Battleaxes generally weighed far less than modern splitting axes, especially mauls, because they were designed to cut flesh rather than wood; consequently more narrow, slicing blades are the norm.
Battleaxes were also common in Northern Europe in the "Viking Age" (9th and 10th C) and up to the 16 Century, see Viking Age arms and armour.
Most medieval European battleaxes had broad, socketed heads (meaning that the axe head has an opening into which the haft is inserted.), and some included long strips of metal (langets) along the haft to prevent the haft from being damaged during battle.
As a practical weapon, it was the battleaxe that eventually replaced the mace as one of the Egyptian military's primary close combat weapons.
Axes, arrows and spears have a long wooden handle or shaft and a small cutting or piercing head which was fashioned of flint during the Neolithic period.
Maces and axes were effective because of the weight of their heads and the force of the fighter, iron swords favored the swordsman with the better technique.
These axes were typically used during the Migration Age (5th - 10th C.) by the Germanic tribes and later by the Norsemen.
This trend was considerably aided by Emperor Maximilain I. His passion for detail and the arts inspired a cultural wave of artistic designs among armorer guilds, resulting in some of the most beautiful weapons and armors of the Medieval era.
With its serrated edge and massive spike, this gothic axe is one of the deadliest in its class, while maintaining the aesthetic design of the era.
BattleAxe is one of two tributaries that come together to form Oregon's classic Opal Creek, flowing down out of the rugged Bull-of-the-Woods Wilderness area.
This is one of the 'must-run' rapids on BattleAxe, which is fine because it was fun and clean.
You need LOTS of water in the North Santiam drainage for BattleAxe; we had perfect flows for this run, it was about 2,000 cfs on the Little North Santiam at Mehama and dropping slowly, coming off of a huge 'Pineapple Express' rain storm.
Known primarily for their innate abilities to smith metal and stone, Dwarves are proud and strong-willed, ready for battle at a moment's notice.
In Moria, after a cave-troll destroys the tomb of his forefather, Balin, Gimli is able to retrieve the mighty two-handed BattleAxe that had once belonged to the Dwarf-lord.
The massive head of this BattleAxe could be swung in both directions, making it a good choice for rapid moving combat.
Battle Axe Fanpage(Site not responding. Last check: )
BattleAxe, a traveled weary soul, has recently announced a comeback tour.
After BattleAxe was informed that the Beatles can't reunite due to deaths, he mumbled something to the effect of, "bloody death, can't it get a life?"
BattleAxe hopes to humorously battle this image with his new CD "Fish Taco." His tour with the rest of his band, Pesticide, starts this Spring and travels around the US.
Medieval BattleAxes are versatile in both combat and in everyday life.
Axes are excellent for melee combat and are also perfect for equine combat.
The reach on most battleaxes is long enough for a knight to fight his opponent on horse, but light and compact enough to defeat opponents at close range.
TolkienTown.com brings you highly detailed, adult collectible replicas of The Lord of the Rings swords, axes, staffs, helmets, crowns, shields, and other arms.
The massive head of this axe allowed Gimli to swing in both directions.
This Axe, over 46" in length is forged tool steel with a weathered and distressed finish.
NEW! Double Battle Axe(Site not responding. Last check: )
(Click images to enlarge) Among the many weapons used for battle during Medieval times, none was more popular and widely used than the BattleAxe, or War Axe.
Ancient Empires now offers our full scale replica of the popular Double BattleAxe, complete with decorative metal blades, and a solid wood shaft highlighted with genuine leather straps.
The realistic size, weight and styling makes this piece an excellent addition to any Medieval or fantasy show collection.
So far, I've only been able to create a realistic battle sequence through the use of rooms.
I know some of you have screwed around with this, so any advice would be appreciated.
How you organise monsters to do battle with is your choice though - moving the player and monster into a seperate room (battle room), whether you move the monster into the CURRENT room, or to have the monster already there (not random).