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| | Game Engine Anatomy 101 |
 | | What's in store is a deep, multi-part guided tour of the guts of game engines, with a particular focus on the Quake engines, since Raven Software (the company where I worked recently) has built several titles, Soldier of Fortune most notably, based on the Quake engine. |
 | | The game part would be all the content (models, animations, sounds, AI, and physics) which are called 'assets', and the code required specifically to make that game work, like the AI, or how the controls work. |
 | | For those that have ever glanced at Quake's game structure, the engine would be the Quake.exe, and the game side would be the QAGame.dll and CGame.dll. |
| www.extremetech.com /article2/0,3973,594,00.asp (749 words) |
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