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 | | Autohypnosis (Wis), Bluff (Cha), Concentration (Con), Craft (Visual Art, Writing), Diplomacy (Cha), Forgery (Int), Gamble (Wis), Gather Information (Cha), Investigate (Int), Knowledge (Art, Behavioral Sciences, Current Events, History, Popular Culture, Theology and Philosophy), Listen (Wis), Profession (Wis), Read/Write Language (none), Speak Language (none), and Spot (Wis). |
 | | Voluntarily entering a Trance is a full-round action that draws attacks of opportunity and requires a successful Autohypnosis check against a DC of 10. |
 | | Note that the Autohypnosis skill is a Trained only skill — if the Automatist has no ranks in Autohypnosis, he cannot enter a Trance voluntarily. |
| aldenminor.com /NMIfiles/Class-Automatist.doc (2520 words) |
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