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Ankh-Morpork Assassins' Guild - Wikipedia, the free encyclopedia |
 | | The Guild of Assassins is located in a light, airy series of buildings opposite the Guild of Fools and Joculators, which is often mistaken for it, being a far more sinister building. |
 | | Pupils who do not intend to become Assassins are called "Oppidans", from the Latatian for "town." Guild graduates can be expected to be at home in any company, and to be able to play at least one musical instrument. |
 | | The rules of Assassination are so utterly formalised and strict that anyone with a strategic mind, a decent budget, and a firm knowledge of their code can usually avoid death at their hands, as Sam Vimes has proved many times. |
| en.wikipedia.org /wiki/Ankh-Morpork_Assassins'_Guild (976 words) |
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