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Topic: American McGee


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  Interview with American McGee
American McGee was raised a devout Catholic and attended a private school that required the male student body to dress like Little Lord Fauntleroy.
Abandoned by his mother and stepfather at the age of sixteen, American was left to fend for himself, often stealing computer parts in order to feed his need to program.
As is often the case, talent finds talent, and American was soon hired by John Carmack to work tech support at Id. American soon played a pivotal part in the creation of Doom 2 and Quake before moving on to Rogue for the development of American McGee's Alice.
www.justadventure.com /Interviews/American_McGee/American_McGee.shtm   (1608 words)

  
  American McGee - Wikipedia, the free encyclopedia
McGee later produced the game Scrapland and projects in the works include American McGee's Oz and American McGee's Grimm.
While McGee has had no control of Alice and only limited control of Oz, he expects to exercise more control over Grimm, which is still in the conceptual stages of development.
The upcoming film adaption of the 'American McGee's Alice' computer game in which American is one of the producers.
en.wikipedia.org /wiki/American_McGee   (438 words)

  
 TMIEC - Game & Film Production and Consulting
American McGee is one of the chief architects of the astonishing and constantly evolving new frontier of interactive entertainment.
American's most recent release, "American McGee's Alice", a dark, gothic version of the Lewis Carroll tales (Alice in Wonderland and Through the Looking Glass) was released by Electronic Arts in December ë00 and was the hottest selling PC game through the lucrative Christmas season.
American currently resides in Los Angeles, and prior to founding TMIEC was the creative director/founder of Carbon6, Inc. His current interactive projects include "American McGee's Oz" as well as several other unannounced titles.
www.tmiec.com /american.html   (382 words)

  
 Hypothermia - far beyond being cool & home of the Killer Gaming Rig Contest!! -
American McGee is the same guy that, 4 years ago would stand there patiently listen to us babble at QuakeCon even though you could tell he had better things to be doing.
American McGee is still the same guy that had time to hang out for a few minutes with incoherent, rambling fans.
American McGee's Alice was amazingly different, the gameplay was awesome, the storyline was great and it kept me LOCKED from beginning to end in the game world you created.
hypothermia.gamershardware.com /interviews/american/american.html   (2782 words)

  
 Primotech
In this feature interview, we’ll be examining what has become of one of those very developers, the ever out-spoken and intriguing American McGee.
McGee’s first signature venture, Alice, was his own dark twist on "Alice’s Adventures in Wonderland." The game, which hit shelves around the same time that the aforementioned PCG article was published, was developed by the now defunct Rogue Studios and published by EA.
McGee banked heavily on the nation’s fear obsession, a condition we have both the government and media to thank for.
www.primotechnology.com /index.php?art=articles/0905/mcgee/index.htm   (407 words)

  
 American McGee Reveals American McGee's Grimm, by American McGee - Shacknews - PC Games, PlayStation, Xbox 360 and Wii ...
American McGee's Grimm will be "a spiritual sequel of sorts" to the first game to bear the American McGee name, American McGee's Alice.
After the release of American McGee's Alice, American McGee served as an executive producer on Mercury Steam's American McGee Presents Scrapland, and as creative director on Enlight Software and The Mauretania Import Export Company's American McGee Presents Bad Day L.A. McGee recently founded Shanghai-based Spicy Horse, where he holds the title of creative director.
According to American McGee, American McGee's Grimm is set to begin releasing in the first half of 2008.
www.shacknews.com /onearticle.x/46983   (921 words)

  
 GameSpy.com - Interview: American McGee
American McGee: I've been asked the 'what inspired you' question in just about every interview since we started working on this thingÂ… And like I've said a thousand times before, this magical goat named Elbow came down out of the sky on a stairway of onions and bit me on the leg.
American McGee: Coming up with content that does Wonderland justice has been challenging, but the guys at Rogue have done a truly amazing job creating the environments and characters.
American McGee: For a number of different reasons, one because it allows for Alice to communicate something of her personality to the player through her actions and motions.
www.gamespy.com /interviews/october00/alice   (513 words)

  
 Gamecloud - Interview - Bad Day LA Interview   (Site not responding. Last check: )
American McGee - Four years ago, when I visited Hong Kong for the first time, I was immediately attracted to so many things about the city.
American McGee - It is intended to a be a comedy action in the spirit of a disaster spoof.
American McGee - The locations are all based on real-life areas in Los Angeles from Hollywood and Highland (where the Oscars are filmed now) to the La Brea tar pits and Venice beach.
www.gamecloud.com /article.php?article_id=929   (1904 words)

  
 Four Fat Chicks -- American McGee’s Alice Review
American McGee's stated goal of having a "great story" is the least accomplished of his objectives.
American McGee's Alice is a fine game but not an outstanding product when appraised in overall terms, and particularly from an adventure gamer's vantage point.
However, with McGee's willingness to be generic with gameplay and story, we are ultimately let down by excessive and pointless jumping, poor combat, and a rather empty, noninteractive narrative.
fourfatchicks.com /Reviews/AMAlice/Alice.shtml   (1180 words)

  
 IGN: American McGee Meets Enlight
Bringing a designer like American McGee into the fold is, according to Enlight, a perfect opportunity to continue seeking out and supporting new talent that's unfortunately overlooked by larger publishers wary of taking chances on new franchises.
While American McGee won't be an "official" employee of the studio, he will be serving a long-term consulting gig that allows him to continue working on his own projects.
American McGee: I left EA after four years because I was getting frustrated when I sensed that they weren't interested in doing original properties, they weren't interested in building new franchises.
pc.ign.com /articles/496/496547p1.html   (1091 words)

  
 Music 4 Games   (Site not responding. Last check: )
American previously worked with ex-Nine Inch Nails drummer Chris Vrenna on the soundtrack to American McGee's Alice.
American McGee - Their immediate understanding of the eccentricities of creating music specifically for games combined with the fact that our composer (Geoff) perfectly nailed the sound I was listening for made the decision very easy for us.
American McGee - I don't think that film soundtracks (cinematic scores) have done very well at retail with the exception of a few oddities like Vangelis' Blade Runner score, I would imagine the problem with game scores is the same: middle American isn't that interested in scores.
www.music4games.net /n_oz_geoffzanelli.html   (711 words)

  
 GZ Downloads - American McGee's Alice Trailer
American McGee’s Alice adds a thrilling and distinctive chapter to the classic Lewis Carroll fantasy, Alice’s Adventures in Wonderland.
McGee and his development partner, Rogue Entertainment, have created a world of vivid interactivity, paying particular attention to those details of character and location that allow for the widest range of situations and conundrums in which to place the player.
American McGee’s Alice is being built on the incomparable Quake III Arena engine to achieve excellence in overall design and performance.
downloads.gamezone.com /demos/d5415.htm   (433 words)

  
 GIGnews: A Chat with American McGee
American McGee is the obvious exception to the rule.
American began his career in the interactive industry when he was hired away from a promising career as an auto mechanic at the age of 20 by then next-door neighbor John Carmack's industry giant, id Software.
In 1998, McGee was offered a position at Electronic Arts in its Maxis division, where he consulted on a variety of games including The Sims before he began development of American McGee's Alice for EA.
www.gignews.com /goddess/mcgee.htm   (1994 words)

  
 IGN: Games to Film: American McGee's Oz
At that time, game developer extraordinaire American McGee informed us that Jerry Bruckheimer and Walt Disney Pictures had obtained the rights to his forthcoming videogame Oz, which transports gamers to a twisted version of L. Frank Baum's fabled Land of Oz.
As with McGee's previous title of a similar nature, Alice, there will be toys, books, games and other project that feature his unique and twisted vision of Oz.
American McGee's Alice is one step closer to the big screen today.
filmforce.ign.com /articles/475/475358p1.html   (373 words)

  
 American McGee's Alice Review - PC
Upon first glance, some might wonder if American McGee's Alice is simply a shallow attempt to take a familiar children's story and turn it into a shooter with a mere setting change.
American McGee's Alice also offers something for those who ache for a little philosophy to go with their carnage.
American McGee's Alice is rated M for animated violence and animated blood and gore.
www.gamezone.com /gzreviews/r14078.htm   (1674 words)

  
 American McGee Inks Deal With Cellar Door Publishing - Softpedia
The graphic novels will be conceived by American McGee and written and illustrated by some of the industries top creative talent.
Oz will incorporate the dark, stylized and edgy elements of American McGee's unique vision, and Grimm follows in the tradition of the American McGee brand by bring to life a children's fairytale world in a twisted style and manner.
American McGee, the creative force behind TMIEC, has been a major player in the interactive entertainment industry for more than a decade.
news.softpedia.com /news/American-McGee-Inks-Deal-With-Cellar-Door-Publishing-6272.shtml   (481 words)

  
 American McGee's Grimm-Previews-022908-d4971-gametap.com
American McGee (yes, that's his real name) isn't a political activist, he's a game designer living in Shanghai, China, with credits including American McGee's Alice, Doom II, Quake, and Quake II.
McGee is creating a 24-episode series focused on the world's best-known fairy tales, including Little Red Riding Hood, Cinderella, Jack and the Beanstalk, The Pied Piper, Godfather Death, and Pinocchio to name a few.
While games such as Bad Day LA and Scrapland, which McGee produced, weren't received terribly well by the press, their distinct attention to alternative themes and unusual approaches were recognized and applauded.
www.gametap.com /articles/gamepreviews/american_mcgees_grimm_pc-03032008   (1401 words)

  
 Cincinnati.Com: Video Games
American McGee's Alice is definitely one of those games to play alone in a darkened room with the speakers cranked.
Overall, however, American McGee's Alice is one of the more unique, immersing and gratifying PC games on the market.
American McGee's Alice action/adventure game is a strange, intoxicating twist on Lewis Carroll's trilogy, for mature teens.
cincinnati.com /freetime/games/reviews/012401_alice.html   (481 words)

  
 Has American McGee earned the right to present anything? - Joystiq
American has to put his name on his product because it is the only source of distinction for his straight to the bargain bin crap.
American McGee's name is above the title because you couldn't sell a game simply titled "Alice" to a bunch of 12 year olds in 2000.
american mcgee did not have anything to do with scrapland until the last minute where he was brought in to raise its profile.
www.joystiq.com /2006/09/16/has-american-mcgee-earned-the-right-to-present-anything   (4743 words)

  
 IGN: Wes Craven to Dark Wonderland
Equipped with courage, a keen appetite for the bizarre, and a lethal array of transmogrified toys, she'll penetrate the strongholds of her enemies, confront the forces of evil, and put the wicked Queen of Hearts in her place.
According to McGee, no stars have signed on to the project as yet, but he's heard a rumor that Natalie Portman inquired about the role.
McGee relates, "He watched the trailer, then he slammed his fist down and said 'We are making this movie.'"
filmforce.ign.com /articles/036/036660p1.html   (629 words)

  
 GameSpy: American McGee's Oz
After shopping the title to various publishers, McGee learned that because Oz was not an established franchise, it would not be a guaranteed hit, and that was a risk no one was willing to take.
American McGee has decided to build the Oz franchise from the top down.
McGee figures that since movie tie-ins are the hot thing for game publishers, if he can make Oz into a movie first, it will be an easy sell to finally make the game.
pc.gamespy.com /pc/american-mcgees-oz   (242 words)

  
 American McGee's Alice Review - PC
Upon first glance, some might wonder if American McGee's Alice is simply a shallow attempt to take a familiar children's story and turn it into a shooter with a mere setting change.
American McGee's Alice also offers something for those who ache for a little philosophy to go with their carnage.
American McGee's Alice is rated M for animated violence and animated blood and gore.
pc.gamezone.com /gzreviews/r14078.htm   (1604 words)

  
 Gamasutra.com - Unnatural Disasters: Designer American McGee On Creative Outsourcing
Beginning his career at id Software as a level designer for Doom II and Quake, American McGee moved to electronic arts in 1998 where he made his mark on the game world with Alice, his gothic adaptation of the classic fairy tale.
Currently based out of China, American is heavily involved in Vykarian, a company which seeks to provide outsourced art and production elements to game companies.
American took some time to speak with Gamasutra about his latest projects, the ups and downs of living and working abroad, the necessity of outsourcing game development, and the future of his franchises.
gamasutra.com /features/20060915/murdey_01.shtml   (500 words)

  
 GameOver - American McGee's Alice (c) Electronic Arts
Is his first name really American?" To answer those questions, American McGee is an ex-id Software member who left to start this project in 1998 after mapping levels for Doom2, Quake, and Quake2.
Another question you might ask is "Why did he attach his name to a game, who the hell does he think he is?" Now I don't know the answer to that question, but I can say that he picked a pretty great game to attach his name to.
The entire cast of characters has all been redone to fit American Mcgee's gothic vision of Wonderland and is first-rate.
www.game-over.net /review/dec2000/alice/index.html   (1844 words)

  
 American McGee - Doom Wiki
American McGee is a games designer from the United States of America.
I'm not sure how else to put that." On his website, American had this to say of the matter: "She claims a woman she knew in college, who named her daughter 'America', inspired the name.
While McGee has had no control of Alice and only limited control of Oz, he expects to exercise more control over Grimm, which is still in the conceptual stages of development.
doom.wikia.com /wiki/American_McGee   (314 words)

  
 American Mcgee: American McGee Loves Wii (Hey, That Rhymes!)
American game designer American McGee has offered up his two cents on the next-gen war, pitching his tent in Camp Nintendo.
When not alienating Sony and Microsoft, McGee is gearing up for the release of his natural disaster game Bad Day LA for the Xbox and the PC.
American "American McGee's Alice" McGee is a bit of a wierdo, me thinks.
kotaku.com /gaming/microsoft/american-mcgee-loves-wii-hey-that-rhymes-194477.php   (771 words)

  
 GameSpy.com - Interview: American McGee
American McGee: I've been asked the 'what inspired you' question in just about every interview since we started working on this thingÂ… And like I've said a thousand times before, this magical goat named Elbow came down out of the sky on a stairway of onions and bit me on the leg.
American McGee: Coming up with content that does Wonderland justice has been challenging, but the guys at Rogue have done a truly amazing job creating the environments and characters.
American McGee: For a number of different reasons, one because it allows for Alice to communicate something of her personality to the player through her actions and motions.
archive.gamespy.com /interviews/october00/alice   (502 words)

  
 American McGee and GameTap Partner for American McGee's Latest, American McGee's Grimm - Shacknews - PC Games, ...
As American McGee revealed earlier this month in a now-removed blog post, the action-adventure American McGee's Grimm will be released on a per-episode basis and consist of 24 total episodes.
To keep the pacing between episodes, American McGee and his staff at the American McGee-founded Spicy Horse at will use concepts equated to the the cliffhanger endings of television shows to entice further play of American McGee's latest.
The first episode of American McGee's Grimm is scheduled to premiere in the spring of 2008 on the American McGee-partnered GameTap service, which is fast becoming known for episodic gaming.
www.shacknews.com /onearticle.x/47163   (950 words)

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