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Topic: Alex Seropian


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In the News (Sun 23 Nov 08)

  
  Seropadope: Alex Seropian Profile from 1UP.com
Seropian recognizes the delicate balance between consumer and developer that leads to the proliferation of sequels.
Although Seropian understands the argument that creating a game mechanic is different from creating art and playing a game differs from experiencing art, modern games are as much about the visual and aural experience they provide as they are about gameplay.
Seropian is adamant that videogames should not be censored but allows that they should be rated.
www.1up.com /do/feature?pager.offset=2&cId=3148745   (1030 words)

  
 Halo Creator, Spectrum on 'Quest' for reality
Seropian said the game also will be designed to offer the best MMO game players the chance to appear on Season 2 of the TV show.
Seropian said "X Quest" was created from the ground up as a TV show and a game "structurally designed to exist in the same virtual world." Although the reality show will be unscripted, a fair amount of story was created for it.
In this sense, Seropian said the TV show was similar to designing a game, which has a story but leaves the gamer many choices in interacting with the world.
www.gamerevolution.com /news/view.php?id=1059   (782 words)

  
  IGN: Wideload Interview
Alex Seropian: There are a couple of core benefits and several side-effects that are awesome.
Alex Seropian: This sort of came out of me figuring out that the underlying assumptions I've had for the last decade about how to make games don't necessarily apply to the future.
Alex Seropian: There are so many great things about Bungie and a lot of it has to do with the people.
pc.ign.com /articles/509/509117p1.html   (1245 words)

  
 News - Old E3 'served no purpose' - Alex Seropian /// Eurogamer
Alex Seropian, co-founder and former CEO of Halo developer Bungie, has said he's relieved that E3 has been downsized into a smaller event - adding that it benefited publishers much more than developers.
Seropian now runs Wideload Games, which he established after leaving Bungie.
So you could say there was definitely some disappointment that is how everything ended up with the number of units that were sold, but in hindsight we learned a lot from the project.
www.eurogamer.net /article.php?article_id=75986   (350 words)

  
 Focus On: Wideload Games' Alex Seropian // GamesIndustry.biz
For Alex Seropian, the answer was a somewhat unusual one.
A number of other ex-Bungie staff moved to Wideload with Seropian - but the new studio is certainly not "Bungie Junior," and one of the most interesting aspects of it is the radically different approach which it is taking to game development.
After so many years at the company, Seropian obviously isn't joking when he says that leaving Bungie was a difficult decision - and he certainly has some fond memories of the now world-famous studio.
www.gamesindustry.biz /content_page.php?section_name=dev&aid=3382   (1173 words)

  
 University of Chicago Magazine, June 95, Alumni Profiles
A Raymond Smullyan brainteaser tends to be a labyrinthine den of logic, mathematics, and philosophy.
Seropian attributes the game's popularity to its realistic 3-D graphics, the same graphics found in virtual-reality applications.
In the meantime, the jeans-clad Seropian and his coworkers begin each workday on their network, battling to the death.
magazine.uchicago.edu /9506/June95BOBProfiles.html   (872 words)

  
 GameDaily BIZ: Halo Creator, Spectrum on 'Quest' for reality
Seropian said the game also will be designed to offer the best MMO game players the chance to appear on Season 2 of the TV show.
Seropian said "X Quest" was created from the ground up as a TV show and a game "structurally designed to exist in the same virtual world." Although the reality show will be unscripted, a fair amount of story was created for it.
In this sense, Seropian said the TV show was similar to designing a game, which has a story but leaves the gamer many choices in interacting with the world.
biz.gamedaily.com /industry/feature/?id=11952   (858 words)

  
 Alex Seropian - Wikipedia, the free encyclopedia
Alex Seropian was the initial founder and the President and CEO of Bungie, (legal definition of the company was known as the Bungie Software Products Corporation, after it was acquired by Microsoft, it then became Bungie Studios).
Bungie is the developer of Marathon, Myth, and Halo.
Seropian later went on to create Wideload Games, developer of the Halo-engine-based game Stubbs the Zombie.
en.wikipedia.org /wiki/Alex_Seropian   (170 words)

  
 WORTHPLAYING - - All about games !
Seropian said the game also will be designed to offer the best MMO game players the chance to appear on Season 2 of the TV show.
Seropian said "X Quest" was created from the ground up as a TV show and a game "structurally designed to exist in the same virtual world." Although the reality show will be unscripted, a fair amount of story was created for it.
In this sense, Seropian said the TV show was similar to designing a game, which has a story but leaves the gamer many choices in interacting with the world.
www.worthplaying.com /article.php?sid=32210   (618 words)

  
 f13.net forums - Using Contracted Game Development: Wideload Games
Last night the final speaker of this year was Alex Seropian, founder of Wideload Games, formerly of Bungie Studios, who spoke about the development model Wideload used to produce their first title, Stubbs the Zombie: Rebel Without a Pulse.
Seropian, like most of the speakers this year, is very concerned with the current environment for developers.
Seropian spent considerable time discussing the downsides to the use of contractors, but I’ll focus on the core points that stood out to me. First off, there were more training issues than expected.
forums.f13.net /index.php?topic=5113.0   (1925 words)

  
 Gamasutra - Feature - "Tour of Chicago: Pt. 2 - Wideload Game"
Gamasutra had a chance to speak to Wideload founder Alex Seropian about a wide load of topics, with a particular emphasis on humor, and the future of games.
Seropian says the biggest contribution that Aspyr made to the game was its soundtrack.
Seropian thinks it would be great for the industry if another Gathering, if another developer-centric publisher came about.
www.gamasutra.com /features/20060626/vanzelfden_01.shtml   (2635 words)

  
 Eat My Bomb » Alex Seropian: The Man, the Myth, the Legend, and Stubbs
Alex was the cofounder of Bungie Studios, a Chicago-based video game company which was acquired by Microsoft in order to create games (such as Halo) for the Xbox.
Alex states, “We’re not the interactive, entertainment hub of the world, but there’s a little amount of community–there’s the Chicago chapter of the IGDA (the International Game Developers Association)”.
Interestingly, while I was chatting with Alex there was an actor in the next room jumping around, yelling something unintelligible–it was very loud as the noise echoed off of the hard wood floors and open space of the office.
www.eatmybomb.com /archives/384   (1399 words)

  
 Wired 14.03: Posts
Alex Seropian grabs a plastic binder from his kitchen counter and begins leafing through the details of every major meal he's prepared since 1999.
Tonight, with the hectic holiday season behind him, Seropian has invited the staff to his remodeled Queen Anne home outside Chicago to discuss game ideas and try their hands at one of his favorite dishes, pizza.
Seropian first became serious about cooking in 1997 while his wife was away at veterinary school.
www.wired.com /wired/archive/14.03/posts.html?pg=5   (618 words)

  
 ehMac Story Archive - Interview with Alex Seropian from Bungie - ehMac.ca
Thought it would be interesting to revisit a story ehMac did with Alex Seropian, the CEO of Bungie and makers of Halo.
Alex: Yeah sure - Bill sits right across the hall from me, we play counterstrike every-night - although trust me - you don't want to be on the other end of a sniper rifle from that guy..
As a note of interest, Alex left Bungie in July of 2002 to spend more time with his wife and his then expecting child.
www.ehmac.ca /showthread.php?t=7768   (1180 words)

  
 IGDA Chicago - Meeting Report
Alex also mentioned how there shouldn’t be a sharp ramp up and down between projects.
Alexander Seropian is the founder and president of Wideload Games, Inc. At Wideload, Alex has crafted a new kind of game developer that utilizes an external development model similar to film production.
In 2000, Alex negotiated the merger of Bungie and Microsoft, moved west and launched Halo for the Xbox.
www.igda.org /chicago/200511.htm   (866 words)

  
 Veteran game developers look to bring back innovation - Apr. 26, 2004
Alex Seropian is the latest name to re-emerge.
Their job will be to serve as visionaries, coming up with game ideas, creating or licensing the best engine to make the game, then assembling a team of independent developers and artists to do the heavy lifting.
Seropian won't say much about it, other than it uses the "Halo" engine, is an action game and will be available for the Xbox and PC.
money.cnn.com /2004/04/23/commentary/game_over/column_gaming/index.htm   (861 words)

  
 Gamasutra - Feature - "Tour of Chicago: Pt. 2 - Wideload Game"
Gamasutra had a chance to speak to Wideload founder Alex Seropian about a wide load of topics, with a particular emphasis on humor, and the future of games.
Seropian has any cooking tips, or recipes he wishes to pass on to our readers.
Seropian says the biggest contribution that Aspyr made to the game was its soundtrack.
gamasutra.com /features/20060626/vanzelfden_01.shtml   (2628 words)

  
 Gamasutra - Interview - "Wideload Games' Alexander Seropian on Outsourcing for the Living Dead"
In 2003, Alexander Seropian founded Wideload Games, Inc. ; and he and his initial staff of ten people (most of who, like himself, once worked for Bungie Studios) in Chicago, Illinois went to work on a game built upon the Halo engine.
When Seropian, one of the designers of the original Halo, left Bungie (which he co-founded) in 2002 after the release of Halo, his next venture was to go small: He started Wideload as a smaller game studio where most of the development would be accomplished by outsourcing various technical and asset work to others.
Alexander Seropian: Right off the bat, you'll notice we've added a full-frame filtering effect to make the game feel like a '50s horror flick.
www.gamasutra.com /features/20050929/wen_01.shtml   (1388 words)

  
 Alex Seropian prépare un MMO next gen - Guerre des Consoles sur JeuxVideo.com   (Site not responding. Last check: 2007-10-26)
Spectrum MediaWorks, a group designed to develop entertainment franchises that operate across various forms of media, is planning to produce X Quest, a massively multiplayer game that will be simultaneously developed with the reality TV show of the same name, according to the The Hollywood Reporter.
Seropian was also the founder of Bungie Studios, the developer that created the Halo franchise, and currently heads Wideload Games, the studio behind Stubbs the Zombie.
Seropian hopes to bring the best X Quest gamers on board to star in the subsequent seasons of X Quest.
www.jeuxvideo.com /forums/1-36-8461626-1-0-26-0-0.htm   (640 words)

  
 Xblnext.com - Gamers choice for all things XBox
Alexander Seropian takes time out of his busy schedule to give us the goods on Wideload Games and their upcoming title, Stubbs the Zombie in 'Rebel Without a Pulse'.
Alexander Seropian: About ten years ago three of us had a moment of revelation which culminated in a quick visit to the internic.
Alexander Seropian: There are some really great things about the Halo engine that are perfectly suited for our game.
www.xblnext.com /interviews.php?articleId=25&page=1   (414 words)

  
 THE HOT 100 GAME DEVELOPERS: Page 9 : Next Generation - Interactive Entertainment Today, Video Game and Industry News
Today, that studio is the largest one Electronic Arts has on-hand, employing over a thousand people to put together some of the company’s biggest franchises including SSX, FIFA Soccer, and James Bond 007.
These days, Seropian is known primarily for his work at Bungie.
He co-founded the company, after all, and was instrumental in the extreme success that was and is still enjoyed by Halo.
www.next-gen.biz /index.php?option=com_content&task=view&id=2523&Itemid=2&limit=1&limitstart=8   (1097 words)

  
 Q&A: Wideload founder Alex Seropian - News at GameSpot
Seropian relinquished control of the company in 2002 and immediately went on a short hiatus from the game industry.
We spoke with Seropian hours after the news of Wideload was broadcast to the industry.
GS: Alex, you once said that selling your own company, Bungie, was a fair trade-off insofar as it meant that the headaches that came from managing infrastructure, funding, and distribution would disappear.
www.gamespot.com /news/2004/04/27/news_6094587.html   (1386 words)

  
 Alex Seropian (Wideload Games) Interview - Interviews - The Armchair Empire
Founder and former-CEO of Bungie, Alex Seropian stunned many in the games industry when he moved on from Bungie after overseeing the purchase of the company by Microsoft and the best-selling Halo to found Wideload Games.
Alex kicks off the interview with the first question but then Omni gets to ask about the relationship with Gamecock Media, Wideload's development culture, online functionality, E3, and the possible connection between Halo and Marathon.
Alex Seropian: Is this a good time to call?
www.armchairempire.com /Interviews/alex-seropian-wideload-games.htm   (2105 words)

  
 Halo Creator Creates Reality TV-Game - MegaGames console
Halo co-creator Alex Seropian and head of Bungie Studios until 2002, has become involved in an odd experiment involving the creation of a reality TV/Sci-Fi/video game hybrid.
According to Seropian the TV show will eventually evolve to simply feature the video game players.
Seropian is trying to look beyond the current state of gaming and his efforts may help lead the industry to its holy grail, the mainstream.
www.megagames.com /news/html/console/halocreatorcreatesrealitytv-game.shtml   (379 words)

  
 Wideload Games Alexander Seropian
Alexander Seropian is a video game visionary who co-founded Bungie Software from his tiny apartment in Chicago and grew it into one of the most respected facilities in the game development industry.
Alex left Bungie Software to move back to Chicago and spend more time with his family but has recently announced his next business venture in Wideload games');" onMouseOut="hideAd();" class=Hotlink>Games.
Alex Seropian (AS): I started Wideload, because we’re at a unique point in the history of the game industry.
homeoffice.consumerelectronicsnet.com /articles/viewarticle.jsp?id=25677   (1514 words)

  
 GameTrailers.com - The Source For Video Game Media
Alex Seropian, the former head of Bungie Studios and co-creator of the first Halo, has set his sights on a new target: TV.
According to the Hollywood Reporter, Seropian and Spectrum MediaWorks are busy preparing an online version of X Quest for the Xbox 360 and PS3.
Seropian hopes to eventually send X Quest PS3 and Xbox 360 players to be cast members on the TV version.
moses.gametrailers.com /viewnews.php?id=2980   (202 words)

  
 Bungie's Seropian returns to Mac, Aspyr - Mac - Macworld UK   (Site not responding. Last check: 2007-10-26)
Bungie founder Alex Seropian is coming back to the Mac.
Seropian left Bungie in 2002 after selling it to Microsoft, opening his new company, Wideload Games, earlier this year.
Seropian said: "Aspyr has experience in a lot of different areas, besides just games.
www.macworld.co.uk /news/index.cfm?NewsID=9510   (313 words)

  
 Wideload Pontificates on the Gamecock - Kotaku   (Site not responding. Last check: 2007-10-26)
Anywho, Alexander Seropian is beside himself at the thought of having recently unveiled publisher Gamecock putting out his studio's latest pride and joy: Hail to the Chimp.
"We're as happy as a hippo in a henhouse to be a key part of Gamecock's launch," said Wideload founder and CEO Alexander Seropian.
Seropian describes HTC as a party game with players duking it out to become the leader of the Animal Kingdom.
www.kotaku.com /gaming/wideload/wideload-pontificates-on-the-gamecock-236043.php   (799 words)

  
 EyeToy: Bungie founder forms new studio
Alex Seropian, that founder and creative force behind Bungie Studios has popped up today with a new development company and a new game, apparently after over a year's preparation and planning.
Seropian said: "The focus on prototyping and pre-production eliminates many production risks, as that team is able to see all of that technical and creative issues prior to going into full production." Hmm, well it certainly sounds like an intriguing business model.
No further details are available on that fruits of Seropian's labour at the time, but with the Chicago-based producer boasting credentials a mile high, any new Seropian title is sure to be hotter than a sauna in a lower circles of Hades.
www.pczone.co.uk /t/news/eyetoypc/id103728/story.htm   (306 words)

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