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Topic: Alexey Pajitnov


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In the News (Thu 17 Dec 09)

  
  Original Tetris: Story and Download
A couple of years later Pajitnov and I also developed a 2-player version of Tetris and worked on a couple of psychological test projects for Alexey's friend Vladimir Pokhilko.
Pajitnov started fixing the business aspects of the situation a few years later when he and Henk Rogers participated in negotiations with Elorg (the only government organization in the USSR that could sell software abroad).
Pajitnov stopped by my home and asked me to urgently sign a paper "to get lots of money for us from game companies".
vadim.www.media.mit.edu /Tetris.htm   (1419 words)

  
 Facts about topic: (Alexey Pajitnov)   (Site not responding. Last check: 2007-10-29)
The Soviet bureaucracy (Nonelective government officials) licensed and managed Tetris (100 tetri equal 1 lari), and advertised it with the slogan "From Russia with love".
Because he was employed by the Soviet government, and due to problems in being able to license the game, Pajitnov didn't receive the billions of dollars (The basic monetary unit in many countries; equal to 100 cents) the game produced over the years.
Pajitnov moved to USA (The army of the United States of America; organizes and trains soldiers for land warfare) in 1991 and founded the Tetris Company with Henk Rogers (additional info and facts about Henk Rogers).
www.absoluteastronomy.com /encyclopedia/a/al/alexey_pajitnov.htm   (278 words)

  
 Alexey Pajitnov - Wikipedia, the free encyclopedia
Alexey Pajitnov (Алексей Пажитнов, born 1956, Russia), whose last name is sometimes transliterated Pazhitnov, is a Russian computer engineer, who developed the popular game Tetris while working for the Computer Centre of the Soviet Academy of Sciences, a Soviet government-founded RandD centre.
Pajitnov also created the lesser known sequel to Tetris, entitled Welltris, which has the same principle but in a three dimensional environment were you see the "board" from above.
Most recently, Pajitnov's new, enhanced version of Hexic, "Hexic HD," was included with every new Xbox 360 Hard Drive.
en.wikipedia.org /wiki/Alexey_Pajitnov   (311 words)

  
 Tetris - Wikipedia, the free encyclopedia
Tetris is a puzzle game invented by Alexey Pajitnov (last name sometimes transliterated Pazhitnov) in 1985, while he was working for the Academy of Sciences in Moscow, Russia during the days of the Soviet Union.
Pajitnov has cited pentominoes as a source of inspiration for the game.
They attempted to contact Pajitnov to secure the rights for the PC version, but before the deal was firmly settled, they had already sold the rights to Spectrum Holobyte.
en.wikipedia.org /wiki/Tetris   (3063 words)

  
 Alexey Pajitnov - Definition, explanation
Alexey Pajitnov (Алексей Пажитнов) is a Russian computer engineer, who developed the popular game Tetris with the help of his family, while working for the Computer Centre of the Soviet Academy of Sciences, a Soviet government-founded R&D; centre.
Pajitnov and his seven brothers created Tetris along with Dmitry Pavlovsky and Vadim Gerasimov in 1985.
Pajitnov moved to USA in 1991 and founded the Tetris Company with Henk Rogers.
www.calsky.com /lexikon/en/txt/a/al/alexey_pajitnov.php   (254 words)

  
 Puzzle Master's Big Challenge: Keeping Pandora's Box Simple: Alexey Pajitnov, lead designer of Microsoft's new puzzle ...
Alexey Pajitnov, lead designer of Microsoft's new puzzle game Pandora's Box, says that in designing computer games everyone can enjoy, "I try to eliminate the complexity and just give the pure joy."
Not satisfied with that claim to fame, Pajitnov is seeking to draw an even wider audience to puzzle games with Pandora's Box, a collection of 10 visually oriented puzzles that are easy to learn yet progressively challenging.
Pajitnov joined Microsoft as a game designer in September 1996 to lead the development of a series of mind teasers and puzzle games.
www.microsoft.com /presspass/features/1999/10-11pandora.mspx   (763 words)

  
 BBC NEWS | Magazine | Tetris: A chip off the old bloc
Where his predecessors had monitored Sputniks and calculated Soviet superpower, Pajitnov was able to indulge his love of puzzles and human psychology.
Pajitnov may have invented the game, but in the Soviet era there was no notion of individual copyright - the state owned all ideas.
As Tetris reaches a whole new generation through mobile phones, with even bigger fortunes to be made, Pajitnov remains philosophical about his place as a cog in the great capitalist machinery.
news.bbc.co.uk /1/hi/magazine/3479989.stm   (768 words)

  
 Tetris. Entrevista con Alexey Pajitnov.
Entrevista con Alexey Pajitnov, el creador del Tetris, conoce como logró llegar a tan éxito, en que se inspiró, cuales fueron sus repercusiones y todo lo que quieras saber en esta Entrevista con Alexey Pajitnov.
Alexey Pajitnov creó el original juego hace diecisiete años.
Por entonces, Pajitnov trabajaba en el Centro de Computación de la Academia de Ciencias de Moscú cuando comenzó a hacer rompecabezas como una forma de probar nuevas computadoras.
tetris.publijuegos.com /entrevista_con_alexey_pajitnov.html   (1097 words)

  
 Game boy (Seattle Weekly)
Actually Pajitnov, the creator of Tetris and Pandora's Box, looks pretty content in his office on Microsoft's Redmond West campus—surrounded by puzzle books in various languages and a truly word-beating collection of tchotchkes and games, with the specters of neither Tetris' notorious legal history nor Microsoft's recent legal uproar shading the room.
Pajitnov benefited from that security once already when he invented the game that bridged the East-West chasm, delivered millions of Game Boys into the hands of consumers, and helped to bring down a media empire.
Pajitnov received almost none of the billions of dollars generated by Tetris over the years, since the games were created under the Soviet government's employ.
www.seattleweekly.com /news/9949/tech-gunn2.html   (1284 words)

  
 Tetris' Maker Has His "A" Game
Alexey Pajitnov fumbles in his jacket pocket and brings out a thin little box, no bigger than your typical video-game package.
As Pajitnov shakes them out onto our lunch table, he explains that the goal of the puzzle is to assemble the pieces together into a rectangle.
Pajitnov believes there's a lot of work still to be done to take casual games to the next level.
www.businessweek.com /innovate/content/nov2005/id20051123_168638.htm   (1330 words)

  
 Play Tetris Online
The original author of Tetris was Alexey Pajitnov (Pazhitnov), assisted by Dmitry Pavlovsky and Vadim Gerasimov.
Alexey Pajitnov had already published and sold several psychology based games.
It was Alexey Pajitnov who first conceived of the game Tetris based on another game of his called Genetic Engineering.
www.capehostpro.com /play-tetris.html   (286 words)

  
 Atari800XL setimental site Tetris2
In June 1985, Alexey Pajitnov created Tetris on an Electronica 60 while working for the Soviet Academy of Sciences at their Computer Center in Moscow with Dmitry Pavlovsky, and Vadim Gerasimov ported it to the IBM PC.
They attempted to contact Pajitnov to secure the rights for the PC version, but before the deal was firmly settled, they had already sold the rights to Spectrum Holobyte.
Pajitnov himself made very little money from the deal even though Nintendo was able to profit from the game handsomely.
www.atari800xl.org /tetris2   (737 words)

  
 Tetris - Biocrawler   (Site not responding. Last check: 2007-10-29)
Tetris is a computer game invented by Alexey Pajitnov and his family in 1985, while he was working for the Academy of Sciences in Moscow, Russia, inspired by a pentominoes game he had purchased earlier.
Tetris is one of the best-known computer games ever devised, thanks partly to its success as a video game.
Alexey Pajitnov himself made very little money from the deal, however, even though Nintendo was able to profit from the game handsomely.
www.biocrawler.com /encyclopedia/Tetris   (1534 words)

  
 History of TETRIS
Tetris creator, Alexey Pajitnov, was inspired to become a mathematician by a lifelong love of puzzles.
In 1985, Pajitnov was a specialist in computer sciences at the Computer Center of the Academy of Sciences in Moscow.
While his colleagues were rabid about the game, Pajitnov realized he would reach a wider audience if the game could be converted to run on the IBM PC.
hjem.get2net.dk /mufaza/Tetris/history.htm   (608 words)

  
 2.05: This Is Your Brain on Tetris
And thus, with brackets delineating blocks, Tetris was born.
Pokhilko and Pajitnov believe it was Tetris's "emotional dynamics" that led to its astounding success.
Pajitnov is hardly on automatic, repeating himself endlessly by producing puzzles.
www.wired.com /wired/archive/2.05/tetris_pr.html   (1180 words)

  
 DOWNLOAD Your FREE Copy of ENTERTAINMENT PACK: THE PUZZLE COLLECTION   (Site not responding. Last check: 2007-10-29)
Pajitnov copy structure want official show puzzles click tetris puzzles click by give from about official see microsoft.
Alexey can show copy show alexey can it puzzles behind know original together 10 by see alexey.
Pajitnov the hot a give zone copy entertainment by click puzzles do of do hot the puzzle 10 microsoft games behind see.
www.mega-soft.com /games/intro331.htm   (1512 words)

  
 GameSpot:Video Games PC Xbox 360 PS3 Revolution PSP DS PS2 PlayStation 2 GameCube GBA PlayStation 3
Although the game went on to sell over 40 million copies, Soviet licensing agreements at the time were structured in a way that Pajitnov did not receive any of the profits.
Pajitnov later went on to create games like El-Fish and Ice and Fire, as well as games for Nintendo.
Hired by Microsft last year, Pajitnov's first project is to create several of the brainteasers in the company's latest Entertainment Pack, The Puzzle Collection.
www.gamespot.com /features/15most/html/mi_04.html   (236 words)

  
 Nieuwsselectie: Media
Tegen de tijd dat je enige behendigheid hebt ontwikkeld, is het bijna onmogelijk om te stoppen.
Volgens Pajitnov zijn zijn spelletjes zo verslavend omdat de speler instinctief orde wil scheppen in de chaos die het spel representeert.
Het thema van orde en chaos is in dit spel nog explicieter aanwezig dan in Pajitnovs eerdere puzzels.
www.nrc.nl /W2/Nieuws/1999/11/12/Med/03.html   (546 words)

  
 Encyclopedia article on Alexey Pajitnov [EncycloZine]   (Site not responding. Last check: 2007-10-29)
Alexey Pajitnov (Алексей Пажитнов) is a Russian computer engineer, who developed the popular game Tetris while working for the Computer Centre of the Soviet Academy of Sciences, a Soviet government-founded RandD centre.
Tetris (http://www.tetris-today.com/) - all of these were inspired by Alexey's work.
bg:Алексей Пажитнов fr:Alexey Pajitnov ru:Пажитнов, Алексей sl:Aleksej Pažitnov sv:Aleksej Pajitnov
encyclozine.com /Alexey_Pajitnov   (256 words)

  
 Article Detail - PS3 News, Wii News, Xbox 360 News, PSP News and more!
A legend known for his single most addicting puzzle game Tetris, Alexey Pajitnov demonstrates how the most simple of solutions can be the most attractive of all.
Pajitnov's design, called Stitch & Cross, was a basic sewing racing game where two players have at each other in an effort to reach the one side of a common playing field.
In the end, Pajitnov was able to steal the win from reigning champion Smith, after the audience supported him with cheers right from the beginning of his participation.
www.qj.net /GDC-2007-Alexey-Pajitnov-wins-game-design-challenge/pg/49/aid/85486   (531 words)

  
 MobyGames - Alexey Pajitnov
Alexey Pajitnov was credited on a game as early as 1986 and as recently as 2004.
Alexey Pajitnov has been credited with the roles Design and Support.
Alexey Pajitnov has been credited on games developed by the following companies: Blue Planet Software, Bizarre Creations, Sphere, Inc., Bullet-Proof Software, Inc., 3d6 Games, Inc., The Tetris Company, Conspiracy Entertainment Corp., Blitz Games, Ninai Games, AcademySoft, Logic System, AnimaTek, Kinesoft Development Corp., Assembly Line, The, Tengen and Electronorgtechnica.
www.mobygames.com /developer/sheet/view/developerId,929   (211 words)

  
 alexey
Alexey Pajitnov ( , born 1956, Russia), whose last name is sometimes transliterated...
Alexey is a wonderful 9 year old Russian boy who came to our home in June 2004.
Alexey Brodovitch is remembered today as the art director of Harper's Bazaar...
www.nieddu.biz /russia/alexey+.cgi   (564 words)

  
 Tetris. Historia del Tetris.
Datos de Alexey Pajitnov, su creador y todo sobre Tetris.
En 1996 su mentor, Alexey Pajitnov, creó la Tetris Company y logró recuperar sus derechos de autor.
Fue inventado por el ruso Alexey Pajitnov en 1985, cuando se encontraba trabajando en la Academia de Ciencias de Moscú.
tetris.publijuegos.com /historia.html   (361 words)

  
 seattlepi.com Microsoft Blog: January 2004 Archives
Alexey Pajitnov, a Russian computer programmer who created the game Tetris in the mid-1980s, has worked for the Redmond company since 1996.
(Pajitnov and SOAP co-author Don Box are also mentioned on the Tips For Ward at Microsoft wiki.
And to bring this full circle, here is the entry about Pajitnov on wikipedia, the online encyclopedia whose founders were inspired by Cunningham's concept.
blog.seattlepi.nwsource.com /microsoft/archives/2004_01.html   (8195 words)

  
 GameSpy.com - Article: GameSpy's 30 Most Influential People in Gaming
It's actually an old story -- Alexey Pajitnov was a Moscow mathematician with a penchant for the game Pentominoes.
Pajitnov moved to the West in the early 90s, creating puzzle games for Nintendo, Spectrum Holobyte and, most notably, for Microsoft.
Pajitnov created games for Microsoft's Puzzle Collection, and a later collection, Pandora's Box, that received good reviews.
archive.gamespy.com /articles/march02/top30/2419/index3.shtm   (405 words)

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