| |
| | Record: 'The essence of a science career' |
 | | Steven Anderson (right) of Creve Coeur, Mo., a John Burroughs School senior, and Stan Kwasny, Ph.D., research associate in computer science and engineering, remove chess pieces to simulate a game called Arimaa, which is similar to chess but more difficult for a computer to beat. |
 | | For six weeks, Anderson, using artificial intelligence (A.I.) approaches, developed a program that prunes from tens of thousands of potential Arimaa moves to focus on about 100 moves for serious consideration, all the while learning the program language JAVA, writing a 15-page research paper and taking notes for a 10-minute oral presentation. |
 | | To select Arimaa moves for further consideration, Anderson and Kwasny had to build an intelligent move-generator capable of producing all legal moves, but with the best moves generated first to simplify the pruning process, "an extremely daunting task," Kwasny said. |
| record.wustl.edu /news/page/normal/3549.html (838 words) |
|