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Topic: Assassins Guild


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In the News (Fri 1 Jan 10)

  
  Ankh-Morpork Assassins' Guild - Wikipedia, the free encyclopedia
The Guild of Assassins is located in a light, airy series of buildings opposite the Guild of Fools and Joculators, which is often mistaken for it, being a far more sinister building.
Pupils who do not intend to become Assassins are called "Oppidans", from the Latatian for "town." Guild graduates can be expected to be at home in any company, and to be able to play at least one musical instrument.
The rules of Assassination are so utterly formalised and strict that anyone with a strategic mind, a decent budget, and a firm knowledge of their code can usually avoid death at their hands, as Sam Vimes has proved many times.
en.wikipedia.org /wiki/Ankh-Morpork_Assassins'_Guild   (976 words)

  
 Ankh-Morpork Assassins' Guild - Encyclopedia, History, Geography and Biography
The Assassins' Guild as described in the books (especially Pyramids and the aforementioned diary) is a parody of English public schools, especially as they are portrayed in fiction.
Guild graduates can be expected to be at home in any company, and to be able to play at least one musical instrument.
Note: "Officially unlisted" means that, while the Guild has priced these people as "clients", it now refuses to accept contracts on them, on the grounds that their deaths would destabilise the city, endangering the Guild itself.
www.arikah.net /encyclopedia/Ankh-Morpork_Assassins%27_Guild   (927 words)

  
 MIT Assassins' Guild - Wikipedia, the free encyclopedia
The MIT Assassins' Guild is a student society at the Massachusetts Institute of Technology that runs several live action role-playing games (LARPs) each semester.
Guild games can be as short as a few hours or as long as ten days.
The targets were constructed in a complete loop; therefore, when a person got her own name as a target, she knew she was the last person playing and therefore the winner.
en.wikipedia.org /wiki/MIT_Assassins'_Guild   (299 words)

  
 Assassins? - The Guild
The 10 assassin only has about a 50-60% chance of killing a spy with a 5 Subterfuge, and unless he has a few of those "increased chance to be assassinated" traits, taking out a faction leader/heir is really hard.
And since its so hard to develop assassins, just make sure you develop 2 or 3 key ones that become real professionals and then you'll be able to take out half of a factions family members.
Well my point was not really that assassins need to be trained (although y'all have made some good suggestions) but that there is a substantive change in assassins abilities compared to vanilla RTW (ie I'm not just imagining things).
forums.totalwar.org /vb/showthread.php?t=44083   (1057 words)

  
 AoRG Assassin Mandates
All assassins must be registered and appear on the assassins roster before issuing or accepting Terms of War including the use of assassins.
Assassinations Attempts that are part of the Terms of War (ToW), should be listed with the top 5(Free AAs) SNs that the guild wishes to place on AA Watch with the War Roster as per War Mandates.
A log of the assassination attempt must be sent to the Assassins Chancellor and Assistant Chancellor, with a copy to the assassin and victim as well as The President and Vice President of AoRG within two hours of the closure of the assassination attempt log.
cwest.gryphonrising.com /aamandates.htm   (2083 words)

  
 AD&D Character Class:  Assassin
Assassins are a sub-class of thieves, and they have some functions of the thief as well as their own.
The assassin character need not be a member of the local assassins guild, but all NPC assassins are members.
Performing an assassination will gain experience points for the character, awarded for both the fee paid and the level of the victim, starting at 50 gp for a first level assassin to kill a zero-level character, up to 250,000 gp for a fifteenth level assassin to kill a sixteenth level or greater character.
www.mjyoung.net /dungeon/char/clas002.html   (1653 words)

  
 SOXY'S DISCWORLD MUD PAGE
To join a guild you go to the guild and apply to join, the procedure is different for each guild, but its usually a secretary or someone near the entrance that you talk to, and signs that tell you what to do.
Be aware though that the assassins guild isn't just deadly to the citizens of the Disc, its members have a high mortality rate too, and not just from inhumees who take offence at having knives thrown at them from the shadows.
This is a test of an assassins skills that can quite easily kill an unwary assassins who isn't fully prepared in all of the assassins guilds primary skills, and who doesn't attempt it with the utmost care.
www.angelfire.com /in2/soxy/guilds.html   (1407 words)

  
 Guilds
The guilds of greyhawk are all designed to protect and further the social and economic interests of their membership.
The Guild of Assassins is a very old institution, dating back centuries to the hiring of mercenaries (by Greyhawk's rulers) to slay the leaders of a humanoid army that unsuccessfully attacked Greyhawk.
The guild has a reputation for the speed at which they work-being paid by the head, the quicker they work the more they earn-and the most extreme example of this can be seen at the annual competition for the Zagig Medal.
members.aol.com /slivara/guilds1.html   (2699 words)

  
 BBC - h2g2 - A Brief History of the Assassins Guild
The Assassins Guild got off to a flying start, recruiting many members, and within the two years it was more powerful than the Black Panthers had been those four years.
After two weeks all assassins stood no more than a mile away from their chosen home, Khamsin scouted ahead, examining the steep slopes with no cover to be seen followed by the defences that had been erected around the manor by the smuggler and his men.
The guild members awaited nightfall and within minutes the defences were neutralised, with Dr Anthea at the head of the attack on the inside of the building the defenders inside quickly gave up and surrendered to the power of Guild.
www.bbc.co.uk /dna/ww2/A3792710   (878 words)

  
 The Assassins' Guild: Lent 2002 Game Rules
Assassins is a mock combat game for a large number of players.
Also note that assassins are highly trained in anti-tank warfare and may use any knife as a tin-opener, killing the occupant(s) if they stab the tank (thrown knives don't have this effect.
Whenever you make an attempt on the life of another player or an innocent, successfully assassinate him or her, are attacked youself, or become involved in any other game related incident, you must notify the Umpire as quickly as possible.
www.srcf.ucam.org /assassins/archive/2002-lent/rules.html   (5881 words)

  
 Assassins Guild (Punisher characters)
HISTORY: The origins of the Assassins Guild is unknown, but they have been operating out of New York City for a long period of time.
The Punisher, meanwhile, mused to himself that if he knew for sure that an Assassins Guild was operating somewhere in Manhattan he'd have to make it his business to shut them down.
She pretended not to recognize the Punisher in his guise of James Maxwell--just as he pretended not to know she was in the Guild--so that they could work separately on the same case.
www.marvunapp.com /Appendix/assnguil.htm   (1181 words)

  
 SOXY'S DISCWORLD MUD PAGE
Once you have joined the guild and politely gotten your dorm key from the gate keeper in the northwest part of the courtyard, you should pay a visit to your dorm.
They can be obtained in any guild shop, also its worth buying a knife belt and knife boots, as you should have a good supply of knives on you at all time.
The assassins guild does have some rules, for which the penalty for breaking can be being inhumed or thrown out of the guild.
www.angelfire.com /in2/soxy/assassins.html   (1922 words)

  
 Assassins' Guild Customs
Whichever of the assassins brings the other's dead body back to the guild is considered the winner of the contest, and worthy of being a full senior member.
At this time the assassin also becomes more independant, and is not required to attend the Guild every day for training (although the they will always be welcomed, and even encouraged to maintain their training at the Guild).
If a time limit is set by the client, the Guild gurantees that the job will be done, and if it is not done by the time set by the client then their money will be refunded, and the Guild will still carry out the mission if it is still possible to do so.
www.users.globalnet.co.uk /~shadows/roles/assassin/customs.html   (1556 words)

  
 Assassins Guild   (Site not responding. Last check: 2007-09-10)
In the spring of 1998 the Assassins Guild was re-commissioned in the civilian world for Joint Fury and has since become the largest and most versatile squad under the JF banner.
In its second incarnation Assassins Guild is larger and more diverse than the original line-up.
Assassins Guild is grateful for his contributions to the team.
assassinsguild.jointfury.com /history.html   (262 words)

  
 Assassins Guild   (Site not responding. Last check: 2007-09-10)
The guild will not brook attempting to use exact wording as a means of circumvention of the spirit of the rules.
Assassins created for the sole purpose of harrassing in 'any' way shape or form will be removed from the Guild.
Players who pick on an Assassin, simply because he/she 'is' an Assassin (This includes going on Assassin killing sprees) will be rewarded with a sharp point to the throat.
www.users.bigpond.com /brwc.armstrong/assassins/charter.htm   (725 words)

  
 The Guild Dictionary
It is supposed that she is the one responsible for providing the Guilds with the Elixir and the Power.
THE UNVEILING: A guild religious ceremony performed by Minister Tome and Minister Hoard (who are aided by Tante Mattie, Bella Donna Boudreaux, Theoren Marceaux and Gris-Gris) that ends in the opening of the Casket of all Tomorrows in an attempt to show the guilds how to achieve their destiny in resurrecting the Old Kingdom.
Tante Mattie is known as the "traiteur" to the Thieves and Assassins Guilds.
members.tripod.com /~momentary_princess/dictionary.html   (827 words)

  
 Guilds
Note that there are additional guilds present in Whillip, as well as throughout the Realms.
In general the Assassins guild is a non-player character institution.
Note that there are often strong ties between the Thieves guild, and the Assassins guild.
www.robsworld.org /guilds.html   (330 words)

  
 Assassins in Fraserburgh!!
The members playing at the time are hired by contract to assassinate another player.
This page is a way for the players to check over time who is the most competent assassin, and who isn't.
I intend to try to keep an updated record of the games we have played, scores and money accumulated and spent, and maybe even throw in some pictures of some of the kills as they happen.
darklight__1.tripod.com /assassinsinfraserburgh   (236 words)

  
 Assassins' Guild Customs
Every single assassin has been brought up by the guild since a very young age and does not know who their parents are.
This teaches the assassin many important skills in living on their own in an unusual environment, and allows them to learn many inter-personal skills that cannot be learned while living within the Guild.
All assassins may attempt the job, irrespective of level, and often groups of less experienced assassins group together to try and take out a ronin and split the pay.
www.users.globalnet.co.uk /%7Eshadows/roles/assassin/customs.html   (1556 words)

  
 Assassins Guild   (Site not responding. Last check: 2007-09-10)
The Guild can be obvious in these cities, as we are an accepted part of those societies.
However, in Ohulan Cutash, Sto Lat and Bes Pelargic we are not, strictly speaking, officially approved of, and the location of the guilds in those cities is not revealed publically.
Joining the Guild is the first part of a screening process to make sure applicants are of suitable quality.
www.users.bigpond.com /brwc.armstrong/assassins/aguide.htm   (524 words)

  
 The Assassins Guild   (Site not responding. Last check: 2007-09-10)
There's no shame in being 'Assassinated' by us but there is great fame in turning the tables on us...
In addition to this, if The Assassins are attending a tournament, they will nominate a Master Assassin for the day.
If any player can manage to beat the Master Assassin 2-0 in a best of 3 duel then that player gets an Assassins badge, a discount voucher and is entered in the Assassins 'Hall of Fame'.
www.i-way.co.uk /~assassins/assassin.htm   (186 words)

  
 The Assassins' Guild: Links   (Site not responding. Last check: 2007-09-10)
The Durham University Assassins' Guild are certainly still active.
The Sheffield Assassins' Guild have been in a spot of bother lately, but still exist.
The Oxford Assassins' Guild Had a brief revival, but now seem dead.
www.srcf.ucam.org /assassins/links.html   (144 words)

  
 Sheffield Assassins' Guild   (Site not responding. Last check: 2007-09-10)
4.4 Guild Council Officers shall be elected at the AGM of the Society, although vacant positions may be filled at any Guild Council Meeting.
Ordinary General Meetings shall be called by either the President of the Guild Council or 15% of the registered Society membership.
Guild funds squandered in this way must be spent on frivolous, useless items that do not materially benefit anyone associated with The Guild or its members.
www.shef.ac.uk /ags/constitution1.htm   (1132 words)

  
 The Guild of Assassins
The Guild of Assassins was set up by the Patrician, along with many other guilds (including those concerned with theft, and prostitution) as a sound fiscal measure.
The Guild of Assassins attracts many young men whose fathers want them to have the best education possible, as the Guild considers it essential for an assassin to be well bred and educated.
There is a rumour that the Patrician himself was trained at the Guild of Assassins, which may explain why no one has killed him, or otherwise disposed of him in the time of his rule.
www.geocities.com /the_patrician_99   (407 words)

  
 Guilds
As such, the guilds portion of the guide will be divided into class specializations while the houses, although still appealing to different classes, will not.
Excellent quests and great rewards make the fighters guild a great guild to join, there’s not a lot of travelling either which is also good.
The Thieves Guild are obviously the stealth specialised guild.
www.rpgplanet.com /morrowind/ozmorrowind/library/guilds.htm   (557 words)

  
 Campus Assassins' Guild   (Site not responding. Last check: 2007-09-10)
The Guild was founded in Spring 2005 as CHP Assassins by Ryan Mulligan and David Grayson with the support and advising of the Honors Student Council.
In Fall 2005, the Campus Assassins' Guild RSO was started to host more Assassins games to a broader audience.
The Daily Illini ran an article on the Campus Assassins' Guild on Friday November 4th.
www.campusassassins.com   (379 words)

  
 Terry Pratchett & Stephen Briggs:  Discworld Assassins' Guild Yearbook and Diary 2000   (Site not responding. Last check: 2007-09-10)
This section includes more background material about the guild than has appeared in the various novels, giving an indication of the guild's structure and history as well as some idea of the manner in which it runs its day-to-day operations.
Pratchett goes on to present some of the rules of the college, which may seem a trifle whimsical until compared to some of the rules actually enstated by the various colleges at Oxford and Cambridge.
Perhaps the biggest problem with Discworld Assassins' Guild Yearbook and Diary 2000 is the decision whether to use the book for its intended purpose or to keep it in pristine condition on the shelf with other Discworld novels.
www.sfsite.com /~silverag/assassins.html   (329 words)

  
 COMICON.com: 8/9 ASSASSINS' GUILD DEBUTS AT WIZ CHICAGO
WizardWorld Chicago: Assassins’ Guild issue #0 by Randy Taylor, Jim Nunn, Jason Borne, Dustin Weaver, and Joe Fauvel.
Assassins’ Guild #0 serves as the self-contained 16-page full-color introduction to the full-length graphic novel on-track for Spring 2005.
Assassins’ Guild #0 will be available for purchase at WizardWorld Chicago booth 9048 A+B as well as table 9073A.
www.comicon.com /cgi-bin/ultimatebb.cgi?ubb=get_topic&f=37&t=003157   (328 words)

  
 Assassins' Guild Organisation
This is composed of 3 of the wisest and most skilled assassins in the guild.
This consists of the 7 best assassins in each Guild Hall, who are responsible for the day to day running of each Guild Hall.
They are usually convened in times of danger or instability for the assassin's guild and are usually tasked with weeding out guild members who are endangering the guild through carelessness, or deliberate acts.
www.users.globalnet.co.uk /~shadows/roles/assassin/organise.html   (360 words)

  
 The Assassins' Guild
The Guild in its present form however is quite new, with a large, airy guildhall and an excellent reputation for education (among other things).
Born and raised in the Kentucky octarine grass country, I studied languages and nursing at the Assassins Guild.
I had 2 uncles who were both assassins, and encouraged me to join the guild, but I was entirely content to help with breaking-in the young horses, whilst flirting madly with the grooms.
www.worldknights.com /palace/assassins.htm   (3572 words)

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