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| | Backface culling (Site not responding. Last check: 2007-10-25) |
 | | If we state V is the vector from the eye, and N is the normal, we need only see if they are pointing in the same direction, i.e. |
 | | We can cull out these backfacing polygons early in the pipeline, which means we avoid lighting them, texturing them, transforming them, clipping them, etc. But backface is much easier after the viewing transformation, because that means that the viewing direction V is along the z-axis. |
 | | So backface culling is almost always done as early as possible in the pipeline. |
| www.cs.nps.navy.mil /people/faculty/capps/iap/class5/backface (448 words) |
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