| | Untitled Document |
 | | Tabletop roleplaying games have been turned into computer games quite often, indeed the computer roleplaying genre is now arguably more popular than its real life counterpart, but it would seem that is usually taken for granted that the reproduction of the rules and the character advancement system guarantees a similar experience. |
 | | White Wolf's tabletop game Vampire: The Masquerade appeared in the early nineties, when roleplayers were getting a bit tired with the most popular games and their complicated rule systems that forced people to look through pages and pages of tables to determine the outcome of a combat's single action (3). |
 | | The computer game keeps the attribute and disciplines systems, although instead of dots it uses a 1-99 scale, as the designers believe this is more satisfactory to the players, who can witness the progress of their characters better this way (as they state in the "Readme" document that is packed with the game). |
| www.it-c.dk /people/tosca/multiplayer.html (5962 words) |