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| | GamingWorld - X Clusive CGOTW: Adventure (Atari 2600) |
 | | In Adventure, gamers were to find an enchanted chalice, which was stolen by an evil magician and hidden somewhere in the kingdom. |
 | | Throughout their adventure, gamers were required to explore the White, Black, and Golden Castles, each needing to be unlocked with a hidden key of the corresponding color. |
 | | While somewhat uninteresting and archaic by today’s standards, when put into context, Adventure is truly one of the single most important video games of all time, and its influence is as far reaching as the influence of the Atari 2600 itself. |
| www.gamingworldx.com /features/CGOTWAdventureAtari2600.shtml (883 words) |
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