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| | Unknown Armies 2nd Ed. (hardcover) (Site not responding. Last check: 2007-09-02) |
 | | Numerous rules tweaks, including a new initiative system, Fuzzy Logic skill checks, player-directed combat modifiers, amped-up martial arts rules, a new experience system, and more, all dedicated to upgrading UA's innovative percentile system into a lean and precise tool for fast play and player empowerment. |
 | | More magick for non-adepts: Authentic Thaumaturgy, new rituals and artifacts, and revised versions of Proxy Magick and Tilts allow the freewheeling use of symbolic, sympathetic magick by anyone with the will to make it happen. |
 | | Twelve schools of magick (up from seven in UA1) for obsessed adepts, including revised versions of published schools (Bibliomancy, ---Personamancy, and Urbanomancy) and two new schools (Videomancy and Narcotic Alchemy). |
| www.svgames.com /atg6020.html (386 words) |
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