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Topic: Amusement Vision

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In the News (Sat 25 May 19)

 Amusement Vision - Wikipedia, the free encyclopedia
But in July 1 (2004), Sega's seven subsidiaries: Sega Wow, Sega AM2, Hitmaker, Sonic Team, Smilebit, Amusement Vision, and Digitalrex became integrating back into Sega following the merge between the two companies, SEGA and SAMMY, a Japanese holding company (Sega Sammy Holdings), was formed.
Amusement Vision's game Super Monkey Ball to Nokia's N-Gage wasn't released in Japan due the ausence by Nokia in the japanese mobile phone market.
Amusement Vision's official website - Because of Amusement Vision's merge with Sega, this website is no longer active.
en.wikipedia.org /wiki/Amusement_Vision   (654 words)

 NintendoGamesHQ - All the info you need on all the popular new games
Amusement Vision has perfectly intertwined the two modes so that completing one is beneficial to the other and as a result players will once again feel compelled to go through it.
Amusement Vision has done a fine job of taking Nintendo's dated franchise and updating it for the new generation.
Frankly, we're not sure how Amusement Vision pulled it off, but somehow it did, and F-Zero GX is because of it a stunningly beautiful racer.
www.freewebs.com /nintendogameshq/fzeroreview.htm   (2222 words)

 GameCube Heaven -- W.W.S.D.- What Would Shiggy Do?
Nintendo and Sega’s Amusement Vision have teamed up to bring the Gamecube another excellent exclusive game, and F-Zero GX is one of the most anticipated games of this year on any console.
Amusement Vision is supposed to have put a lot of effort into this mode, and hopefully it won’t disappoint.
Amusement Vision with Nintendo’s help has put a great deal of time and effort into this game, and it shows.
www.freewebs.com /gamecubeheaven/fzerogxpreview.htm   (1365 words)

 Gamer's Logik 4.0 - F-Zero GX Review
As was mentioned before, Sega developer Amusement Vision worked hand in hand with Nintendo to create this title and they really did an excellent job at keeping the feel of the franchise while bringing new elements to the series, refining others, and, in general, making F-Zero GX the premier futuristic racing game to date.
In the end, what Sega developer Amusement Vision and Nintendo have accomplished here is a game that's easily far and above the most recent games in the futuristic racing genre and one that stands as one of best of the best.
For casual racing fans or those who don't have the patience and dedication to unlock the later circuits and everything else there is to offer (and there sure is a lot of it), their mileage with F-Zero GX will vary.
www.gamerslogik.com /review.php?RevID=108   (1228 words)

 Amusement Vision Web site goes dark - News at GameSpot
Amusement Vision has announced that it will be taking down its official Web site on July 1.
Amusement Vision is known for a number of popular game releases, such as the Daytona USA and Virtua Striker series.
Amusement Vision is currently running a portal site for upcoming releases in the Shining Force series, which includes a new Shining Force title that the Sega studio is developing for the PlayStation 2.
www.gamespot.com /news/2004/06/28/news_6101486.html   (372 words)

 Amusement Vision interview - GameCube News at GameSpot   (Site not responding. Last check: 2007-10-09)
Sega development team Amusement Vision has carved out an a respected place among the internal development houses at the company.
With Sega's recent shift to third-party development, Amusement Vision revisited Monkey Ball and developed an enhanced version of it for Nintendo's GameCube.
We recently spoke with Toshihiro Nagoshi, president of Amusement Vision, about his company's new direction, its future plans, and, of course, monkeys.
www.gamespot.com /gamecube/action/supermonkeyball/news_2815259.html   (738 words)

 News - Sega dev studios return to the fold /// Eurogamer
Both Hitmaker and Amusement Vision are to shut down their websites on July 1st, the date that the re-integration of the companies is meant to take place, while most other Sega studios will be removing things like diaries, personal columns and so on, leaving only bare informational sites.
Several of the Sega development studios - particularly Hitmaker and Amusement Vision, but to a lesser extent some of the other studios as well - have very strong reputations both within the industry, and with consumers.
So far the company had given no indication that their identities would be entirely subsumed by the re-merger, but the closure of the websites suggests that that could indeed be the case.
www.eurogamer.net /article.php?article_id=55917   (270 words)

 GamersMark - F-Zero GX Review   (Site not responding. Last check: 2007-10-09)
Amusement Vision’s F-ZERO would not only appear in the arcades as F-ZERO AX, but also on Nintendo’s home console the GameCube with F-ZERO GX.
Amusement Vision was given big shoes to fill, will they satisfy the cravings of the crazed Nintendo fans, or suffer their wrath?
No one could have ever expected Amusement Vision to make the universe of F-ZERO so exciting, as they tell a tale of Captain Falcon’s quest to stop his nemesis, the Batman look-a-like known as Black Shadow, from doing harm (excellently portrayed across nine chapters with beautifully rendered cinematic sequences).
www.gamersmark.com /reviews/view/357   (2086 words)

 Nintendo Cubicle - Sega making new F-Zero for GCN & Arcade
the next F-Zero to be made by Sega developer AMusement VIsion, makers of Daytona USA and Super Monkey Ball.
The corporation amusement vision which is the Sega development subsidiary company where it develops the Nintendo Co. game developmentally in amusement field, furthermore is linked to the game for home conception, it was decided that result book joint development of conference actualizes at both corporations.
Amusement vision, original plans the Nintendo Co. supervision, develops, " F-ZERO AC (the tentative name)" from Sega, " the F-ZERO GC (the tentative name)" from Nintendo Co., sells which on end of 2002.
www.pcvsconsole.com /forum/viewthread.php?tid=246   (370 words)

 The Rubber Chicken | Super Monkey Ball   (Site not responding. Last check: 2007-10-09)
You see; the level designers at Amusement Vision must have taken a course in masochism, for they lovingly tease you with the stupidly easy beginner mode and pull you in further with the reasonably taxing advanced mode.
Beginner and advanced mode show you a brief example of the obscenely high quality of level design on offer throughout the game, while an almost impossible level of skill and patience is required to reach the very final stages.
Cheekily, Amusement Vision have placed an extra 3 special stages at the end of each difficulty level, if you finish them without losing a SINGLE life.
www.n-chicken.net /reviews/reader/supermonkeyball.shtml   (1121 words)

 Into Liquid Sky - Game Reviews
If Amusement Vision just put more mini-games instead of a Story Mode, I would have been a lot happier.
I noticed that Amusement Vision was able to cut out some of the jaggies and other imperfections from the first title.
While it is a fun romp, it does have a few glaring flaws, and hopefully Amusement Vision can clear those up before the next title.
www.intoliquidsky.net /site/reviews/supermonkeyball2.html   (706 words)

 Update: F-Zero GC & AC - Gaming Age
We reported on it last night, and today Sega and Nintendo of Japan and America, have provided the official confirmation, press release and new information.
AMUSEMENT VISION, LTD, a SEGA Studio, will develop the "F-ZERO" games under the supervision of Nintendo.
This joint project originated from AMUSEMENT VISION, which had a vision to create an arcade game that could interact with the Nintendo GameCube.
www.gaming-age.com /cgi-bin/news/news.pl?y=2002&m=3&nid=28-106.db   (1056 words)

 Daytona USA 2001 | Sega Dreamcast Review
Thankfully, Amusement Vision headed by Toshihiro Nagoshi, the same man who designed the original arcade game while working for AM2, has redeemed Sega by delivering a conversion that is above and beyond the quality of the arcade game to fans who would have been, dare I say, content with a perfect arcade-to-home port.
If the eight tracks in both the Arcade and Time Attack modes aren't enough to keep you occupied for a long time, you can race through them in reverse (in the opposite direction), or mirrored (where every right turn becomes a left turn and vice versa), or mirrored in reverse.
Amusement Vision also included an excellent head-to-head two player split screen mode retaining all the smoothness and graphical beauty of the single player game.
www.shinforce.com /dreamcast/reviews/DaytonaUSA   (2337 words)

 Nintendo and Sega to Develop F-Zero for GameCube & Arcade
While Amusement Vision will be responsible for the bulk of the game's development, EAD execs including Sheguru Miyamoto, Takaya Imamura, and Isshin Shimizu, will take on leading roles - Miyamoto being the project's producer.
Amusement Vision is the firm responsible for development of Sega's early coin-op hardware hardware business.
Beyond their long-established franchises, GameCube owners are probably most familiar with Amusement Vision's puzzler, Super Monkey Ball.
www.gamecubicle.com /news-nintendo_sega_gamecube_arcade_fzero.htm   (372 words)

 Planet GameCube INTERVIEWS: PGC Interviews Amusement Vision   (Site not responding. Last check: 2007-10-09)
PGC spends a few moments talking with Amusement Vision about F-Zero on the AOU 2003 Amusement Expo show floor.
At the AOU 2003 Amusement Expo, PGC had an opportunity for a brief Q and A session with Amusement Vision representative, Ms.
Otoshi Masae of Amusement Vision: I cannot comment on how many tracks will be in the final versions.
www.planetgamecube.com /specials.cfm?action=profile&id=424   (308 words)

 Nintendophiles Forums - Take-Two might buy Visual Concepts
I wish Sammy would have sold off Amusement Vision and Smilebit as well instead of merging them all into one big crapfest.
Smilebit = AM6 and Amusement Vision = AM4 and this was after the teams were merged.
Smilebit (Jet Set Radio) and Amusement Vision (F-Zero AX, Super Monkey Ball) will not be merging as previously reported, but a part of Smilebit's operations will be transferred to Amusement Vision.
www.n-philes.com /forums/printthread.php?t=8835   (250 words)

 Game Power Australia | Amusement Vision Company Info
Amusement Vision develop 5 products, produce no products and locally distribute no products.
The sequel to Sega's smash-hit Super Monkey Ball is set to provide all the great primate action once again.
New action-adventure from Amusement Vision, taking the series into a new genre.
www.gamepower.com.au /?cid=371   (167 words)

 The MagicBox Forums - thoughts on sega's "restructuring?"
anyway, i like to see am2, sonic team and amusement vision remained as sega main team.
One of the two new teams will focus solely on sports games, using staff drawn from Smilebit and Amusement Vision (likely those responsible for the "Let's Make A Pro Sports Team" titles and the Virtua Striker series).
Amusement Vision: Fusion d'une partie des activité de Smile Bit dans Amusement Vision
www.the-magicbox.com /forums/printthread.php?t=4553&pp=40   (1889 words)

 Game Freaks 365   (Site not responding. Last check: 2007-10-09)
While F-Zero (SNES) was used to compete with Sega, today Sega’s Amusement Vision is actually developing games for Nintendo in the form of F-Zero GX and Super Monkey Ball.
Amusement Vision did an excellent job in crafting the Story Mode.
Not only does it keep the gamer immersed in the story itself, but players do not ask themselves, “Why am I racing without a purpose?” AV didn’t stop there, they made sure to add beautiful FMV sequences to the mix in order to link tracks to the challenges themselves.
gamefreaks365.com /modules.php?name=Sections&op=printpage&artid=113   (815 words)

 Gamers Europe Preview: F-Zero GX   (Site not responding. Last check: 2007-10-09)
Nintendo have chosen a good Sega development house to work with though, Amusement Vision are seemingly the perfect developers to work on a game that demands a huge leap with every sequel.
Well you’d be wrong, Nintendo and Amusement Vision have so far kept it at a steady, slowdown-free 60 with every likelihood that they’ll retain that speed for the finished article.
With Amusement Vision co-developing this game, we’ll surely get a few unexpected twists and turns that Nintendo have never delivered — perhaps we’ll see a few monkeys rolling around on track.
www.gamerseurope.com /articles/154/print   (783 words)

 TNL Forum - Sega reveals new development studio names
Amusement Vision and Smilbit will officially be renamed to Amusement Vision, and the other studio that consist of members from Amusement Vision and Smilebit will go by the name of Smilebit.
Amusement Vision and Smilbit will go by the name of Amusement Vision,
I was thinking more along the lines of Sega ruining Amusement Vision by sticking Smilebit in it.
www.the-nextlevel.com /board/showthread.php?t=21584   (345 words)

 F-Zero GX - GameCube Review
Developed by Amusement Vision, the same folks who brought the two Super Monkey Ball games to the GameCube, the game promised to take everything people loved about F-Zero and make it bigger and better: more machines, more characters, crazier tracks, and even more speed.
Granted, this is not entirely surprising given the borderline sadistic levels that Amusement Vision was able to devise for the Super Monkey Ball games.
Another thing that Amusement Vision pulled off brilliantly was the feel of speed in the game.
www.netjak.com /review.php/403   (1732 words)

 Super Monkey Ball Review - GameCritics.com
Besides earning points for each banana, players can earn an extra life if they collect 100and believe me when I state that for some of the later stages, most players will need every extra life that they can get their hands on.
There are obstacles of all kinds that can stand between the monkey ball and the goal, and it seems obvious that Amusement Vision had fun with some of the stage designs.
There are more than several times during the more difficult levels where nearly perfect precision is needed with the analog stick, and many players may find themselves ready to lash out in frustration should they have neglected to practice.
www.gamecritics.com /review/supmonkeyball/main.php   (1424 words)

 Electric Playground
Someone at Amusement Vision is badly stunted in the anal phase of Freudian development.
For you see, Super Monkey Ball is a game where you must roll your monkey from the start of each level to the goal by tilting the landscape via the thumbstick of your control pad.
Here's hoping Amusement Vision knows when to move on and begins a new project instead of staying stuck and trying to squeeze out a Monkey Ball 3.
www.elecplay.com /reviews_article.php?article=9680   (487 words)

 nintendojo ~ a site to see
During E3, Sega announced that one of its internal development studios, Amusement Vision, was porting the arcade game Virtua Striker 3 to the GameCube.
Although a very popular game in Japan, Amusement Vision’s attempt to introduce Virtua Striker 2 to the US ended up being a blocked shot.
While your average arcade-based sports game (ala NFL Blitz or NBA Jam) is normally worthy of a few party sessions, Virtua Striker 2 for Dreamcast was a bona fide grass stain.
www.nintendojo.com /previews/NGC/view_item.php?993353570   (406 words)

Ambient Senses - The Vision / Jumpin' & Pumpin'
Vision of Disorder / From bliss to devastation
Vision of disorder / From bliss to devistation
www.freedb.org /freedb_search.php?words=VISION&allfields=NO&fields=artist&allcats=YES&grouping=none   (1038 words)

 Update: Planet Harriers (Arcade/DC) - Gaming Age   (Site not responding. Last check: 2007-10-09)
Brief: Amusement Vision's Space Harrier sequel is looking even better than before.
Amusement Vision recently updated their page with 3 amazing new screens of their Space Harrier sequel, Planet Harriers.
Running on an upgraded version of the Dreamcast-compatible Naomi arcade board, Planet Harriers is looking to provide plenty of spectacula arcade shooting action.
www.gaming-age.com /news/2000/12/13-69   (68 words)

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