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| | Blizzard Entertainment - Employment Opportunities (Site not responding. Last check: 2007-10-03) |
 | | Blizzard is looking for an exceptionally skilled 3D Character Animator to work on our next new game. |
 | | A solid grasp of the principles of body movement, anticipation, overshoot, follow-through, squash and stretch, forward and inverse kinematics and other facets of both 2D and 3D animation is essential. |
 | | The artist must have skill in another character art task as well -- illustration, modeling, texturing, or rigging -- and be well-versed in related tools -- Maya, 3DS Max with Character Studio, etc. The ideal candidate works well in an environment of peers who are passionate about making great games. |
| www.blizzard.com /jobopp/bn-3dcharacteranimator.shtml (202 words) |
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