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| | GameSpy: Amplitude Review |
 | | But Amplitude (like Frequency) has an ungainly mishmash of rock, rap, and electronica that I can't imagine appealing to anyone, much less everyone, with B-sides from such wildly diverse artists as Korn, Weezer, Slipknot, blink 182, David Bowie, Papa Roach, Pink, and Garbage. |
 | | Amplitude's soundtrack was, to my personal tastes, about 40% hits and 60% misses, but you crazy kids with your ecstasy-fueled raves and your eight-sizes-too-big pants will probably record a much higher percentage. |
 | | Addressing the third issue: Amplitude, again like Frequency, allows you to create an avatar called a "FreQ." In the first game, the avatar was a 2D sprite, but here, it's a 3D construct, pieced together from a menu of unlockable heads, torsos, arms, legs, gear, and emblems. |
| ps2.gamespy.com /playstation-2/amplitude/5681p1.html (671 words) |
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