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Topic: Attribute (roleplaying games)


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 Untitled Document
Tabletop roleplaying games have been turned into computer games quite often, indeed the computer roleplaying genre is now arguably more popular than its real life counterpart, but it would seem that is usually taken for granted that the reproduction of the rules and the character advancement system guarantees a similar experience.
White Wolf's tabletop game Vampire: The Masquerade appeared in the early nineties, when roleplayers were getting a bit tired with the most popular games and their complicated rule systems that forced people to look through pages and pages of tables to determine the outcome of a combat's single action (3).
The computer game keeps the attribute and disciplines systems, although instead of dots it uses a 1-99 scale, as the designers believe this is more satisfactory to the players, who can witness the progress of their characters better this way (as they state in the "Readme" document that is packed with the game).
www.it-c.dk /people/tosca/multiplayer.html   (5962 words)

  
 The Book of Jalan RPG by clash bowley (Book) in Books > Entertainment > Games
Entertainment > Games : Science Fiction/Fantasy Roleplaying game set in the StarCluster universe, using the StarCluster 2 Ruleset.
Using PSI depletes the mage of attribute points and life points, so magic use, though powerful, is not casual.
The magic/PSI system is free-form and skill based, with a separation of learned skills and innate power.
www.lulu.com /content/111532   (5962 words)

  
 Untitled Document
But it is not so in Vampire, where dice are rolled less often than in most roleplaying games (6) because of its stress on storytelling and developing a collaborative plot.
Tabletop roleplaying games have been turned into computer games quite often, indeed the computer roleplaying genre is now arguably more popular than its real life counterpart, but it would seem that is usually taken for granted that the reproduction of the rules and the character advancement system guarantees a similar experience.
Whenever an action needs rolling, the player rolls as many ten-sided dice as dots she has (combining a major attribute with an ability, for example, to pick a lock she would roll her "Dexterity"+"Security" rating).
www.it-c.dk /people/tosca/multiplayer.html   (5962 words)

  
 RPG Gaming tools for Alternity, dungeons and dragons 3rd edition, etc.
Players will find Roleplaying Assistant useful for character creation, but Dungeon Masters will save countless hours using its powerful automated attribute generation capabilities to define the NPCs (non-playing characters) and PCs (playing characters)"
Roleplaying Assistant lets you augment the rules of the games as well; you can set your own default values for abilities, level-ups, encounters, and so on.
Dungeon mapper, create graphical maps for your dungeons
www.rpgweb.com   (5962 words)

  
 RPG Gaming tools for Alternity, dungeons and dragons 3rd edition, etc.
Roleplaying Assistant lets you augment the rules of the games as well; you can set your own default values for abilities, level-ups, encounters, and so on.
Players will find Roleplaying Assistant useful for character creation, but Dungeon Masters will save countless hours using its powerful automated attribute generation capabilities to define the NPCs (non-playing characters) and PCs (playing characters)"
The Dungeon master report will print a summary of the characters for you
www.rpgweb.com   (524 words)

  
 Star Trek Role-Playing Links
It is very similar to the prior game released by Last Unicorn Games, having many of the same authors.
It used the ICON system -- a "best roll" dice pool system where you roll a number of d6's equal to attribute (1-6), keeping the best and adding skill (1-6) vs difficulty.
For my own personal reference, I am keeping track of other attempts at Star Trek roleplaying which I should probably pay attention to in making my own game.
www.darkshire.net /~jhkim/rpg/trek/links.html   (524 words)

  
 RPGnet: The Inside Scoop on Gaming
What others have pointed out is the difference in Attributes from other White Wolf games- the Attribute specialty for high traits has disappeared.
Dark Ages: Vampire is the revision of the highly acclaimed White Wolf roleplaying game Vampire: the Dark Ages, released in 1997.
There is nothing out of the ordinary here- it is the same as any White Wolf splat.
www.rpg.net /news+reviews/reviews/rev_6734.html   (524 words)

  
 Princeton Games Union - Campaigns - RuneQuest
Runequest is a fantasy roleplaying system that uses skill and attribute mechanics with no character classes.
It has a richly detailed standard background, the world of Glorantha, in which barbarian tribes compete with civilized city-states and the ever-growing encroachments of the mighty Lunar Empire.
Paul Anderson's Runequest generally runs on alternate Fridays at 8 PM.
www.princetongames.org /campaigns/runequest   (102 words)

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