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