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Topic: Avatar (virtual reality)


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In the News (Thu 20 Nov 08)

  
  Avatar (virtual reality) mm Avatar (virtual reality)
This is because of the widespread use of avatars.
While such avatar options are available to all members of the forum involved, some forums using this system allow the user to use more exclusive avatars by performing a specific action, usually conducted on the website that the forum is connected to.
Avatars in Non-Gaming Universes are used as two-dimensional or three-dimensional human or fantastic representations of a person's self.
www.find-ask.com /Encyclopedia/Avatar_(virtual_reality)/Avatar_(virtual_reality).html   (1254 words)

  
  Avatar (virtual reality) - Wikipedia, the free encyclopedia
The term "Avatar" as used for a computer representation of a user dates at least as far back as 1985, when it was used as the name for the player character in the Ultima series of personal computer games.
All avatars used on Internet forums serve the purpose of representing a user and his/her actions, personalizing their additions to the forum, and may represent different parts of their persona or social status in the forum.
Avatars in non-gaming universes are used as two-dimensional or three-dimensional human or fantastic representations of a person's self.
en.wikipedia.org /wiki/Avatar_(virtual_reality)   (1344 words)

  
 php-deluxe.net - description Avatar virtual reality
Among people working on virtual reality and cyberspace interfaces, an avatar (sometimes AV or av) is an Icon (computing) or representation of a user in a shared virtual reality.
The traditional avatar system used on most Internet forums is a small (100x100 Pixels, for example) square shaped area close to the user s forum post, where the avatar is placed.
Avatars in non-gaming universes are used as two-Dimensional or three-dimensional human or fantastic representations of a person s self.
www.php-deluxe.net /encyclopedia,index.page,Avatar-virtual-reality.htm   (1244 words)

  
 Avatar (virtual reality) - guideofcasinos.com   (Site not responding. Last check: 2007-10-27)
Avatars have also become popular in Instant Messaging, and are sometimes referred to as Buddy icons, display pictures by Instant Messenger users or simply icons.
Social status within the Metaverse was often based on the quality of a user's avatar, as a highly detailed avatar showed that the user was a skilled hacker and programmer while the less talented would buy off the shelf models in the same manner a forumer would today.
The traditional avatar system used on most Internet forums is a small (100x100 pixels, for example) square shaped area close to the user's forum post, where the avatar is placed.
www.guideofcasinos.com /Avatar_%28virtual_reality%29.html   (1308 words)

  
 Avatar (virtual reality) - WikiFur, the furry encyclopedia
It can refer to a character picture, but most uses of the word refer to a character likeness used in association with an online chat medium, such as Furcadia or an instant messenger program that uses buddy icons to display a picture to represent each user.
Sometimes the term avatar is used interchangeably with the term character, but the two are not the same thing.
A character encompasses all the qualities of a fictional entity, including a description, back story and beliefs, while an avatar is merely a visual representation of a character.
furry.wikia.com /wiki/Avatar_(virtual_reality)   (277 words)

  
 Avatar (disambiguation) - Wikipedia, the free encyclopedia
Avatar, an embodiment, bodily manifestation, or incarnation of a God in Hinduism
Avatar is also a stage name used by professional wrestler Allen Sarven, better known as Al Snow.
Avatars (Final Fantasy XI), the name of the creatures used by summoners in Final Fantasy XI.
en.wikipedia.org /wiki/Avatar_(disambiguation)   (193 words)

  
 Virtual Reality   (Site not responding. Last check: 2007-10-27)
Real Time Graphics is a newsletter for professionals working in the fields of simulation and virtual reality.
Such virtual environments are designed to enable users to exploit emerging knowledge structures concerning a group of people and engage in social interaction with concurrent users in the virtual world.
VR in the Schools, a quarterly refereed publication of the Virtual Reality and Education Laboratory.
www.insead.fr /CALT/Encyclopedia/ComputerSciences/VR/vr.htm   (6984 words)

  
 Virtual Human Interaction Lab - Stanford University
We are utilizing virtual reality simulations in which people interact in real-time within a collaborative virtual environment.
Using a variety of affective, behavioral, and cognitive measures we are exploring the phenomenon of virtual self, and examining the implications of avatar representation.
In collaboration with Berkeley’s CITRUS lab we are exploring how immersive virtual reality extends the benefits of video learning, allowing the user to enter the same world as the teacher.
www.stanford.edu /group/vhil/projects.html   (1051 words)

  
 EducationGuardian.co.uk | E-learning | Virtual reality
The professor as an avatar - a virtual reality character - is the central idea of The New Virtual Global University, a new book from Professor Tiffin, and his colleague, Dr Lalita Rajasingham.
In fact, rather than replacing professors with avatars, the thrust of the idea is to improve the quality of thinking, he says.
The students in a joint virtual class he taught between New Zealand and Hawaii insisted on travelling thousands of miles to meet each other after a course taught in cyberspace.
education.guardian.co.uk /elearning/story/0,10577,1013493,00.html   (851 words)

  
 f e a t u r e
The avatars discuss prototype structures in virtual reality, and the physical structures become multimedia visualizations - a magic theater where buildings acquire networked significance.
Avatars are shared fantasy identities that prove they are alive and telepresent through real-time playful interactive construction.
Avatar identities are finite points of presence, intrinsically interactive and plural, embedded in communities of other avatars.
www.fineartforum.org /Backissues/Vol_14/faf_v14_n09/text/feature.html   (1231 words)

  
 UM-VRL: Virtual Reality: A Short Introduction
The term 'Virtual Reality' (VR) was initially coined by Jaron Lanier, founder of VPL Research (1989).
Today, 'Virtual Reality' is used in a variety of ways and often in a confusing and misleading manner.
The CAVE (Cave Automatic Virtual Environment) was developed at the University of Illinois at Chicago and provides the illusion of immersion by projecting stereo images on the walls and floor of a room-sized cube.
www-vrl.umich.edu /intro   (1218 words)

  
 Psychology of Cyberspace - The Two Paths of Virtual Reality   (Site not responding. Last check: 2007-10-27)
So "virtual reality" is a reality that has the effect of actual reality but not its authentic form.
Perhaps the term "virtual reality" applies to these environments in the sense that the imaginary experience could feel AS IF it was real.
In virtual reality - especially scenarios that are especially arousing or disorienting - the ability to process the scene from a third person view might be very useful.
www.rider.edu /~suler/psycyber/vrpaths.html   (2689 words)

  
 The Social Impact of Virtual Reality
In virtual reality games, people interact with and control images much more so than when they are spectators viewing a prepackaged television program, or even when they control a video game player, but are not embodied in it (Calvert and Tan, 1994).
Virtual reality environments accomplish this task, in part, by creating natural interactions where characters move and interact with each other without the use of artificial keyboards or textual commands (Bricken and Coco, 1995).
In these virtual worlds, insiders tend to explore and to create spaces with their friends in the far reaches of these worlds whereas outsiders are less engaged with others, observe more, and stay in central locations where most of the avatars tend to be located.
vehand.engr.ucf.edu /handbook/Chapters/chapter38a.htm   (9925 words)

  
 Real-Time Geographic Visualization of World Wide Web Traffic
This is followed by a description of the Avatar virtual reality system and its geographic representations of WWW traffic, by a discussion of our experiences, and by discussion of future directions.
Avatar is a virtual reality framework, built on the Pablo performance analysis toolkit [15], that supports multiple metaphors to display dynamic data [16, 17].
In [18] and the Avatar description, we presented an alternate perspective, based on statistical graphics, that shows the time-evolutionary behavior of server performance metrics (e.g., page faults and context switches) and their correlation with request types.
www.cs.ubc.ca /local/reading/proceedings/www5/www365/overview.htm   (5742 words)

  
 Bruno Herbelin
Virtual Reality (VR) has made a great use of immersive and interaction devices in the recent years (sensors, gloves, Head Mounted Display (HMD), stereo displays, etc.).
Another original point in the VR approach in JUST is the use of a Virtual Assistant to perform actions in the virtual scene (as the real user cannot physically interact and do mouth to mouth for example!).
Although, the automatic adaptation is not trivial as the real time context analysis is still a challenging research topic and deals with Artificial Intelligence and statistical predictions (how to start a correct gesture before we knows the user’s goal?).
ligwww.epfl.ch /~bhbn/these_bhbn_bilan2002.htm   (2066 words)

  
 Virtual Reality Avatar Community 3D browser free Chat virtual reality software download free!
You may: copy the Virtual Reality Software for archival purposes, provided any copy must contain all of the original Software's proprietary notices; you may use the Virtual Reality Software subject to the terms and conditions of this license.
By downloading or using the Virtual Reality Software, you are agreeing to the foregoing and you are representing and warranting that you are not located in, under the control of, or a national or resident of any such country or on any such list.
We reserve the right to suspend or remove any Universes, Worlds, Avatars, objects, sequences, sounds, textures, graphics, or properties from the PlanetVirtuel Virtual Reality community which is brought to our attention and which we find, in our sole discretion, violates any of these content guidelines or otherwise is in violation of the law.
www.planetvirtuel.com /downloads   (2078 words)

  
 Universal Avatars   (Site not responding. Last check: 2007-10-27)
Finally, avatar companies have become common--they can price their avatars at a lower cost, make them available to more people and guarantee broader applicability, if there is a universal avatar format.
For example, the height of a universal avatar could be measured in terms of a common metric, to represent the normalized default average height avatars are supposed to have in any specific world.
Also, the avatar file should have a list of possible behaviors supported by the avatar which can be queried by the browser, such as, (http://avatar.com/alice-avatar/VRML2/Sony/Index.beh) That would allow Alice to pull down a menu to see what her behavioral choices were.
www.chaco.com /avatar/avatar.html#universal   (2888 words)

  
 Virtual Reality / Hyper-Reality, by Marshall Soules   (Site not responding. Last check: 2007-10-27)
One of the virtues of such simulations is how they develop a healthy questioning attitude in young learners: "If the personally owned book was one of the main shapers of the Renaissance notion of the individual, the pervasively networked computer of the future should shape humans who are healthy skeptics from an early age" (155).
Immersion: Virtual reality means "sensory immersion in a virtual environment." This is the definition preferred by those who associate VR with specific software and hardware: optical displays, head-tracking devices, and data-gloves or hand-held devices to manipulate objects perceived to be in the virtual world.
Virtual reality will prove to be a more compelling fantasy world than Nintendo--[I thought for a second there he was going to say "life"]--but even so, the real power of the Head-Mounted Display is that it can help you perceive the real world in ways that were previously impossible.
www.mala.bc.ca /~soules/media112/vr.htm   (2761 words)

  
 Nivi : Blogging in Virtual Reality
Because your blog will be your avatar in virtual reality.
So, all this considered, i guess i feel that the blog is not so much the future of the avatar, but the future (or part of the future) of the desktop.
The avatar itself will always remain a sort of calling card, as a reprisentation of the places we have been and the comments we have made online.
www.nivi.com /blog/article/blogging-in-virtual-reality   (945 words)

  
 VirtualGalen: VIRTUAL REALITY AS HEALING ART: I, An Avatar
In recent years, I have used virtual reality systems in my performances, collaborating with machines to create new art forms, new experiences and new worlds.
Since the late 1960's, Krueger, one of the great pioneers of virtual reality (which he termed "artificial reality"), has been creating "computer controlled responsive environments" to define and explore interactivity as an aesthetic medium, means of expression, and source of compellingly real experience.
When you feel the power of your heart, mind, body and soul to make reality, you may feel that reality is what you make it, in the very instant of creation.
www.virtualgalen.com /virtualhealing/myron.htm   (1211 words)

  
 Active Worlds Tour
In Active Worlds you can stake a claim to a piece of land and build your own virtual home, meet people from all over the planet that can visit you in your home, explore other peoples virtual worlds, play online games, shop and much more.
There are a vast number of avatars to choose from.
Avatars can run, jump, fly, dance, and enable you to express a whole host of emotions.
www.activeworlds.com /tour.asp   (532 words)

  
 [No title]
Interaction with the virtual world, at least with near real time control of the viewpoint, in my opinion, is a critical test for a 'virtual reality'.
One key element for interaction with a virtual world, is a means of tracking the position of a real world object, such as a head or hand.
Virtual Reality Studio (aka VR Studio, VRS) is a very low cost VR authoring system that does allow the user to define their own virtual worlds.
www.columbia.edu /~rk35/vr/vr.html   (13950 words)

  
 Virtual Reality community of 3d avatars and free Virtual Reality software!
Now residing in the Virtual Reality Community of the PlanetVirtuel Galaxy, the original experimental "Project Voodoo" is now a Virtual Reality town in the Ground Zero (GZ) area of Virtuél, the home public building planet of the PlanetVirtuel Virtual Reality Community.
And, in keeping to the original vision and purpose of the Virtual Reality Community, yearly Avatar Citizenships fees are very nominally priced at only $19.95 USA a year, providing the Avatars that inhabit the Virtual Reality Community full Avatar Citizenship at the lowest cost possible.
The Avatars of PlanetVirtuel are the friendliest around, and are looking forward to meeting you and having you become an Avatar citizen of this wondeful Virtual Reality community of avatars!
www.planetvirtuel.com /articles/virtual_reality_community.html   (424 words)

  
 Virtual Reality town Voodoo 3D Avatar Chat Virtual Reality Community hometown chatting atmosphere
Since it's formal transition from Sarai the Voodoogirl's Virtual Reality School in July of 1999, the Virtual Reality town of Voodoo has traditionally been a special place of Avatar friendship, goodwill, cheer, and endearing "hometown" chatting atmosphere.
The traditional spirit of the Virtual Reality online Community lives on in "Voodoo", the first of many Virtual Reality "neighborhoods" and towns that are being planned and established in "Virtuel", the Home, Virtual Reality public building Planet of the PlanetVirtuel Galaxy.
No where are the Avatars friendlier, have a greater sense of community, or the Virtual Reality Avatar family bond stronger than in the Virtual Community Hometown atmosphere of Voodoo!
www.planetvirtuel.com /community/voodoo   (292 words)

  
 Definition of Avatar (virtual reality)
Such a character will often frequently change over time, whether in appearence or abilities, and can usually be customized by the user upon entering the chosen game for the first time.
Avatars in Non-Gaming Universes are used as three-dimensional human representations of a person's self.
Usually, the purpose and appeal of such Non-Gaming Universes is to provide a large enhancment to common online conversation capabilities, and to allow the user to peacefully develop a portion of a Non-Gaming Universe without being forced to strive towards a pre-defined goal.
www.wordiq.com /definition/Avatar_(virtual_reality)   (854 words)

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