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Topic: Attribute (role-playing games)


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In the News (Mon 28 May 12)

  
 Character Attributes in Role-Playing Games
At the most fundamental level, Role-Playing games allow a group of players to assume the role of individuals within an alternate game world created and/or managed by the Game Master (GM).
Game balance also needs to be taken into consideration, so the attribute generation method will have to be carefully chosen to prevent abuse by power gamers.
If the type of game world is restricted in some fashion, perhaps by limiting the types of characters that can be played, then some of the attributes can be specially tailored to fit the system, and inconsequential values eliminated.
hiddenway.tripod.com /articles/attrib.html

  
 Pooka's Role Playing Games
The game system is a bit complicated at first because you need different dice (everything from D4 to D20) for different actions according to the value of an attribute or a talent.
There are no spell lists, Magickal effects are created by using or combining the powers of the nine Spheres (Prime, Forces, Matter, Life, Mind, Entropy, Time, Correspondence, and Spirit).
It's your typical high fantasy game with Elves, Dwarves, magic-users, knights in shining (or rather rusty, depending where you go) armour, damsels in distress and so on.
homepage.ntlworld.com /andreas.beck/rpg.htm   (1753 words)

  
 Untitled Document
The game offered players the opportunity to play vampires, who for the first time in role-playing games were not stupid zombi-like villains, but tortured souls struggling not to lose their humanity.
All five players knew and were fans of the Vampire Whitewolf tabletop game before, and were willing to share their knowledge of role playing games in general and computer games in particular setting up this experimental team.
White Wolf's tabletop game Vampire: The Masquerade appeared in the early nineties, when roleplayers were getting a bit tired with the most popular games and their complicated rule systems that forced people to look through pages and pages of tables to determine the outcome of a combat's single action (3).
www.it-c.dk /people/tosca/multiplayer.html   (5962 words)

  
 A Tabletop Role-Playing Game Glossary
The term "attribute" is used by Palladium, White Wolf's storyteller games, GURPS, and GDW games.
Most modern games provide a generic means for resolving an action by specifying a game stat and a difficulty number, and then rolling dice.
This is a character in the game controlled by the GM (as opposed to one of the players).
www.darkshire.net /~jhkim/rpg/systemdesign/glossary.html   (779 words)

  
 A Tabletop Role-Playing Game Glossary
The term "attribute" is used by Palladium, White Wolf's storyteller games, GURPS, and GDW games.
Most modern games provide a generic means for resolving an action by specifying a game stat and a difficulty number, and then rolling dice.
This may mean a game which does not use dice, but it may mean a game which does not use randomizers at all (i.e.
www.darkshire.net /~jhkim/rpg/systemdesign/glossary.html   (779 words)

  
 RPG Encyclopedia Entries: B
A fantasy role playing game in which characters, monsters, equipment, and obstacles are all represented by customized six-sided dice.
BRP is a percentile skill system: roll under skill(0-100) on percentile dice, or roll on the "resistance table" for attribute (3-18) vs difficulty.
The original booklet was intended as an introduction for beginners to Chaosium's Runequest, Call of Cthulhu, and Stormbringer games.
www.darkshire.net /~jhkim/rpg/encyclopedia/alphabetical/B.html   (3075 words)

  
 Character Attributes in Role-Playing Games
For the sake of game balance, the GM may choose to restrict attributes to a specific range, but otherwise the player should be allowed to choose attributes that create a character to fill a role, rather than being forced to fit a role to a character.
Also, since it is far easier to play the role of a being with whom you are familiar, the game systems typically treat a human as the norm against which all else is compared.
Of the possible outcomes of all random events in a game situation, odds close to 50% are the most likely to occur, so it makes sense that the average result of the random dice roll should match the average attribute of a typical member of the population.
hiddenway.tripod.com /articles/attrib.html   (8693 words)

  
 Star Trek Role-Playing Links
For my own personal reference, I am keeping track of other attempts at Star Trek roleplaying which I should probably pay attention to in making my own game.
It is very similar to the prior game released by Last Unicorn Games, having many of the same authors.
It used the ICON system -- a "best roll" dice pool system where you roll a number of d6's equal to attribute (1-6), keeping the best and adding skill (1-6) vs difficulty.
www.darkshire.net /~jhkim/rpg/trek/links.html   (8693 words)

  
 Untitled Document
Tabletop roleplaying games have been turned into computer games quite often, indeed the computer roleplaying genre is now arguably more popular than its real life counterpart, but it would seem that is usually taken for granted that the reproduction of the rules and the character advancement system guarantees a similar experience.
The game offered players the opportunity to play vampires, who for the first time in role-playing games were not stupid zombi-like villains, but tortured souls struggling not to lose their humanity.
All five players knew and were fans of the Vampire Whitewolf tabletop game before, and were willing to share their knowledge of role playing games in general and computer games in particular setting up this experimental team.
www.it-c.dk /people/tosca/multiplayer.html   (5962 words)

  
 Alt (disambiguation) - Wikipedia, the free encyclopedia
Alternate character, a secondary character created by a player of Multi-User Dungeon (MUD) games or Massively Mutliplayer Online Role-Playing Games (MMORPG)
Alt attribute, an attribute in Hypertext Markup Language (HTML), whose value is text that is normally used to indicate the function of an image in situations where the image is not displayed
ALT (band), a group of musicians, the members of which are Andy White, Liam O'Maonlai and Tim Finn
en.wikipedia.org /wiki/ALT   (281 words)

  
 Alt (disambiguation) - Wikipedia, the free encyclopedia
Alternate character, a secondary character created by a player of Multi-User Dungeon (MUD) games or Massively Mutliplayer Online Role-Playing Games (MMORPG)
Alt attribute, an attribute in Hypertext Markup Language (HTML), whose value is text that is normally used to indicate the function of an image in situations where the image is not displayed
ALT (band), a group of musicians, the members of which are Andy White, Liam O'Maonlai and Tim Finn
www.wikipedia.org /wiki/ALT   (271 words)

  
 Dexterity - Wikipedia, the free encyclopedia
Dexterity, in the former sense, is a primary attribute of the Dungeons and Dragons fictional characters, and was later adapted to be used as an attribute of characters in many video games, namely role-playing games.
Dexterity is a term referring primarily to the ability of a person to "gracefully" coordinate their movements.
In this context, dexterity is a motor skill.
en.wikipedia.org /wiki/Dexterity   (146 words)

  
 WomenGamers.Com - Because Women DO Play
If you like strategy role-playing games, Disgaea will be one of the most enjoyable games you will ever play.
A lot of the levels have colored squares that affect the flow of the battle, including attribute adjustments, cloning your characters and sending them against you, acting as physical barriers, or randomly teleporting everyone after each turn, to name a few affectations.
Disgaea was re-released earlier this month, “due to pressure from the thousands of rabid fans saying that they couldn't find the game and to curb the soaring prices on eBay,” according to Gail Salamanca, head of PR for Atlus Games.
www.womengamers.com /revprev/adv/disgaea.html   (146 words)

  
 SAGA: Simple and Generic Adventures
The SAGA system is not intended to be used by novices as a first game system, but for experienced role-players wanting an alternative to more bulky commerical games.
The idea of SAGA is to not only provide a single game mechanic, but to eliminate the arbitrary nature of "points" in a skill-based role-playing game.
If a character attempts an action for which he or she has no corresponding Skill, it falls to the base Attribute, representing raw ability or talent, for the roll to determine success.
www.homebrew.net /games/saga-1.1.html   (950 words)

  
 Quest for Glory - Wikipedia, the free encyclopedia
Quest for Glory is a series of hybrid role-playing/adventure computer games designed by Corey and Lori Ann Cole.
Quest for Glory V allows stat bonuses which can push an attribute over the maximum and lets certain classes raise certain attributes beyond the normal limits.
As a result of some limitations of this version, many diehard fans of Quest for Glory resent the VGA rendition due to the lack of movement that was prevalent in the original, which used SCI1.
en.wikipedia.org /wiki/Quest_for_Glory   (3689 words)

  
 Strength - Wikipedia, the free encyclopedia
Strength, or one of its synonyms, is the most common character attribute seen in role-playing games.
The word strengths is one of the longest English words with one syllable.
Physical strength of organisms' means (especially the muscles of most metazoa) of locomotion and movement
en.wikipedia.org /wiki/Strength   (192 words)

  
 Game Over Online Magazine - Coliseum
You and your gladiators are both defined by a series of attribute values, but your attributes involve things like how loyal your gladiators are to you and how quickly you can heal them of their injuries, while your gladiators have more typical role-playing attributes like strength, speed and durability.
I’ve played other text-based simulations (mostly for baseball games), and while I’ve liked some of them, I’ve never been blown away by them, and Coliseum isn’t even in the same league.
But Coliseum’s main failing is this: the emphasis of the game is on the individual gladiator (rather than on your team of gladiators), but the game refuses to let you keep a gladiator around for any appreciable amount of time.
www.game-over.net /reviews.php?id=909   (1029 words)

  
 active time battle - Article and Reference from OnPedia.com
The Active Time Battle (ATB) system in a computer role-playing game is an alternative to a turn-based system.
The length of the time meter and the speed in which it charges is also affected by a character's "speed" attribute, which can be altered by certain items, equipment, abilities, spell effects (Haste, Slow, etc.) or levelling up.
It has been used primarily in Square Enix's Final Fantasy franchise, although it has appeared in a few other games, including Square's own Chrono Trigger.
www.onpedia.com /encyclopedia/active-time-battle   (238 words)

  
 RPG Encyclopedia Entries:
A guide to writing and running live-action role-playing games (LARPs).
Character creation has either random-roll or point-based attributes; and a lifepath mechanic for each year over 10, which generates skills, metaskills, and attribute improvements.
Set in a future where the Earth is covered by ice, and the only civilization that remains is a group of enormous trains.
www.darkshire.net /~jhkim/rpg/encyclopedia/fulllist.html   (238 words)

  
 LotR: The Third Age — Attributes, Weapons, and Armor - Xbox
Being that most games that are considered “role-playing” derived from the mythology of Tolkien’s famous trilogy, it only seems fitting that The Lord of the Rings is finally getting a worthwhile console RPG of its own.
This is an important attribute to those characters that tend to more powerful in Spirit Power attacks than in melee or ranged attacks.
The upcoming RPG, The Third Age, is rather unique to the Xbox; primarily due to the lack of classic turn-based RPGs on the console.
features.teamxbox.com /xbox/928/LotR-The-Third-Age-Attributes-Weapons-and-Armor/p1   (883 words)

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