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Topic: Atari 2600

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In the News (Sun 20 Jan 19)

  Atari 2600 - Wikipedia, the free encyclopedia
Atari attempted to block third-party development for the 2600 in court but failed, and soon other publishers, such as Imagic and Coleco, entered the market.
Atari continued to scoop up licenses during the shelf life of the 2600, the most prominent of which included Pac-Man and E.T. Public disappointment with these two titles and the market saturation of bad third-party titles are cited as big reasons for the video game crash of 1983.
The Atari 2600 was officially retired by Atari Corporation on January 1, 1992.
en.wikipedia.org /wiki/Atari_2600   (2227 words)

 Atari - Wikipedia, the free encyclopedia
Atari develops, publishes and distributes games for all major video game consoles, as well as for the personal computer, and is currently one of the largest third-party publishers of video games in the United States.
Atari CEO Ray Kassar was furious, as Atari owned the rights to publish Donkey Kong for computers, and he accused Nintendo of double dealing with the Donkey Kong license.
Atari ST Under Tramiel's ownership, Atari Corp. used the remaining stock of game console inventory to keep the company afloat while they finished development of their 16-bit computer system, the Atari ST.
en.wikipedia.org /wiki/Atari   (2943 words)

 The Atari 2600 Video Computer System
So the idea around the Atari 2600 was to design a new system that would have a shelf life of up to 2-3 years.
The Atari 2600 version of Pac Man was written by Todd Fry who, although he was talented Atari 2600 programmer did not like Pac Man and did a sloppy half-effort of porting the game to the Atari 2600.
Todd also worked on the Atari Swordquest series and also was putting the finishing touches on an Atari 2600 version of Xevious (a feat of masterful programming since the game was so complex) when Atari was sold, 2600 Xevious was never finished or released.
www.atarimuseum.com /videogames/consoles/2600/atari2600.html   (696 words)

 Adventure (Atari 2600) - Wikipedia, the free encyclopedia
Despite discouragement from his boss at Atari who said it could not be done, game designer, Warren Robinett, created a graphic game loosely based on the text game.
Atari's Adventure went on to sell a million copies and is considered by many to be one of the company's finest games.
At the time of the game's creation, Atari did not credit any of its authors for their work, so Robinett included a hidden message in the game identifying himself as the creator, thus creating the one of the earliest known Easter Eggs in a video game.
en.wikipedia.org /wiki/Adventure_(Atari_2600)   (1356 words)

 ClassicGaming.com - The Museum: Atari 2600   (Site not responding. Last check: 2007-10-22)
Atari wasn't very happy about having to deal with this new competition (as Atari was the sole producer of VCS games prior to Activision's formation), and at the time they didn't realize that this was the beginning of the end of their software dominance.
Coleco and Atari settled out of court, and many other companies quickly came out with their own 2600 clones, some of which are still made to this day.
Atari proposed their "My First Computer" add-on; Entex proposed the "Piggyback"; Unitronics pushed "The Expander"; and Spectravideo came up with "Compumate." They all failed miserably (or weren't even released), and were crushed by competing home computers and console systems.
www.classicgaming.com /museum/2600   (1481 words)

 ATARI 2600   (Site not responding. Last check: 2007-10-22)
The Atari 2600 VCS is actually an 8-bit machine and not a 4-bit system like some people would assume but the system's power is still very limited to other 8-bit machines like the NES or Sega Master System thanks to the weak cartridge Ram space, and poor sprite detail.
Atari 5200, but it never really caught on and it won't play your 2600 games unless you buy a special adaptor, and finding one of those can be pretty difficult too.
Atari sold well over 10 million 2600's in the early 80's, and it was just cool to have one back then because of recent arcade hits like Space Invaders, Missile Command, and Asteroids now available at home for the first time ever, so there's tons of 2600's still out there if you look hard enough.
ryangenno.tripod.com /sub_pages/atari.htm   (1118 words)

 O'Reilly Network -- Inside the Homebrew Atari 2600 Scene   (Site not responding. Last check: 2007-10-22)
"Have you played Atari today?" was an ad jingle for the Atari 2600 VCS game console during its reign in the early years of the video game industry, from the late 1970s to early 1980s.
The 2600 was the first video game system for many gaming enthusiasts who were alive then.) The scene is competitive but friendly, where authors share their expertise, advice, and even source code with one another and with those who are looking to program their own homebrew games.
At present, he is making another Atari 2600 homebrew game, based on Aztec Challenge, a 1983 game originally for the Commodore 64 home computer.
www.oreillynet.com /cs/user/print/a/4849   (1858 words)

 AtariAge - 2600 Consoles and Clones
The Atari 2600 had quite a long lifespan, and in that time Atari issued several versions of the console.
It is similar in appearance to a 2600 Jr..
Sears purchased the rights to sell the Atari 2600 in their stores, and changed the name and packaging to a Sears brand, as was typical of them.
www.atariage.com /2600/archives/consoles.html   (1144 words)

 Articles - Atari 2600   (Site not responding. Last check: 2007-10-22)
Atari continued to scoop up licenses during the shelf life of the 2600, the most prominent of which included ´´Pac-Man´´; and ´´E.T. ´´; Public disappointment with these two titles and the market saturation of bad third-party titles are cited as big reasons for the video game crash of 1983.
One example is the Atari Classics 10-in-1 TV Game, manufactured by Jakks Pacific, which simulates the 2600 console with an NES on a Chip, and includes converted versions of 10 games, into a single Atari-brand-look-a-like joystick with composite video outputs for connecting directly to modern televisions or VCRs.
Thus, the Atari 2600 was the console which made the plug-in concept popular among the game playing public.
www.dcustom.com /articles/Atari_2600   (2444 words)

 A Brief History of Home Video Games
Nolan Bushnell started Atari when he was twenty-nine years old with $250 of his own money, and had sold the company for $28 million in four years.
Atari would even strike unprecedented deals with Paramount for exclusive rights for two of the biggest blockbuster movies of all time, E.T. and Raiders of the Lost Ark.
Atari's success with the 2600 would continue for five more years during which time five billion dollars worth of Atari VCS/2600 systems and products would be sold.
www.geekcomix.com /vgh/second/at2600.shtml   (447 words)

 Atari 2600 VCS Legacy
Atari was the undisputed leader of the video game market largely due to the success of the Atari 2600 VCS.
With the final 2600 unit from Atari assembly lines, they were estimates that they were over sixteen (16) million Atari 2600 VCS sold in the United States alone.
It was on March 13, 1998 that JTS Corporation sold Atari (and all of Atari's intellectual property) to Hasbro Interactive, Inc. for a sum of five million dollars.
home.olemiss.edu /~badwf/atari2600.html   (1611 words)

 Seanbaby.com - Atari 2600 Porn and a Brief History of Video Games
For example, the screen shot to the left is from the Atari 2600 version of the A-Team.
It is exactly the same as another shitty 2600 game called "Saboteur." Evidentally, the programming geniuses thought that changing their little space man into a Mr.
Atari and Johnson & Johnson came up with a brilliant way to encourage dental hygiene in stupid children in 1983 with the smash hit, "Tooth Protectors." America spit out their mouthwash and sprinted to stores to wait in line in hopes of purchasing this amazing video game.
www.seanbaby.com /nes/atari2600.htm   (2059 words)

 Paul's Atari 2600   (Site not responding. Last check: 2007-10-22)
Eventually our Atari 2600 was put away in the closet and long forgotten, later to be given away.
I downloaded the emulator and tried it out, it brought back a lot of memories, but playing Atari 2600 games on a PC wasn't the same as the real thing, so I began my search for the classic system.
Atari's Space War is based on one of the first video games ever.
members.aol.com /pls422/atari2600   (492 words)

 AtariAge - Atari 2600 Rarity Guide Search
First many people have a nostalgia for the 2600 and pick one up to play all the games they remember from their past.
But if you're a serious collector who'd like to check off every game released for the Atari 2600 (ha!) then you have a serious challenge, as the 2600 can also be the most challenging system to collect for.
At the time of the big game crash of 1984, the Atari 2600 market was saturated with games, many of which had low production runs and a short-lived shelf life.
www.atariage.com /software_search.html?SystemID=2600   (372 words)

 The Human Clock™ - Atari 2600 Webserver
Several old Atari 2600 VCS units were located in the basement.
A bunch of forgotten details later, after a lot of error and a bit of trial, the Atari 2600 Webserver came to life.
Unfortunately, all that was left over was the original Atari 2600 wiring as shown here.
www.humanclock.com /atariserver.php   (798 words)

 The Atari Times - 2600   (Site not responding. Last check: 2007-10-22)
Developed by Atari and led by Nolan Bushnell, the Atari 2600 was released in 1977 after Atari merged with Warner Communications.
Not all was sunshine and roses for the 2600.
Interestingly enough, the Atari 2600 was sold in retail outlets until around 1991.
www.ataritimes.com /2600   (494 words)

 Adventure for the Atari 2600   (Site not responding. Last check: 2007-10-22)
It was published by Atari Inc. in 1978, and sold 1 million copies.
Adventure can be run nowadays on a PC using an Atari 2600 emulator (such as PCAE or Stella) and a ROM image file (here or here) of the Adventure cartridge.
Atari game carts go for a few dollars each, and for $20, you can get an Atari 2600 console and a dozen game carts.
www.warrenrobinett.com /adventure   (312 words)

 List of Atari 2600 games: Facts and details from Encyclopedia Topic   (Site not responding. Last check: 2007-10-22)
3-d tic-tac-toe was released by atari for the atari 2600 console in 1980....
Alpha beam with ernie was a video game for the atari 2600 developed by atari and childrens computer workshop and released in 1983....
Cookie monster munch is a video game developed by atari and childrens computer workshop for the atari 2600 and released in 1983....
www.absoluteastronomy.com /encyclopedia/l/li/list_of_atari_2600_games.htm   (6193 words)

 The Atari 2600 VCS Portables Site - The Atari 2600 VCSp (Rev 1)   (Site not responding. Last check: 2007-10-22)
There had been videogame systems before the Atari 2600, but the 2600 was the system that appealed to the most people and had the best selection of games.
The Atari 2600 could only display a background, 2 players and a ball at the same time.
I can't recall if it was a glitch or something actually designed into the 2600, but, at any rate, it allowed a player to be duplicated up to 3 times, in a horizontal fashion.
www.classicgaming.com /vcsp/VCSpStory1.htm   (506 words)

 Atari 2600 at opensource encyclopedia   (Site not responding. Last check: 2007-10-22)
The Atari 2600, released in 1977, was the first successful video game console to use plug-in cartridges instead of having one or more games built into internal ROM chips.
Atari continued to scoop up licenses during the shelf life of the 2600, the most prominent of which included Pac Man and E.T. (video game).
Instead they decided to have enough memory for only one line of the display at a time, when the TV completed drawing that line, the game was expected to quickly stuff the next line into the TIA while the TV was resetting for the next line.
www.wiki.tatet.com /Atari_2600.html   (1633 words)

 Salon.com Technology | Atari lives!
The Atari 2600 certainly used to be the hippest console on the block.
During the so-called golden age of console gaming, from 1977, the year when the 2600 first appeared, to 1983-84, when the gaming market crashed thanks to a glut of lousy games and bad marketing decisions, Atari was preeminent.
"The 2600 is far and away the most popular classic system," says Alex Bilstein, a 29-year-old Web developer in Austin, Texas, who is one of the webmasters of a popular Web site dedicated to the Atari 2600.
archive.salon.com /tech/feature/2001/07/09/atari   (555 words)

 Atari 2600/7800 FAQ moved   (Site not responding. Last check: 2007-10-22)
The care and feeding of the Atari 2600/7800 FAQ has been left in the hands of the AtariAge people.
It has also been split into two FAQs, one for the 2600 and one for the 7800.
The new address for the 2600 FAQ is http://www.atariage.com/2600/faq/index.html?SystemID=2600.
www.cs.colostate.edu /~dzubera/2600faq.html   (218 words)

 Nick Bensema's Atari Programming Page   (Site not responding. Last check: 2007-10-22)
The Atari 2600 is one of the simplest video game systems ever invented, yet it is one of the most complicated for which to program.
For this reason, very few new Atari 2600 games have come out despite the availability of the Supercharger and all of the development tools designed to work with it.
The items of most probable interest in this site are probably Piero Cavina's Oystron, a relatively new and completely home-brewed Atari 2600 game, and Playbin for the Commodore 64, which brings the world of 2600 development to those who are most familiar with the 6502 and raster tricks of all kinds.
www.io.com /~nickb/atari   (303 words)

 Phosphor Dot Fossils | Atari 2600
The Atari 2600, known early on as the Atari VCS (Video Computer System), was Atari's second shot at a cartridge-based system.
Ironically, while some people later blamed Atari - and specifically CEO Ray Kassar - for keeping the 2600 on the market too long (its last new mass-production game was released in 1990), the machine almost died an early death under Atari's founder, Nolan Bushnell.
The standard Atari CX40 joystick is nearly an icon unto itself, while arcade control maker Wico got in on the act with its Command Control series including an arcade-style joystick and trakball.
www.thelogbook.com /phosphor/atari26   (465 words)

 I Beat Solaris on the Atari 2600
By plugging in a joystick to the second port on your Atari, one may toggle between battles and the Galactic Scanner by pressing joystick 2's fire button.
Most atari players aren't expecting such a complicated game and so give Solaris poor reviews after minutes of play, but those who give it a chance rank it as one of the best games ever.
Strangely, PCAE is the only Atari 2600 emulator in the world that offers saving, and it only offered it recently.
members.tripod.com /skintigh/atari/solaris.html   (957 words)

 3D Realms Site: Duke Nukem Forever for the Atari 2600
Well, the reason for that is that we've had to spend an enormous amount of time and effort figuring out how to make the Unreal engine work on the Atari 2600 system.
In addition, we spent a lot of time simplifying the game interface so it works with just the Atari 2600 joystick and a single fire button.
You'll be amazed at how cool the new interface is - and you'll wonder why you ever bothered to play with a keyboard/mouse combo - the PC port of the Atari 2600 version will also feature this new interface.
www.3drealms.com /duke4/dnf2600.html   (464 words)

 Explore Hidden Levels in Atari 2600 video game, Mountain King
This webpage has instructions on how to access and navigate the hidden levels of Mountain King for Atari 2600.
Press and HOLD down several buttons together so that the right side of the building you are in is completely removed (find the right combination of buttons so that only the 3 red plateaus remain out in the open).
In the left port of the Atari, unplug your joystick and replace it with a set of two Paddles.
www.angelfire.com /mt/mountkingatari2600   (3118 words)

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