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The Elder Scrolls: Arena - Wikipedia, the free encyclopedia |
 | | Like its sequels, it takes place in the continent of Tamriel, complete with wilderness, dungeons, a spell creation system that allows players to mix various spell effects into a new spell as long as they have the money to pay for it, and numerous other game features that were ahead of its time. |
 | | Arena is noted for its large environment, which is significantly larger than its sequels, The Elder Scrolls III: Morrowind and The Elder Scrolls IV: Oblivion, but smaller than that of The Elder Scrolls II: Daggerfall. |
 | | In late 1994, Arena was re-released in a special "Deluxe Edition" package, containing the CD-ROM patched to the latest version, a mousepad with the map of Tamriel printed on it, and the "Codex Scientia"; an all-encompassing, in-depth hint book. |
| en.wikipedia.org /wiki/The_Elder_Scrolls:_Arena (700 words) |
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