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| | [No title] (Site not responding. Last check: 2007-10-19) |
 | | All baatezu except for lemures, nupperibo, and spinagon are able to perform the following magical abilities, once per round, at will: advanced illusion, animate dead, charm person, infravision, know alignment (always active), suggestion, and teleport without error. |
 | | They may always gate in two lesser or one greater baatezu with a 100% chance of success, performing this action once per round. |
 | | In addition to the powers possessed by all baatezu, an abishai can perform the following magical powers, one at a time, once per round: change self, command, produce flame, pyrotechnics, and scare. |
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