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| | Storm Knights: Magic Axiom (Site not responding. Last check: 2007-10-13) |
 | | Building a complete Magic axiom required the developement of a comprehensive magical theory and associated game mechanics. |
 | | The Magic axiom covers a number of new or revised topics: cantrips, wishes, rites, superstitions, knacks, hexes, curses, magical creatures, and more. |
 | | Each of these articles covers one of these topics, and includes the pertinent magical theory, the game mechanics, and the axiom entries for the subject in question. |
| darleyconsulting.com /games/stormknights/pages/magicaxiom.html (172 words) |
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