Artepiazza, a 25-member team headed up by Dragon Quest VII art director Shintaro Majima, will handle the development.
Square Enix isn't just stopping with superficial additions, however, as it was confirmed in this week's issue of Famitsu that Artepiazza will be upping the number of playable characters in battle from three to four.
This change means a lot of retooling for the DQV team, but if they manage to pull it off successfully, the enhanced battles could add several new layers of depth and balance to the game.
The game is available in North America starting today from Square Enix U.S.A., Inc.It means Square Enix is going to put more "OPTIMIZED FOR INTEL" stickers on their future games.
Dragon Quest V is being remade for the Playstation 2 and should be released in Japan sometime in Spring 2004.
The game will be developed by game company Artepiazza and feature Yuuji Horii (scenario, game design), Akira Toriyama (character design), Kousuke Sugiyama (music) and Shintarou Majima (art director) as its chief staff.
Dragon Quest V is being remade for the Playstation 2 and should be released in Japan sometime in Spring 2004.
Adventure dragon quest rpg(Site not responding. Last check: 2007-10-20)
That story isn't likely to change much in the remake, but it's hard to say for sure at this point, because some significant changes are already in store.
The remake is in development at Artepiazza, an independent company run by Dragon Quest VII art director Shintaro Majima, and they've already confirmed one major change to its gameplay system.
Battles in the the PS2 version of Dragon Quest V will let the player field a four-character party, rather than the three-character party from the original game, which should have a ripple effect throughout the game's combat and character development systems.
It was already evident that Dragon Quest V on PlayStation 2 would be a bit more than the average remake, given the previously confirmed introduction of 3D graphics, but the expansion of the available party size should have a considerable effect on related gameplay systems.
The task of rebalancing combat and character development as a consequence should be a significant one, but it's encouraging to see developer Artepiazza making a more ambitious effort than purely commercial motives might require.
We look forward to learning more about the Dragon Quest V revival leading into its release in Japan next spring.
Square Enix has commissioned a remake of Dragon Quest V, originally released for the Super Famicom in 1992.
The first 16-bit game in Yuji Horii’s legendary RPG series let players expand their party by befriending monsters and even getting married to one of two prospective brides.The remake, developed by Artepiazza (a studio headed by Dragon Quest VII’s art director), features a completely 3D world map and battle screens.
There’s no word yet on when or if it may come to the States.
It's clear that the game makes use of 3D for all areas, from battles to the overworld.
The remake is being developed by ArtePiazza who previously worked on Dragon Warrior III for the SNES and Dragon Warrior VII and the remake of Dragon Warrior IV for the PSX.
While little of this should come as a surprise, the main talent behind the game's creation have also been revealed:
A PlayStation 2 remake of Enix's Dragon Quest V: Tenkuu no hanayome is in the works, as previously rumoured before TGS.
The game is being developed by Artepiazza, with the team consisting of Yuuji Horii (scenario, game design), Akira Toriyama (character design) and Kouichi Sugiyama (music) while Shintarou Majima will serve as art director.
Sources also provided the following tiny cell phone picture.
www.rpgfan.com /news/2003/2090.html (96 words)
DraQue Star - Articles: Dragon Quest Non-Gameplaying FAQs(Site not responding. Last check: 2007-10-20)
As you probably know by now, Square Enix announced plans to release a Dragon Quest V remake for the PS2 next spring in Japan.
Earlier rumors stated that Matrix Software (makers of the last two Tornekos) would handle development duties, but SBG reports that Arte Piazza (or Artepiazza), the company of Dragon Quest art director Shintaro Majima, will be the developer.
I've never heard of this guy before, even though I helped translate DQVII, so I did a little searching on him and discovered that he held a public lecture with Yuji Horii at the Human Academy game school a couple months back.
Dragon Quest V. A walkthru written by game as the hero when he's 6 years old, journeying with Papas Henry, enraged by this barbaric art, charges into the guards.
After the maternal death scene, the game goes forward 6 years and the hero is traveling with his father named Developed by former Dragon Quest VII art directors, Artepiazza.
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