| | Demoscene - Wikipedia, the free encyclopedia |
 | | Demos in the demoscene sense began as software crackers' "signatures", that is, crack screens and crack intros attached to software whose copy protection was removed. |
 | | Although demos are still a more or less obscure form of art even in the traditionally active demoscene countries, the scene has had an impact on areas such as computer games industry and new media art. |
 | | Sometimes demos even provide direct influence even to game developers that have no demoscene affiliation: for instance, Will Wright names demoscene as a major influence on the new Maxis game Spore, which is largely based on procedural content generation and is being programmed by many demoscene veterans. |
| en.wikipedia.org /wiki/Demoscene (2338 words) |