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Topic: Andrew Probert


  
  Guest of Honor Andrew Probert Biography
Probert's contributions to Star Trek: The Motion Picture include the Vulcan warpshuttle, numerous props such as the tricorder, and many external features of the USS Enterprise as seen in the first six movies.
Probert's final stint in Hollywood proved to be the one for which he is most well known.
Andrew Probert was to the first season of Star Trek: The Next Generation what Walter M. "Matt" Jefferies was to the original Star Trek television series.
www.convergence-con.org /guests/2003andrewprobert.php   (303 words)

  
 www.trekplace.com
In 1987 Probert was hired as senior illustrator for Star Trek: The Next Generation.
In many ways, Andrew Probert was to the first season of Star Trek: The Next Generation what Walter M. "Matt" Jefferies was to the original Star Trek television series.
Andrew Probert has also worked in the video game industry, and at Disney's Imagineering.
www.trekplace.com /andrewprobert.html   (304 words)

  
 STARTREK.COM : Article
Probert will be working with Perpetual to update the interior layout of the Galaxy-class, creating new deck layouts that realize never-before-seen locations within the massive city-sized starships.
Initial blueprints and concept art by Probert are now available at the game's development site with additional material to be released in the coming months.
Among Andrew's other well-known designs are the Klingon battle cruiser's bridge and Vulcan shuttle in "Star Trek: The Motion Picture," the interior and exterior of the AirWolf helicopter, and the original Cylon robot villains and Cylon BaseStar in Glen Larson's Battlestar Galactica.
www.startrek.com /startrek/view/gaming/news/article/15307.html   (672 words)

  
 An Interview with Production Designer Andrew Probert
Production Designer Andrew Probert has established visual styles in film & television as an artist and designer for more than two decades.
While fans and viewers of the Back to the Future Trilogy have all seen and enjoyed some of the work he was responsible for, most do not know much about the man behind some of the funniest and most important props seen in these films.
In January 2003, Andrew Probert was kind enough to take time out of his busy schedule and speak with BTTF.com's Tom Silknitter at length regarding his experiences on Back to the Future, as well as sharing some of his never-before-seen production artwork...
www.bttf.com /interviews/2003/andrewprobert.shtml   (318 words)

  
 Perpetual Announces Addition of Visionary Star Trek™ Artist Andrew Probert // GamesIndustry.biz
Set twenty years after the most recent movie, Star Trek Nemesis, Star Trek Online will be the next step for the Star Trek universe, advancing the timeline and technology into a new era of exploration and discovery.
Andrew Probert's artistic career spans over twenty years, many of them working on science-fiction fans' favorite Hollywood productions.
In addition to his work on the starships of Star Trek: The Next Generation, Probert also designed many of the first season's sets, props, and alien environments, and even the main title logo-type.
www.gamesindustry.biz /press_release.php?aid=14517   (755 words)

  
  Miranda class - Memory Alpha
The FX team debated whether or not to send the sketches back to Bennett (who was in Israel at the time working on another project) with the correct orientation, but they decided that there was insufficient time to do so.
The length shown here is based the official overall length as given during the production of the movie, that was later followed up by Andrew Probert during TNG Season 1.
The remainder of the measurements are based proportionally on the original length, and confirmed based on the measurements of the indentical components used in the Constitution class design.
memory-alpha.org /en/wiki/Miranda_class   (1249 words)

  
 Appropo finding X.509 Names
> > > [Andrew Probert] > > Actually, the idea we had was to remove the unnecessary work from > > the application.
> > > [Andrew Probert] I am not taking a dig at HTTP, merely stating a > partitioning example of functionality up into infrastructure, the work's > got > to be done somewhere!
> > > [Andrew Probert] Agree SSL is a good model and does cache access > control.
www.imc.org /ietf-pkix/old-archive-99/msg00246.html   (483 words)

  
 Online Multiplayer Games Network (OMGN): Press Releases: Andrew Probert Joins STO Dev Team
Online Multiplayer Games Network (OMGN): Press Releases: Andrew Probert Joins STO Dev Team
Press Releases: Andrew Probert Joins STO Dev Team
As the Senior Illustrator for the first season of Star Trek: The Next Generation ™, Probert designed new spacecraft ranging from the Ferengi Marauder and the Romulan warbird to the Galaxy-class U.S.S Enterprise NCC-1701-D, including both its main and battle bridges.
www.omgn.com /pressreleases.php?Item_ID=142&Offset=0   (1133 words)

  
 Thanks from The STArchive
Dean McNeill, the administrator of the www.ee server, for allowing me the space and cgi-bin/ access to do "spiffy" things like fill-out forms and image maps.
Andrew Tong, for his help and code samples as I began to create my own site and for creating the first HTML version of my Locations list.
Joshua Bell, for helping me compile all of the ship images that are used here.
starchive.cs.umanitoba.ca /?thanks   (761 words)

  
 OTTENS » disclaimer   (Site not responding. Last check: 2007-10-03)
In case of objections, the webmaster can be contacted at n.ottens@gmail.com.
The following sources hold the copyright on one or more images and/or text(s) presented at this website: Ray Cole's Star Trek museum, Trek Brasilis, Probert Designs, Rick Sternbach Studio, iAmericanSpirit Political Dictionary, New Geneva, Stanford Encyclopedia of Philosophy, WebDesignHelper, The Star Trek: The Next Generation Technical Manual, The Art of Star Trek, Mr.
In particular, I am grateful to Andrew Probert, Rick Sternbach and Richard Taylor for providing me with additional information and insight and, of course, to Gene Roddenberry himself, for creating the Star Trek universe and for having taken good care of it for 25 years.
www.robsacc.nl /ottens/main_disclaimer.html   (1084 words)

  
 Starship Modeler: Ships of the Federation
The desk model was designed by Rick Sternbach and Andy Probert; Rick did most of the kitbash construction from 1701-refit parts, sheet styrene, and anime kits like Macross fighters, Gundam machines, and Crusher Joe weapons.
Greg Jein built the studio shooting miniature using the desk model as a reference, which is why (in "The Battle") you see a silver Enterprise on the pedestal where the Stargazer usually sat, because they didn't get the yellow model back in time for filming.
This ship was designed by Andrew Probert and built at Magicam.
www.starshipmodeler.com /trek/trekfeds.htm   (1794 words)

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