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Topic: Akihiko Yoshida


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In the News (Wed 30 Dec 09)

  
  Yoshida - Wikipedia, the free encyclopedia
Yoshida (吉田, "lucky/joyful ricefield") is the 12th most common Japanese surname.
Ayumi Yoshida (Amy), a character from Detective Conan/Case Closed
This is a disambiguation page: a list of articles associated with the same title.
en.wikipedia.org /wiki/Yoshida   (93 words)

  
 Akihiko Yoshida - Wikipedia, the free encyclopedia
Akihiko Yoshida (吉田明彦) is a video game character designer, that is, he does the drawings that the 3D models or 2D sprites will be based upon.
Yoshida was born in 1967 and joined Square in 1995.
Naïmoka: The Artworks' Sanctuary - Some Yoshida's info, pictures and art (in French).
en.wikipedia.org /wiki/Akihiko_Yoshida   (152 words)

  
 Akihiko Yoshida Fanlisting   (Site not responding. Last check: 2007-11-04)
With kihiko Yoshida, the designer with the miles styles was born in 1967.
Yoshida even has creates in the character of Sydney one of "malicious" charismatiques of the history of the RPG.
Akihiko Yoshida is the character designer of Final Fantasy XII, next episode of the saga fetish of Public garden.
collective.jojostyle.net /yoshida/about.php   (437 words)

  
 Q&A: Final Fantasy XII developers - PlayStation 2 News at GameSpot   (Site not responding. Last check: 2007-11-04)
Yoshida was doing the background artwork and I was doing the character designs for the fun of it.
Yoshida: The base of her bone structure is a French person's.
Yoshida: They'll probably be around for that kind of purpose.
www.gamespot.com /ps2/rpg/finalfantasy12/news_6084068.html   (1097 words)

  
 SQUARE NEWS - All thats new about Square Enix
Yoshida was compelled to use colours such as pink, blue, and orange to adorn his characters.
In response to this, Yoshida (Character Designer) and Minaba (Art Director) said that the original Vaan was tough looking, but as they developed him and considered the targeted markets, they ended up with the Vaan we see today.
Yoshida also commented that the characters were designed from the back to the front seeing that gamers will see the back of the characters more than the front.
individual.utoronto.ca /mkhan/squarenews/news173.html   (1993 words)

  
 Final Fantasy XII Extreme - FF12 - Interviews
Yoshida: In the early stages of development the hero character was more rugged -- big and tough.
Yoshida, there's been some comments that the characters in the game are similar to the style of Tetsuya Nomura (famous Square Enix character designer who heads up the Kingdom Hearts project).
Yoshida: It may not be just love between the two -- it may be other love.
www.ffextreme.com /ff12/interview.html   (2437 words)

  
 A Final Fantasy XII Interview Feature for PS2 on GamePro.com   (Site not responding. Last check: 2007-11-04)
Akihiko Yoshida: Just by looking at the still shots and the stuff showed yesterday, things may still be unclear and you're probably excited to see more.
Akihiko Yoshida: In the initial character design the character was more rugged.
Akihiko Yoshida: However as the game progressed, the character changed to fit the story and scenarios.
www.gamepro.com /sony/ps2/games/features/31807.shtml   (975 words)

  
 Interview 1 - Final Fantasy 12 / XII - [FFXII US] - FF12   (Site not responding. Last check: 2007-11-04)
The following is a transcript of a Q&A session with FFXII character designer Akihiko Yoshida, art director Hideo Minaba and background director Isamu Kamikokuryou.
Yoshida: If I were to say one thing though, the perceived similarity to Nomura's style may be because of the colors that I ended up using on the characters.
In FF games until now, the design of the characters and the feel and design of the world were connected.
www.ffxii.us /interview1.php   (2482 words)

  
 Image:Ashley and callo by akihiko yoshida.jpg - TheBestLinks.com - Square Enix, Vagrant Story, Fairuse, Akihiko ...   (Site not responding. Last check: 2007-11-04)
Image:Ashley and callo by akihiko yoshida.jpg - TheBestLinks.com - Square Enix, Vagrant Story, Fairuse, Akihiko Yoshida,...
Image:Ashley and callo by akihiko yoshida.jpg, Square Enix, Vagrant Story...
The individual who uploaded this work and first used it in an article, and subsequent persons who place it into articles, assert that this qualifies as fair use of the material under United States copyright law.
www.thebestlinks.com /Image__3A__Ashley_and_callo_by_akihiko_yoshida.jpg.html   (183 words)

  
 AllRPG - Latest News
Akihiko Yoshida (Vagrant Story, Final Fantasy Tactics) is handling the character design and map supervision, whereas Hideo Minaba (Final Fantasy IX) is the master art director.
Yoshida said that the spotlight of his design, the real “heart and soul” of his artwork, were in the “real-time characters”.
Production Development Division 4, as this team of mighty men are called, have created a new engine for the game that will use half the number of polygons of the FFX game-engine all-the-while increasing the attention of the graphics power on textures and lighting.
www.allrpg.com /rpgnews/news_show.php?newsid=1390   (579 words)

  
 'K could someone sum this up? - Eyes on Final Fantasy Forums
The latest issue of Famitsu magazine features an interview with Final Fantasy XII character designer Akihiko Yoshida and art director Hideo Minaba.
Yoshida: That would be me. [Laughs] This country named Dalmasca is supposed to have a hot climate, so we were thinking of showing off more skin.
Yoshida: I wonder if we created any battle fields this time?
forums.eyesonff.com /showthread.php?t=75875   (1932 words)

  
 FFXII, Kingdom Hearts II dated // PlayStation 2 /// Eurogamer
Also, 1up is in fact saying that Matsuno was removed after not showing up for work for a month when some of his staff (Akihiko Yoshida, character artist, for instance) left for Mistwalker.
It's known that Akihiko Yoshida left; he was the character designer for FFXII as well as Vagrant Story and Final Fantasy Tactics.
The thing is, Yoshida has been by Matsuno's side since the Ogre Battle days, so I could imagine it being somewhat of a blow if Yoshida one day said "Screw it, I'm leaving to work with the hack Sakaguchi who nearly destroyed the franchise with his soulless, miscalculated runt of a film attempt".
www.eurogamer.net /article_discussion.php?article_id=60290   (1687 words)

  
 Interviews - Final Fantasy 12 / XII - [FFXII US] - FF12   (Site not responding. Last check: 2007-11-04)
The following interviews are all from late 2003; however, although old, they still hold a lot of interesting information.
Interview with character designer Akihiko Yoshida, art director Hideo Minaba and background director Isamu Kamikokuryou.
Interview from Famitsu magazine with character designer Akihiko Yoshida and art director Hideo Minaba.
www.ffxii.us /interviews.php   (75 words)

  
 Final Fantasy 12 Artwork - The CHUD.COM Message Boards
In addition, Jun Akiyama and Akihiko Yoshida will serve as production designer and 3D map designer respectively.
For reference, Final Fantasy XII is scheduled for release on the PlayStation2 sometime in 2003.
Square has also announced the producers for the game, Jun Akiyama will be the production supervisor (FFVII), Akihiko Yoshida (Final Fantasy Tactics, Vagrant Story character designer) will be the character design and 3D map design, and Hideo Minaba (FF Tactics, FFIX) will be the art director.
www.chud.com /forums/showthread.php?t=46997   (742 words)

  
 The MagicBox Forums - Final Fantasy XII ~ new info
Squaresoft reveals the names of the programmers and designers which will take part in the development of next Final Fantasy XII out of PlayStation 2 planned for the year 2003 in Japan.
I can even express the joy I feel when I saw Akihiko Yoshida name as the Art Director for FFXII.
12-26-2002 03:10 AM I'm also looking forward to this game ever since I heard Akihiko Yoshida was going to be doing the art and stuff for it.
www.the-magicbox.com /forums/printthread.php?t=2479&pp=40   (823 words)

  
 FFLegacy News || 12/28/2002 1:01:44 PM
Along with the poster came the announcement of a few members of the production staff.
Akihiko Yoshida (FFT) takes the role of character and map design (whoot!).
The other two announced were Hideo Minaba (FFT, FF9) as the art director, and Jun Akiyama (FF7) as the production manager.
www.fflegacy.com /news/a514.shtm   (160 words)

  
 VideoGameCity Forums - Final Fantasy 12
The game will be out on Ps2 and will be released in Japan sometime in 2004.
Akihiko Yoshida is the person who designed the characters.
And for those who were wondering, no, it wont be an online game.
www.vgcity.com /subdomains/forums/showthread.php?t=64   (653 words)

  
 Akihiko Yoshida, Food Poisoned - Eyes on Final Fantasy Forums   (Site not responding. Last check: 2007-11-04)
Akihiko Yoshida, Food Poisoned - Eyes on Final Fantasy Forums
On December 24/25th, character designer of Final Fantasy XII, Akihiko Yoshida, was food poisoned.
Possible reason for lack of Final Fantasy XII updates.
forums.eyesonff.com /showthread.php?t=54974   (213 words)

  
 Square Reveals its Next Fantasy   (Site not responding. Last check: 2007-11-04)
The creators of the game were all in attendance to share details and answer questions on the game.
The team includes Yasumi Matsuno (director), Hideo Minaba (art director), Isamu Kamikokuryou (background design), Akihiko Yoshida (character design), and Hitoshi Sakimoto (music composition).
In a show of support, several talents from Square made appearances (some live and some via video) at the event, including Hironobu Sakaguchi, Yoshitaka Amano, and Nobuo Uematsu.
www.geeknewz.com /print.php?id=187   (110 words)

  
 Square Insider | News | Printer Friendly Article   (Site not responding. Last check: 2007-11-04)
Some rumors suggest that it will either be released on two DVDs, or a single, double- layered DVD.
Akihiko Yoshida the character designer for Vagrant Story & Final Fantasy Tactics, will be the character designer for Final Fantasy XII.
Tetsuya Nomura has been in charge of character designs since Final Fantasy VII (with the exception of FFIX).
www.squareinsider.com /news/print.php?id=19   (137 words)

  
 PlayStation 2: Final Fantasy XII Preview at Ps2Fantasy.com
Also for this reason, Final Fantasy XII features many elements from Final Fantasy Tactics (world, races, secondary characteristics of the battle system) but also from Vagrant Story.
For example, from the early artworks of the game, it was impossible to not notice that Vaan had been created by the same talented, elegant character designer that worked on Vagrant Story, Akihiko Yoshida.
Anyhow, the character design seems to draw inspiration also from the less elegant and more flamboyant style of the latest works by Testuya Nomura, at least for the character of Ashe, close in "style" to the sexy, half-naked heroines of Final Fantasy X-2.
www.ps2fantasy.com /files/final_fantasy_xii/previews/62   (1928 words)

  
 I'll be your number one with a bullet. A loaded-gun complex- cock it and pull it.   (Site not responding. Last check: 2007-11-04)
Akihiko Yoshida, I want to have your sassy-hipped babies all over my body.
He's always been fascinated by it: in the ruins beneath Goug, in the Stones, in the air between Ramza and Delita as they stand on the Warjilis docks.
I adore Akihiko Yoshida's art, but did he have to make Zalbag and Grissom look so much alike?
veradicere.blogspot.com   (5361 words)

  
 Final Fantasy Online - News - Final Fantasy XII Teaser Poster
He will also work on the 3D map design for the game.
Yoshida was the character designer for Vagrant Story and Final Fantasy Tactics Advance.
His former projects include Final Fantasy Tactics and Final Fantasy IX.
www.ffonline.com /news/news.php?article=2002-12-26   (153 words)

  
 yukihime.com
Vagrant Story is that game, and it is a masterpiece.
Producer Yasumi Matsuno (Final Fantasy Tactics) is again partnered with character designer Akihiko Yoshida (Tactics and Ogre Battle).
While the game has the seemingly de facto medieval setting, the execution is anything but cliché The character designs are original and attractive, and the world itself is impeccably designed.
www.yukihime.com /games/gia/vgst.shtml   (1185 words)

  
 Vagrant Story Details Emerge
After weeks of speculation, Square has finally released details on Vagrant Story.
Yasumi Matsuno creator of Final Fantasy Tactics is developing Vagrant Story, along with fellow FFT's character designer Akihiko Yoshida.
Vagrant Story is a fully polygonal 3D medieval adventure game.
www.rpgamer.com /news/Q3-1999/070299a.html   (128 words)

  
 Square and Quest team up   (Site not responding. Last check: 2007-11-04)
Already selling partial rights to Square earlier this year, Quest is known best for its Ogre Battle/Tactics Ogre franchise.
However, in 1997 team members Yasumi Matsuno, Hiroshi Minagawa and Akihiko Yoshida left the company and decided to join with Square.
While there, the development team created the very popular Final Fantasy Tactics, an obvious Tactic Ogre replica.
www.psxextreme.com /scripts/news2/pnew.asp?newID=1359   (146 words)

  
 View XAFS X Abstract   (Site not responding. Last check: 2007-11-04)
Chemical shift x-ray K-edge absorption energy for europium compounds
Tsunehiro Tanaka, Takashi Yamamoto, Satohiro Yoshida, Akihiko Mitsuda, Hirofumi Wada
The valence of europium ions in EuNi2(Si1-xGex)2 compound varies with the composition x having been confirmed by Moessbauer and L-edge absorption spectroscopy.
www.iit.edu /~hsbridge/database/search.cgi/R/5/4/40:/xafsx/view_abstract   (121 words)

  
 Final Fantasy XII - ±Metropolis ±
Fran (I have no idea): All I know is that she's supposed to be a different race and wields a bow.
- Interview with the character designer (Akihiko Yoshida), art director (Hideo Minaba) and background director (Isamu Kamikokuryou)
Kamikokuryou as well as all the fine folks at Square Enix Japan and America for their time during the QandA session.
www.cityoflegend.net /showthread.php?t=9664   (3543 words)

  
 Square Haven News || Final Fantasy XII poster, staff members revealed
Square revealed a teaser image and various Final Fantasy XII staff members in the form of an advertisement in the Japanese magazine Dorimaga.
Jun Akiyama (FF VII) will be the production supervisor while Akihiko Yoshida (FF Tactics, Vagrant Story) has been chosen as character designer and Hideo Minaba (FF Tactics, FF IX) as art director.
Ok. So a Matsuno-led (mainly because of the utopian suggestion of the teaser image) FF has me intrigued.
www.square-haven.com /news?id=0314   (222 words)

  
 RPGFan News - Final Fantasy XII Staff Information
New information on the development staff of Final Fantasy XII has been announced.
Character designer and 3D map designer will be Akihiko Yoshida, known for his character designs on the Ogre Battle series, Final Fantasy Tactics, and Vagrant Story.
The art direction will be handled by Hideo Minaba, who held the same position on Final Fantasy Tactics Advance, Final Fantasy IX and V.
www.rpgfan.com /news/2002/2295.html   (120 words)

  
 | the queen of fighters |   (Site not responding. Last check: 2007-11-04)
Vagrant story sports realistic looking characters, movies that look as good as or even better than Final Fantasy VIII's and innovative gameplay.
Not to mention directed by Yasumi Matsuno (Final Fantasy Tactics) and character designs by Akihiko Yoshida (Final Fantasy Tactics, Ogre Battle).
Taking place in the middle ages, the main man is Ashley Riot who is a Riskbreaker in the Valendia Knights of the Peace.
mai.rinoa.nu /game/preview3.html   (485 words)

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