| | ZeroOne San Jose: A Global Festival of Art on the Edge / 13th International Symposium of Electronic Arts (ISEA2006) - ... (Site not responding. Last check: 2007-11-01) |
 | | Bounce is a non-competitive conversation game in which two people separated by at least 20 years of age connect by phone and answer a series of AI-supported questions about life experiences that they have in common, such as, “What is something you BOTH think has changed for the better in the last 20 years?” |
 | | As computer games increasingly include affordances for player creativity, new art forms are beginning to conflate consumption and production, practices that constitute a kind of digital folk art emerging wtihin online game worlds. |
 | | However, the difference between the PCTN and the original game is that the “string” is connected to the world wide web where your voice is streamed to all the cups on the network carrying it blocks or even miles or a continent away. |
| 01sj.org /content/blogsection/14/49 (8262 words) |