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Topic: Arimaa

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  Arimaa - The Game of Real Intelligence
Arimaa was designed so that it could be played with a standard chess set and would not require any special equipment.
The rules of Arimaa were chosen to be as simple and intuitive as possible while at the same time making the game interesting to play and yet difficult for computers.
It is our hope that Arimaa along with this challenge will promote research in the Artificial Intelligence community to seek new and different approaches to the difficult problem of teaching computers to play strategy games and shift the focus away from the standard look ahead approach such as that used by Deep Blue.
arimaa.com /arimaa/introArticle   (1406 words)

 Arimaa   (Site not responding. Last check: 2007-11-03)
In Arimaa software, in contrast, the speedup provided by pruning is less, because it isn't obvious to a materialistic evaluation function that a strategically crushing reply is in fact crushing.
In most Arimaa positions, particularly towards the beginning of the game when the board is still crowded, a competent player can avoid losing any pieces within the next two moves.
Arimaa, in contrast, seldom comes to an endgame of any sort, because it is almost always decided in the middlegame.
www.centipedia.com /index.php?title=Arimaa&action=creativecommons   (2117 words)

 bramcohen: Fixing Chess
Arimaa is a good enough game that we haven't really figured out how to play it yet, and with its lack of popularity it's doubtful we ever really will.
It is quite true that Arimaa is not yet well-understood, but the conclusion we should draw from this is that computers will most probably fall further behind humans as the humans learn more.
In Arimaa a camel is superior to a horse and a cat in the opening but inferior in the endgame, which means even counting who is at material advantage is non-trivial.
bramcohen.livejournal.com /3347.html   (3492 words)

 Board Games and Gaming Blog from Jerusalem, Israel - Yehuda: Purim Fest   (Site not responding. Last check: 2007-11-03)
Arimaa: I don't know where he (son) learned this from, but I tried this game which was designed specifically to be "difficult for computers to solve." The game is played with chess pieces, where each piece can move one space orthogonally in any direction, and you get 4 moves each turn.
If that turns out to be the case then I would consider it to be a flaw in Arimaa and the rules would need to be adjusted to try and eliminate that.
However we are finding that such a strategy will not work in Arimaa because an offensive opponent can drag out your rabbits and trap them on his side of the board.
jergames.blogspot.com /2005/03/purim-fest.html   (862 words)

 Janzert’s Comments
The idea was a small online app that will show you a graph with the number of moves available for each player throughout a game of arimaa.
If you haven’t heard of arimaa and ever had any moderate interest in chess you should really go check it out.
Arimaa Fun strategy game using a chess set.
www.janzert.com   (370 words)

 Graduate Student Seminar - Events - Department of Computing Science - University of Alberta
Arimaa is a two-player game that was intentionally designed to be difficult for computers to play well.
In this game, each move is composed of up to 4 steps, which gives Arimaa a large branching factor preventing computer programs from searching deep.
The large branching factor in Arimaa is challenging, but through some innovative techniques, it can be partially overcome.
www.cs.ualberta.ca /events/details.php?id=458   (116 words)

 Arimaa - Wikipedia
Arimaa ist ein strategisches Brettspiel für 2 Spieler, entwickelt von Omar Syed, einem Informatiker mit Spezialisierung auf künstliche Intelligenz.
("Arimaa" ist ein Palindrom von "Aamir" mit einem vorangestellten "a").
Arimaa wird auf einem 8x8 Felder großen Schachbrett gespielt, auf dem 4 Felder (c3, f3, c6, und f6) als "Fallen" gekennzeichnet sind.
de.wikipedia.org /wiki/Arimaa   (1189 words)

 Dr Craig Saunders - Projects
This project would therefore build a front-end to performing image queries in Google and to investigate image analysis and machine learning techniques in order to post-process the images and cluster them in a helpful way; so that results are passed back to the user in a better form.
Arimaa is a new game which was created with the specific application of making life hard for AI researchers.
Arimaa has an interesting twist in that it is new, so Human players have to learn it too (although it can be played on a regular chessboard with normal chess pieces, so elements are familiar) -- can the Humans still beat state-of-the-art machine learning on this new game?
www.ecs.soton.ac.uk /~cjs/projects/#Go   (686 words)

 ICGA: 2004 Arimaa Challenge
The first Arimaa Challenge match was won by the human player Omar Syed with 8-0 against the program Bomb of David Fotland.
Arimaa is a new chess-like strategic board game invented by Omar and Aamir Syed.
In order to stimulate AI-research, the inventors of Arimaa called out the Arimaa Challenge: to the first person, company or organization that builds a program that defeats a chosen human Arimaa player in an official Arimaa challenge match before 2020, a prize of $ 10.000 USD will be awarded.
www.cs.unimaas.nl /icga/games/arimaa/2004   (331 words)

 bramcohen: Arimaa
After the discussion on my last entry on fixing chess, I was prompted to go read the rules to Arimaa on the wikipedia page.
The central tactical theme in Arimaa is that a stronger piece can hold a weaker piece hostage and pull it to a square where it can be captured, but pulling is slower than moving, so other pieces have a chance to come to the rescue.
The last match resulted in a 7-1 victory for the human, which is a decisive victory but not the 8-0 effortless blowout one would expect from a game which computers are truly hopeless at.
bramcohen.livejournal.com /15337.html?thread=144617   (757 words)

 David A. Wheeler's Blog   (Site not responding. Last check: 2007-11-03)
Arimaa is a fun board game that you can play using chess pieces, but it's really a completely different game.
The official Arimaa web site has lots of great stuff - a fancy presentation on how to play, official rules, and ways to sit down and start playing both computers and humans right away.
Arimaa was designed to be hard for computers to play (while being easy for humans), and there's even a prize for a computer that can beat the best human Arimaa players.
www.dwheeler.com /blog/2004/11/19   (226 words)

 Arimaa software for download
It is a new two player game designed by Omar and Aamir Syed to be difficult for computers and fun for people.
This program is the two time world computer champion Arimaa program.
The free download includes the rules, and will play against you using a very weak version of the computer player, so you can learn the basics.
www.smart-games.com /arimaa.html   (314 words)

 Arimaa Branching Factor
This started as a project to find out what the average branching factor is in a game of Arimaa.
The average branching factor in a game of Arimaa is 17,281.
First up is a graph showing how the branching factor changes as a game of Arimaa progresses.
arimaa.janzert.com /bf_study   (1427 words)

 Arimaa - Wikipedia, the free encyclopedia
The structure of Syed's man against machine challenge, however, is at odds with his professed confidence in the difficulty of creating a strong program.
In the annual challenge, programs are run on machines chosen and provided by Syed himself, under the criterion that it be a typical, inexpensive, off-the-shelf home computer.
In each of the three challenge cycles David Fotland, renowned for his program Many Faces of Go, won the Arimaa Computer Championship and the right to play for the prize money, only to see his program beaten decisively each year.
en.wikipedia.org /wiki/Arimaa   (2686 words)

 BGG Thread: Strategy Board Games
I believe that Arimaa is probably as deep as chess, even though there are only 6.5 levels of players in Arimaa at present.
Arimaa is less than five years old, and maybe only a hundred people play regularly at arimaa.com, so there simply hasn't been time to discover all the depth that is there.
If you would like a hint about whether Arimaa appeals to people who like chess and Go, let me mention that the #2-rated Arimaa player in the world chose his handle on arimaa.com to be "chessandgo".
www.boardgamegeek.com /thread/136083   (1394 words)

Designed to use the same board and pieces provided in a standard chess set, Arimaa is the first game created intentionally to be difficult for computers to play.
"It is our hope that Arimaa will promote research in the artificial intelligence community to seek new and different approaches to such difficult problems and possibly help to make breakthroughs that will have applications in other fields," said Syed.
Arimaa was developed by Omar Syed in response to his own interest in computer intelligence and the game of chess.
www.send2press.com /PRnetwire/pr_02_1120-arimaa.shtml   (1034 words)

 Arimaa - Education - Information - Educational Resources - Encyclopedia - Music
Arimaa - Education - Information - Educational Resources - Encyclopedia - Music
David Fotland, who is also the developer of Many Faces of Go, fielded the strongest Arimaa program in early 2004, only to see it crushed by Syed himself in the challenge match, eight wins to zero with no draws.
An average game of Arimaa has only eight captures, and from time to time top humans can still defeat top programs without losing a single piece.
www.music.us /education/A/Arimaa.htm   (2331 words)

 GGZ Gaming Zone   (Site not responding. Last check: 2007-11-03)
Arimaa is played on a Chess board which has four trap fields.
Pieces are not jumped on, but they are pushed or pulled into a trap to have them removed from the board.
Arimaa networking adheres to the Bogaprot protocol which is shared by many board games.
www.ggzgamingzone.org /engines/arimaa   (96 words)

 PressReleaseSpider - NetPlay Software releases a free trial version of Groovy Lava - a new screensaver based on chaos   (Site not responding. Last check: 2007-11-03)
The Arimaa challenge match is a remarkable addition to the list of recent Man vs. Machine matches, since the human defeated the computer with an overwhelming score.The program considered millions of possible positions and took about three minutes to make each move.
It was a challenge to the AI community in an effort to promote research and further develop the intelligence of computers.Although more than 20 AI enthusiasts are working on developing such a program, so far only a few have produced programs that play well enough to challenge a human.
Fotland is a veteran game programmer who has also developed a world-champion Go program.Initially I thought I would be able to win the challenge, not because Arimaa was easy, but because it was a new game, and the people playing it were not strong yet, said Fotland.
www.pressreleasespider.com /feed1953.aspx   (537 words)

The number of possible moves at each turn in Arimaa is almost 1000 times that of Chess.
There is a reward of $10,000 for the first person or company that can build a computer program that can defeat a selected human Arimaa player prior to 2020.
Arimaa is well on its way to becoming a classic.
www.boardgamegeek.com /game/4616   (216 words)

 Humans Can Still Outsmart Computers
That’s because computer speeds have reached the point where most humans can easily be out calculated in chess, checkers or just about any other game that can be played on a chess board.
A $10,000 prize was announced in November 2002 for any developer of a program that could defeat a selected human player in an official Arimaa match before the year 2020.
Although more than 30 AI developers are working on such a program, so far only a few have produced programs that play well enough to challenge a human.
www.emediawire.com /releases/2005/3/emw214510.htm   (702 words)

 kuarepoti-dju » Chess vs. Arimaa
In 2002 Syed published the rules to Arimaa and announced a $10,000 prize, available through 2020, for the first computer program (running on an inexpensive, off-the-shelf computer) able to defeat a top-ranked human player in a match six games or longer.
If you want an easy problem that is unsolved because no one has tried much, then Arimaa is not for you.
But if it inspires you that the $10,000 is unclaimed despite serious attempts, if it stokes your competitive fire to know that the problem is substantial, then Arimaa is a great forum in which to display your programming prowess.
www.kuarepoti-dju.net /index.php?p=5   (210 words)

 2004 - March - If..Else Log
Rather interesting for techies is that the game is extremely difficult for computers to play effectively.
In a similar challenge, we are posting a reward of $10,000 USD to the first computer program that defeats our chosen human representative in an official Arimaa match before the year 2020.
My review of the new version of MacRabbit’s CSSEdit, a OSX CSS editor that makes life easy for web developers.
ifelse.co.uk /archives/2004/03   (845 words)

 Sensei's Library: Arimaa
Arimaa can be played with ordinary chess pieces
Kris: I suggest the link from the OtherGamesConsideredUnprogrammable page be changed from linking to this page to linking to the arimaa.com website instead, Then I think there is no need for this page to exist.
Arimaa last edited by on September 18, 2004 - 19:50
senseis.xmp.net /?Arimaa   (339 words)

 Record: 'The essence of a science career'
Steven Anderson (right) of Creve Coeur, Mo., a John Burroughs School senior, and Stan Kwasny, Ph.D., research associate in computer science and engineering, remove chess pieces to simulate a game called Arimaa, which is similar to chess but more difficult for a computer to beat.
For six weeks, Anderson, using artificial intelligence (A.I.) approaches, developed a program that prunes from tens of thousands of potential Arimaa moves to focus on about 100 moves for serious consideration, all the while learning the program language JAVA, writing a 15-page research paper and taking notes for a 10-minute oral presentation.
To select Arimaa moves for further consideration, Anderson and Kwasny had to build an intelligent move-generator capable of producing all legal moves, but with the best moves generated first to simplify the pruning process, "an extremely daunting task," Kwasny said.
record.wustl.edu /news/page/normal/3549.html   (838 words)

 games > Arimaa
A game where two opposing teams race to reach the opponent's goal line.
FAME Calculator - FAME is a material evaluation system created by Fritzlein for Arimaa.
As such things have a tendency to do it grew as I decided to look...
www.gameflier.com.cn /games/Arimaa.phtml   (175 words)

 Arimaa Strategy - Wikipedia, the free encyclopedia (via CobWeb/3.1 planetlab2.cs.unc.edu)   (Site not responding. Last check: 2007-11-03)
Start the Arimaa Strategy article or add a request for it.
Look for "Arimaa Strategy" in Wiktionary, our sister dictionary project.
Look for "Arimaa Strategy" in the Wikimedia Commons, our repository for free images, music, sound, and video.
en.wikipedia.org.cob-web.org:8888 /wiki/Arimaa_Strategy   (133 words)

 Arimaa - Janzert.com   (Site not responding. Last check: 2007-11-03)
Material Evaluation Calculator - A material evaluation calculator, it currently shows evaluations using FAME, DAPE and DAPE with empirically optimized constants.
A Look at Branching Factor - This is the results of a look into the branching factor of Arimaa as seen in the database of games played at arimaa.com.
Game Grapher - This is a small tool that allows you to enter a game number from the arimaa.com archives and it gives some stats from the game as well as a graph showing the number of possible moves each side had at each turn.
arimaa.janzert.com   (138 words)

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