BattleTech:Inner Sphere - Factbites
 Factbites
 Where results make sense
About us   |   Why use us?   |   Reviews   |   PR   |   Contact us  

Topic: BattleTech:Inner Sphere


    Note: these results are not from the primary (high quality) database.


  
 Encyclopedia: BattleTech:Inner Sphere
In the fictional BattleTech universe, the Inner Sphere is a region of interstellar space, ruled by the five Great Houses (each of which dominates one of the " Successor States ".) After the fall of the Star League, the Inner Sphere fractured as each of these Houses attempted to secure rulership during the Succession Wars.
The Inner Sphere is bounded by the Periphery ; the relationship between these regions is analogous to that of the developed nations and the Third World.
www.nationmaster.com /encyclopedia/BattleTech:Inner-Sphere

  
 Starship Modeler: Mecha Introduction
The Great Houses of the Inner Sphere battle each other as well as the invading "Clans"- Humans, descended from one of the Star Leagues greatest leaders and the army that he took with him during the Exodus.
Rivalries rage between most of the major bodies of the inner system, with combats being fought by mech-assisted space fleets.
In Battletech, humanity is in a technological decline after thousands of years of expansion into space.
www.starshipmodeler.com /mecha/mechintro.htm

  
 MechCommander 2 Walkthrough - IGN FAQs
Type: THUNDERBOLT MISSILE Technology: Inner Sphere Sub-type: missile Damage: 13 Rate Of Fire: 1.7 Heat: 8 Ammo: 30 Cost: 16400 Criticals Occupied: 2*4 BattleTech Equivalent: Thunderbolt 15 One of the most destructive weapons in the game, the Thunderbolt is a single missile with awesome firepower.
Type: HEAVY AC Technology: Inner Sphere Sub-type: balistic Damage: 12 Rate Of Fire: 1.7 Heat: 7 Ammo: 38 Cost: 7100 Criticals Occupied: 2*4 BattleTech Equivalent: Inner Sphere AC/20 The Ultra Heavy AC is derived from this weapon.
Type: LARGE LASER Technology: Inner Sphere Sub-type: energy Damage: 4 Rate Of Fire: 2.0 Heat: 8 Cost: 3800 Criticals Occupied: 1*2 BattleTech Equivalent: Inner Sphere Large Laser The main weapon of non-upgraded units, the Large Laser packs quite a punch at decent range.
faqs.ign.com /articles/380/380517p1.html   (15653 words)

  
 BattleTech Timeline
After making their reports to the Clans, Wolf's Dragoons return to the Inner Sphere with orders from a faction within the clans (known as the Wardens) to prepare the Inner Sphere for the Clan invasion (being led by the opposing faction, known as the Crusaders).
By the time the Clans prepare to return to the Inner Sphere, new races of perfect troops for infantry, aerospace and Mech piloting have been created and placed behind the most advanced weapons technology ever created, surpassing the Inner Sphere by a wide margin.
The Clans are formed, based on a clan governmental structure which uses genetic engineering to create the best warriors the Human Worlds have ever seen.
www.gamesnet.org /Spoint/history/BTech_Timeline.html   (2379 words)

  
 Clans (BattleTech) - Wikipedia, the free encyclopedia
Clan Diamond Shark changed its name back to Sea Fox in 3100 after the events surrounding their censure by the Grand Council and relocation to the Inner Sphere during the Blakist Jihad caused the development of autonomous trade fleets known as Khanates, and a new chapter in the history of the Clan began.
Clan Smoke Jaguar's weakness has filled its warriors with frustration and a fierce desire to prove they are still a force to be reckoned with - which makes the Jaguars a potentially dangerous enemy for their Clan brethren and Inner Sphere powers.
For the most part, the Cobras are very quiet in the Grand Council, however in 3062, the Cobras held a diet on Babylon, inviting members from many prominent religions from across Clan Space as well as the Inner Sphere.
en.wikipedia.org /wiki/Clans_(BattleTech)   (13382 words)

  
 BattleTech Story
Attacking in waves, each of the Clans that participated in the attack cut a seemingly unstoppable swath through the Inner Sphere until using guile, tenacity, and elements of the Clan's own warrior code against them, the Inner Sphere was able to stop the Clan drive toward Earth.
A plan was formed to shatter the Smoke Jaguar Clan completely and utterly by attacking both the worlds they held in the Inner Sphere and by assault their homeworlds deep in unknown space.
This is an overview of the battleTech Universe.
pgh_mechwarriors.tripod.com /battletech_story.htm   (1028 words)

  
 Battletech
With the Union of two of the three Great Houses in 3025, the Inner Sphere may have reached a point of no return when it resulted in the Fourth Succession War.
The Clan’s superior technology proved overwhelming and morale amongst the greatest military forces of the Inner Sphere slumped at the list of defeats mounted.
By 3058, the Inner Sphere have rebuilt their armies with captured Clan technology and stand ready to fight if the Clans renew their invasion.
home.satx.rr.com /metoyz   (2197 words)

  
 mechwarrior 4 - vengeance cheat cheats Mechwarrior 4 - Vengeance Cheat Cheats
The fourth is this game and I won't write more words 'bout it ;P...there is an another game, MechCommander, by Fasa Interactive, where you command an Inner Sphere company during operation Bulldog (before the events told in MW3), and it is the only real translation of BattleTech as a PC game.
As always, Clan technology is better that the IS one, though the Inner Sphere has more EW equipments (C3 Computers, for example) and mor variety of weapons (though the Clans now have Heavy Lasers and especially ATM launchers...).
Name: HIGH EXPLOSIVE Technology: Inner Sphere Range: 30 meters Damage: 100 Heat: 0,00 Recycle rate: 2,5 (useless, but it has @_@) Size: 2 Weight: 2 tons Ammo per ton: 1 ARTILLERY BEACON (ARTLRY): Used to signal where the artillery pieces (far, far away from where you are) have to fire.
www.cheatbook.de /wfiles/mechw4.htm   (15773 words)

  
 Solaris7 Communication Center
While this way of life has allowed the clans to live in a less volatile, albeit predictable, way than the Inner Sphere nations, I cannot say that the clans are in any way better than the Inner Sphere.
The entire Inner Sphere lives and fights similar to the USA while the clans like the Japanese and Germans.
WizKids LLC has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Classic BattleTech.
www.solaris7.com /boards/topic.asp?TOPIC_ID=2281   (670 words)

  
 BattleTech: -- Lost Destiny Project
The leaders of the Inner Sphere greeted this proposal enthusiastically and, on 3 October 3058, the leaders of every Inner Sphere power assembled on the world of Tharkad to formally discuss the matter.
In the wake of the bloodless victory at Coventry, Steiner-Davion proposed that the Inner Sphere powers assemble a united force and take the war to the Clans.
During that meeting, Precentor Martial Anastasius Focht proposed that the leaders form a united front to face the Clans by creating a unified political body and a coalition military force.
www.freewebs.com /rar6/timeline20053059.htm   (7316 words)

  
 Battletech Mod Productions
Everyone from Tharkad to New Avalon, Sian, and Luthien thought this tiny nation in the heart of the Inner Sphere would perish at the hands of the Word of Blake and its allies.
BattleTech Field Manual: Republic of the Sphere provides profiles on every Republic of the Sphere Regiment, including their loyalties, and provides a glimpse at the Republic's brief history.
WizKids LLC has granted permission to Battletech Mod Productions to use such names, logos, artwork, marks and/or any written materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with, Battletech Mod Productions in any official capacity whatsoever.
www.battletechmodproductions.com /fanfic.shtml   (7316 words)

  
 BattleTech technology - Wikipedia, the free encyclopedia
Clan technology is viewed as the pinnacle of science throughout the Inner Sphere.
To this day in the storyline, the Clans still field this and many other designs from the invasion in frontline Galaxies, spanning almost 2 or 3 design generations in the Inner Sphere that have fought and been destroyed at their feet.
It is interesting to note that BattleTech missiles are far shorter ranged than their modern counterparts which was explained by guidance technology being lost over time, through the Succession Wars; actually all these weapons have reduced ranges for the sake of the BattleTech board game fun: it wouldn't be that fun to play without close-combat.
en.wikipedia.org /wiki/BattleTech:Technology   (4540 words)

  
 battletech
BattleTech's universe is comprised of numerous interstellar human governments; these remnants of the effectively defunct Star League are fighting a war over the Inner Sphere.
In the 3050s, they attacked the Inner Sphere in an attempt to conquer it and retake Terra.
Battletech (MechWarrior) is a science-fiction board game, wargame, and role playing game (designed by FASA); which simulates warfare in the future, a future with giant robots, (known as BattleMechs), spaceships, fusion reactors, and lasers.
www.fact-library.com /battletech.html   (252 words)

  
 Battlemech Design Strategies
Pulse lasers, available with level 2 technology and up, are great at this, although the shorter range of the Inner Sphere version is a hindrance.
Level 2 Inner Sphere technology provides you with a lot of opportunities that are not present with Level 1.
It recently occurred to me that while there are many, many Battletech Resources on the internet, there are not very many mech design aids.
www.cs.wisc.edu /~lacasse/mech_design.html   (3869 words)

  
 Battletech
Several elements of Clan culture, philosophical and tactical doctrine and religious caste system based in part upon genetic breeding became critical to the strategies the Inner Sphere forces would adopt in the coming showdown.
The year is now 3059 and the combined Inner Sphere forces have formed a new Star League Defense Force.
This game is based on 3025 Battletech (history, mechanics, and politics).
home.satx.rr.com /metoyz   (2197 words)

  
 The SF Site Featured Review: BattleTech: Threads of Ambition
The Twilight of the Clans series describes the heroic battles and campaigns that eventually lead to the driving of the Clans out of the Inner Sphere and back to their home territories...
The primary story arc of the line recently has been the invasion of the Inner Sphere by the Clans, fierce warriors descended from an idealistic army that struck off into deep space generations before.
Threads of Ambition is part of the extensive BattleTech line of novels and is the first book of a new duology.
www.sfsite.com /07b/thr61.htm   (1034 words)

  
 Viking6's Battletech Page
With their gigantic war machines and their superior Infantry the bloodthirsty Clans came to succeed the legendary STAR LEGION - Army of Aleksandr Kerensky, by invading the Inner Sphere.
Millions of people died, whole star systems were exchanged, but though there were fights and many killed MechWarriors nothing changed until the Inner Sphere met the "War Machinery" of the Clans in 3049.
Rivaling Clans fight against each other and the danger of a new Civil War is present.
www.geocities.com /viking6.geo/battletech.html   (347 words)

  
 BattleTech - The Official Game of The Most Important Website, Ever
Clan Night Hawk, with whom the Dark Phoenix had severed ties forty years earlier, offered an alliance to stop the Clans from conquering the whole of the Inner Sphere, and with the agreement of Clan Wolfwere, they formed a defense council intent on stopping the Clans at all costs.
It still is intent on keeping the Clans from overtaking the Inner Sphere, but many skeptics suggest that the only reason for this is that the Shogun wants to take over first.
Dark Phoenix society still had many of the Clans' stratifications, but the prejudice against freeborn warriors was not nearly as strong as it is within the Clans.
www.geocities.com /CollegePark/4288/battletech/history.htm   (1231 words)

  
 battletech
BattleTech's universe is comprised of numerous interstellar human governments; these remnants of the effectively defunct Star League are fighting a war over the Inner Sphere.
In the 3050s, they attacked the Inner Sphere in an attempt to conquer it and retake Terra.
Battletech (MechWarrior) is a science-fiction board game, wargame, and role playing game (designed by FASA); which simulates warfare in the future, a future with giant robots, (known as BattleMechs), spaceships, fusion reactors, and lasers.
www.fact-library.com /battletech.html   (252 words)

  
 3022.txt
Her famous Peace Proposal of 3020 had been a stunning offer to the rest of the Inner Sphere.
The alliance between the two nations looked set to change the entire Inner Sphere.
Regards the arrival of Ranma Davion and his father to Tharkad.
www.csus.edu /indiv/s/seifertv/kagami/3022.txt   (1640 words)

  
 Encyclopedia: List of BattleTech novels
In the fictional BattleTech universe, the Inner Sphere is a region of interstellar space, ruled by the five Great Houses (each of which dominates one of the Successor States.) After the fall of the Star League, the Inner Sphere fractured as each of these Houses attempted to secure rulership during...
20 Year Anniversary of BattleTech logo BattleTech (MechWarrior) is a science-fiction board game (wargame) (designed by FASA in 1984) which simulates warfare in the distant future of the 31st century, where humans battle in gigantic walking machines powered by fusion reactors (known as BattleMechs), tanks, spaceships and other aircraft...
More than seventy full-length BattleTech or MechWarrior novels have been published (originally by FASA, currently by ROC) and translated into at least fifteen languages.
www.nationmaster.com /encyclopedia/List-of-BattleTech-novels   (9770 words)

  
 GameSpy.com - Preview: Multiplayer BattleTech: 3025
Presently in Beta and launching very soon, BattleTech: 3025 puts players in a persistent world of the Inner Sphere where five powerful houses seek honor and glory in massive interplanetary battles.
In Multiplayer BattleTech: 3025, players will battle for control of over the Inner Sphere that has over 125 worlds spread throughout it.
In this age of multiplayer gaming, it was only a matter of time before we would play BattleTech in a persistent online world.
archive.gamespy.com /previews/august01/battletech   (681 words)

  
 News: MultiPlayer BattleTech 3025
BattleTech 3025 will be able to support more than 50,000 players simultaneously as they battle for the Inner Sphere in all its first person, 3D glory.
Players will get to select their BattleMechs and fight it out for the domination of the Inner sphere, on behalf of one of the five most dominant houses.
Multiplayer BattleTech 3025 will soon be available on Kesmai's GameStorm.
www.computerandvideogames.com /stories/pc/multiplayer_battletech_3025.html   (276 words)

  
 Battletech
The Clan’s superior technology proved overwhelming and morale amongst the greatest military forces of the Inner Sphere slumped at the list of defeats mounted.
The story of the Inner Sphere and the interstellar struggle for control, honor and survival has developed over seventeen years of popular novels, pen and paper source books and more recently, through the computer gaming community.
One of the most unique elements of the BattleTech universe is the parallel story line.
home.satx.rr.com /metoyz   (2197 words)

  
 Amazon.com: MechWarrior: Technology of Destruction (Mechwarrior): Books: Randall N. Bills,Wizkids
CAPs: Sun Cobra, The League, Great Houses, Leutnant Roos, Inner Sphere (more)
Sun Cobra, The League, Great Houses, Leutnant Roos, Inner Sphere, Port Howard, Dark Age, Devlin Stone, House Steiner
Just for the pictures, if you are a battletech fan youll love this book, battle armor to vtols to trike squads in computer drawings- really cool.
www.amazon.com /exec/obidos/tg/detail/-/1590411277?v=glance   (1324 words)

  
 Mechwarrior 3 Review
General Kerensky leads his loyal Star League forces against the usurper and wins, only to see that the Great Houses of the Inner Sphere are now battling to see who fills the power vacuum left by the usurper.
The vast majority of his troops left the Inner Sphere, not seen or heard from for 300 years.
The Great Houses are slowly becoming reliant on mercenary groups, as their militaries are no longer sufficient.
firingsquad.com /games/mech3   (385 words)

  
 Battletech
With the Union of two of the three Great Houses in 3025, the Inner Sphere may have reached a point of no return when it resulted in the Fourth Succession War.
The pseudo-mercenary unit — Wolf’s Dragoons — has hosted a meeting of the House Lords and significant powers of the Inner Sphere in a bold plan to re-establish the Star League.
The Houses clashed as never before, but after twelve years, an uneasy truce was settled.
home.satx.rr.com /metoyz   (2197 words)

  
 IGN: Multiplayer Battletech Site
Battletech isn't really truly massively multiplayer in an Everquest sense; instead, it opts to focus development around a central map where all players join and are then able to partake in battles that rage across the worlds of the Inner Sphere.
You fight as a loyal warrior to one of the five great houses of the Inner Sphere, (Kurita, Davion, Marik, Liao, Steiner) against or alongside 50,000 other simultaneous users.
Who knows, we could all be in for a real treat if they can only overcome the gerbil associated foul ups that seem to plague pretty much every other massively multiplayer game out there.
pc.ign.com /articles/096/096625p1.html   (391 words)

  
 fasabook.txt
Soldiers in combat philosophize that when your time is up, that's it - there's no avoiding a bullet that "has you name on it." But when Shrapnel arrives, it is addressed, "Occupant: To whom it may concern." This collection of short stories are fragments, unexpected bits of life and death in the Inner Sphere.
The Clans are sweeping toward the center of the Inner Sphere in a relentless tide.
Both men face fierce fights, but in the Inner Sphere, where nobles have schemed for centuries to win ultimate power, those who interfere with the Successor Lords are sometimes called heroes, and sometimes called victims.
www.kellnet.com /HARLEY/fasabook.txt   (391 words)

  
 EN World - Morrus' D&D / d20 News & Reviews Site - View Single Post - Battletech/Mechwarrior New Time Line?
The Wizkids map just shows the Republic of the Sphere and not the whole Inner Sphere.
You can make out the outlines of the remaining Great Houses and Clans surrounding the Republic of the Sphere interactive map.
That should answer many of the questions that are running rampant in the Battletech community.
www.enworld.org /showpost.php?p=254222&postcount=4   (142 words)

Try your search on: Qwika (all wikis)

Factbites
  About us   |   Why use us?   |   Reviews   |   Press   |   Contact us  
Copyright © 2005-2007 www.factbites.com Usage implies agreement with terms.