| | Building Your Own Subdivision Surfaces |
 | | In recent years, subdivision surfaces have received a lot of attention from both academics and industry professionals, people in the movie industry even apply subdivision techniques to create complex characters and produce highly detailed, smooth animation. |
 | | Secondly, subdivision surfaces are constructed easily through recursive splitting and averaging: splitting involves creating four new faces by removing one old face, averaging involves taking a weighted average of neighboring vertices for the new vertices. |
 | | The (a, b, g) tuple is the barycentric coordinates of v1 within the triangle T. To perform this association for each simplification step, flatten the 1-ring (as shown in Figure 5) of v1 onto a 2D plane. |
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